require 'socket'
TCPSocket.do_not_reverse_lookup = true
+Thread.abort_on_exception = true
class TCPSocket
@players.each do |name, player|
if ((player.status == status) &&
(player.game_name == game_name) &&
- ((player.sente == nil) || (player.sente == sente)) &&
+ ((sente == nil) || (player.sente == nil) || (player.sente == sente)) &&
((searcher == nil) || (player != searcher)))
return player
end
elsif (@sente == false)
return sprintf("%s %s %s %s -", @name, @protocol, @status, @game_name)
elsif (@sente == nil)
- return sprintf("%s %s %s %s", @name, @protocol, @status, @game_name)
+ return sprintf("%s %s %s %s *", @name, @protocol, @status, @game_name)
end
else
return sprintf("%s %s %s", @name, @protocol, @status)
write_safe(sprintf("##[LOGIN] +OK %s\n", @protocol))
else
log_message(sprintf("user %s run in CSA mode", @name))
- csa_1st_str = "%%GAME #{Default_Game_Name}"
+ if (good_game_name?(@password))
+ csa_1st_str = "%%GAME #{@password} *"
+ else
+ csa_1st_str = "%%GAME #{Default_Game_Name} *"
+ end
end
while (csa_1st_str || (str = @socket.gets_safe(Default_Timeout)))
end
if (@write_queue.size > Max_Write_Queue_Size)
log_warning(sprintf("write_queue of %s is %d", @name, @write_queue.size))
- return
+ return
end
if (@status == "finished")
end
str.chomp! if (str.class == String)
case str
- when /^[\+\-%][^%]/, :timeout
+ when /^[\+\-][^%]/
+ if (@status == "game")
+ array_str = str.split(",")
+ move = array_str.shift
+ additional = array_str.shift
+ if /^'(.*)/ =~ additional
+ comment = array_str.unshift("'*#{$1}")
+ end
+ s = @game.handle_one_move(move, self)
+ @game.fh.print("#{comment}\n") if (comment && !s)
+ return if (s && @protocol == "CSA")
+ end
+ when /^%[^%]/, :timeout
if (@status == "game")
s = @game.handle_one_move(str, self)
return if (s && @protocol == "CSA")
when /^%%HELP/
write_help
when /^%%GAME\s*$/
- @status = "connected"
- @game_name = ""
- when /^%%(GAME|CHALLENGE)\s+(\S+)\s*([\+\-]*)\s*$/
+ if ((@status == "connected") || (@status == "game_waiting"))
+ @status = "connected"
+ @game_name = ""
+ else
+ write_safe(sprintf("##[ERROR] you are in %s status. GAME is valid in connected or game_waiting status\n", @status))
+ end
+ when /^%%(GAME|CHALLENGE)\s+(\S+)\s+([\+\-\*])\s*$/
command_name = $1
game_name = $2
my_sente_str = $3
write_safe(sprintf("##[ERROR] you are in %s status. GAME is valid in connected or game_waiting status\n", @status))
next
end
- if ((my_sente_str == "") ||
+ if ((my_sente_str == "*") ||
(my_sente_str == "+") ||
(my_sente_str == "-"))
## ok
next
end
- if (my_sente_str == "")
+ if (my_sente_str == "*")
rival = LEAGUE.get_player("game_waiting", game_name, nil, self) # no preference
elsif (my_sente_str == "+")
rival = LEAGUE.get_player("game_waiting", game_name, false, self) # rival must be gote
end
if (rival)
@game_name = game_name
- if ((my_sente_str == "") && (rival.sente == nil))
+ if ((my_sente_str == "*") && (rival.sente == nil))
if (rand(2) == 0)
@sente = true
rival.sente = false
message = $1
LEAGUE.players.each do |name, player|
if (player.protocol != "CSA")
- s = player.write_safe(sprintf("##[CHAT][%s] %s\n", @name, message))
- player.status = "zombie" if (! s)
+ player.write_safe(sprintf("##[CHAT][%s] %s\n", @name, message))
