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Merge remote-tracking branch 'origin/wdoor-stable'
[shogi-server/shogi-server.git] / shogi-server
index 33a2d70..d959b4f 100755 (executable)
@@ -1,4 +1,4 @@
-#! /usr/bin/ruby1.9.1
+#! /usr/bin/ruby
 # $Id$
 #
 # Author:: NABEYA Kenichi, Daigo Moriwaki
 # $Id$
 #
 # Author:: NABEYA Kenichi, Daigo Moriwaki
@@ -40,6 +40,8 @@ require 'tempfile'
 # MAIN
 #
 
 # MAIN
 #
 
+ONE_DAY = 3600 * 24   # in seconds
+
 ShogiServer.reload
 
 # Return
 ShogiServer.reload
 
 # Return
@@ -330,9 +332,14 @@ def login_loop(client)
         player = ShogiServer::Player::new(str, client, eol)
         login  = ShogiServer::Login::factory(str, player)
         if (current_player = $league.find(player.name))
         player = ShogiServer::Player::new(str, client, eol)
         login  = ShogiServer::Login::factory(str, player)
         if (current_player = $league.find(player.name))
+          # Even if a player is in the 'game' state, when the status of the
+          # player has not been updated for more than a day, it is very
+          # likely that the player is stalling. In such a case, a new player
+          # can override the current player.
           if (current_player.password == player.password &&
           if (current_player.password == player.password &&
-              current_player.status != "game")
-            log_message(sprintf("user %s login forcely", player.name))
+              (current_player.status != "game" ||
+               Time.now - current_player.modifiled_at > ONE_DAY))
+            log_message("user %s login forcely (previously modified at %s)" % [player.name, player.modified_at])
             current_player.kill
           else
             login.incorrect_duplicated_player(str)
             current_player.kill
           else
             login.incorrect_duplicated_player(str)