end
end
when /^%%LIST/
@y = y
end
+ def point
+ @point
+ end
+
def name
@name
end
class PieceFU < Piece
def initialize(*arg)
+ @point = 1
@normal_moves = [[0, +1]]
@promoted_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]]
@name = "FU"
class PieceKY < Piece
def initialize(*arg)
+ @point = 1
@normal_moves = []
@promoted_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]]
@name = "KY"
end
class PieceKE < Piece
def initialize(*arg)
+ @point = 1
@normal_moves = [[+1, +2], [-1, +2]]
@promoted_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]]
@name = "KE"
end
class PieceGI < Piece
def initialize(*arg)
+ @point = 1
@normal_moves = [[0, +1], [+1, +1], [-1, +1], [+1, -1], [-1, -1]]
@promoted_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]]
@name = "GI"
end
class PieceKI < Piece
def initialize(*arg)
+ @point = 1
@normal_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]]
@promoted_moves = []
@name = "KI"
end
class PieceKA < Piece
def initialize(*arg)
+ @point = 5
@normal_moves = []
@promoted_moves = [[0, +1], [+1, 0], [-1, 0], [0, -1]]
@name = "KA"
end
class PieceHI < Piece
def initialize(*arg)
+ @point = 5
@normal_moves = []
@promoted_moves = [[+1, +1], [-1, +1], [+1, -1], [-1, -1]]
@name = "HI"
end
class PieceOU < Piece
def initialize(*arg)
+ @point = 0
@normal_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1], [+1, -1], [-1, -1]]
@promoted_moves = []
@name = "OU"
return false
end
+ def good_kachi?(sente)
+ return false if (checkmated?(sente))
+ ou = look_for_ou(sente)
+ return false if (sente && (ou.y >= 4))
+ return false if (! sente && (ou.y <= 6))
+
+ number = 0
+ point = 0
+
+ if (sente)
+ hands = @sente_hands
+ r = [1, 2, 3]
+ else
+ hands = @gote_hands
+ r = [7, 8, 9]
+ end
+ r.each do |y|
+ x = 1
+ while (x <= 9)
+ if (@array[x][y] &&
+ (@array[x][y].sente == sente) &&
+ (@array[x][y].point > 0))
+ point = point + @array[x][y].point
+ number = number + 1
+ end
+ x = x + 1
+ end
+ end
+ hands.each do |piece|
+ point = point + piece.point
+ end
+
+ return false if (number < 10)
+ if (sente)
+ return false if (point < 28)
+ else
+ return false if (point < 27)
+ end
+ return true
+ end
+
def handle_one_move(str)
if (str =~ /^([\+\-])(\d)(\d)(\d)(\d)([A-Z]{2})/)
sg = $1
y1 = $5.to_i
name = $6
elsif (str =~ /^%KACHI/)
- return :kachi
+ if (@sente == @current_player)
+ sente = true
+ else
+ sente = false
+ end
+ if (good_kachi?(sente))
+ return :kachi_win
+ else
+ return :kachi_lose
+ end
elsif (str =~ /^%TORYO/)
return :toryo
else
end
class Game
+ @@mutex = Mutex.new
+ @@time = 0
+
def initialize(game_name, player0, player1)
@monitors = Array::new
@game_name = game_name
@sente.status = "agree_waiting"
@gote.status = "agree_waiting"
+
@id = sprintf("%s+%s+%s+%s+%s",
- LEAGUE.event, @game_name, @sente.name, @gote.name,
- Time::new.strftime("%Y%m%d%H%M%S"))
+ LEAGUE.event, @game_name, @sente.name, @gote.name, issue_current_time)
+ @logfile = @id + ".csa"
LEAGUE.games[@id] = self
-
log_message(sprintf("game created %s", @id))
- @logfile = @id + ".csa"
@board = Board::new
@board.initial
@start_time = nil
t = Least_Time_Per_Move if (t < Least_Time_Per_Move)
move_status = nil
- if ((@current_player.mytime - t <= 0) && (@total_time > 0))
+ if ((@current_player.mytime - t <= -@byoyomi) && ((@total_time > 0) || (@byoyomi > 0)))
status = :timeout
elsif (str == :timeout)
return false # time isn't expired. players aren't swapped. continue game
else
+ @current_player.mytime = @current_player.mytime - t
+ if (@current_player.mytime < 0)
+ @current_player.mytime = 0
+ end
+
# begin
move_status = @board.handle_one_move(str)
# rescue
# log_error("handle_one_move raise exception for #{str}")
# move_status = :illegal
# end
+
if ((move_status == :illegal) || (move_status == :uchifuzme) || (move_status == :oute_kaihimore))
@fh.printf("'ILLEGAL_MOVE(%s)\n", str)
else
@last_move = sprintf("%s,T%d", str, t)
@current_turn = @current_turn + 1
end
+
@monitors.each do |monitor|
monitor.write_safe(show.gsub(/^/, "##[MONITOR][#{@id}] "))
monitor.write_safe(sprintf("##[MONITOR][%s] +OK\n", @id))
end
end
- if (@current_player.mytime - t < @byoyomi)
- @current_player.mytime = @byoyomi
- else
- @current_player.mytime = @current_player.mytime - t
- end
-
if (@next_player.status != "game") # rival is logout or disconnected
abnormal_win()
elsif (status == :timeout)
timeout_lose()
elsif (move_status == :illegal)
illegal_lose()
- elsif (move_status == :kachi)
+ elsif (move_status == :kachi_win)
kachi_win()
+ elsif (move_status == :kachi_lose)
+ kachi_lose()
elsif (move_status == :toryo)
toryo_lose()
elsif (move_status == :outori)
end
end
+ def kachi_lose
+ @current_player.status = "connected"
+ @next_player.status = "connected"
+ @current_player.write_safe("%KACHI\n#ILLEGAL_MOVE\n#LOSE\n")
+ @next_player.write_safe("%KACHI\n#ILLEGAL_MOVE\n#WIN\n")
+ @fh.printf("%%KACHI\n")
+ @fh.print(@board.to_s.gsub(/^/, "\'"))
+ @fh.printf("'summary:illegal kachi:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @monitors.each do |monitor|
+ monitor.write_safe(sprintf("##[MONITOR][%s] %%KACHI\n", @id))
+ end
+ end
+
def toryo_lose
@current_player.status = "connected"
@next_player.status = "connected"
EOM
return str
end
+
+ private
+
+ def issue_current_time
+ time = Time::new.strftime("%Y%m%d%H%M%S").to_i
+ @@mutex.synchronize do
+ while time <= @@time do
+ time += 1
+ end
+ @@time = time
+ end
+ end
end
def usage
while true
begin
timeout(sec) do
- mutex.lock
- mutex.unlock
+ begin
+ mutex.lock
+ ensure
+ mutex.unlock
+ end
end
sleep(sec)
rescue TimeoutError
def main
$mutex = Mutex::new
Thread::start do
+ Thread.pass
mutex_watchdog($mutex, 10)
end
write_pid_file($options["pid-file"]) if ($options["pid-file"])
- Thread.abort_on_exception = true
server = TCPserver.open(port)
log_message("server started")
while true
Thread::start(server.accept) do |client|
+ Thread.pass
client.sync = true
player = nil
while (str = client.gets_timeout(Login_Time))
client.write_safe(sprintf("username %s is already connected%s", player.name, eol)) if (str.split.length >= 4)
client.close
Thread::exit
+ return
end
end
LEAGUE.add(player)
if (! player)
client.close
Thread::exit
+ return
end
log_message(sprintf("user %s login", player.name))
player.run
if (player.game)
player.game.kill(player)
end
- player.finish
+ player.finish # socket has been closed
LEAGUE.delete(player)
log_message(sprintf("user %s logout", player.name))
ensure