## along with this program; if not, write to the Free Software
## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+Max_Write_Queue_Size = 1000
Max_Identifier_Length = 32
Default_Timeout = 60 # for single socket operation
-Default_Game_Name = "default:1500:0"
+Default_Game_Name = "default-1500-0"
One_Time = 10
Least_Time_Per_Move = 1
-Watchdog_Time = 30 # time for ping
Login_Time = 300 # time for LOGIN
Release = "$Name$".split[1].sub(/\A[^\d]*/, '').gsub(/_/, '.')
require 'thread'
require 'timeout'
require 'socket'
-require 'ping'
TCPSocket.do_not_reverse_lookup = true
+
class TCPSocket
def gets_timeout(t = Default_Timeout)
begin
@game_name = ""
@mytime = 0 # set in start method also
@sente = nil
- @watchdog_thread = nil
+ @writer_thread = nil
@main_thread = nil
+ @write_queue = Queue::new
login(str)
end
attr_accessor :name, :password, :socket, :status
- attr_accessor :protocol, :eol, :game, :mytime, :main_thread, :watchdog_thread, :game_name, :sente
+ attr_accessor :protocol, :eol, :game, :mytime, :game_name, :sente
+ attr_accessor :main_thread, :writer_thread, :write_queue
def kill
+ log_message(sprintf("user %s killed", @name))
+ if (@game)
+ @game.kill(self)
+ end
finish
Thread::kill(@main_thread) if @main_thread
end
if (@status != "finished")
@status = "finished"
log_message(sprintf("user %s finish", @name))
- Thread::kill(@watchdog_thread) if @watchdog_thread
- @socket.close if (! @socket.closed?)
- end
- end
-
- def watchdog(time)
- while true
+ Thread::kill(@writer_thread) if @writer_thread
begin
- Ping.pingecho(@socket.addr[3])
+ @socket.close if (! @socket.closed?)
rescue
+ log_message(sprintf("user %s finish failed", @name))
end
- sleep(time)
+ end
+ end
+
+ def write_safe(str)
+ @write_queue.push(str.gsub(/[\r\n]+/, @eol))
+ end
+
+ def writer
+ while (str = @write_queue.pop)
+ @socket.write_safe(str)
end
end
def to_s
if ((status == "game_waiting") ||
+ (status == "start_waiting") ||
(status == "agree_waiting") ||
(status == "game"))
if (@sente)
@socket.write_safe('##[HELP] available commands "%%WHO", "%%CHAT str", "%%GAME game_name +", "%%GAME game_name -"')
end
- def write_safe(str)
- @socket.write_safe(str.gsub(/[\r\n]+/, @eol))
- end
-
def login(str)
str =~ /([\r\n]*)$/
@eol = $1
@protocol = "CSA"
end
@main_thread = Thread::current
- @watchdog_thread = Thread::start do
- watchdog(Watchdog_Time)
+ @writer_thread = Thread::start do
+ writer()
end
end
str = csa_1st_str
csa_1st_str = nil
end
+ if (@write_queue.size > Max_Write_Queue_Size)
+ log_warning(sprintf("write_queue of %s is %d", @name, @write_queue.size))
+ return
+ end
+
if (@status == "finished")
return
end
else
write_safe(sprintf("##[ERROR] you are in %s status. AGREE is valid in agree_waiting status\n", @status))
end
+ when /^%%SHOW\s+(\S+)/
+ game_id = $1
+ if (LEAGUE.games[game_id])
+ write_safe(LEAGUE.games[game_id].show.gsub(/^/, '##[SHOW] '))
+ end
+ write_safe("##[SHOW] +OK\n")
+ when /^%%MONITORON\s+(\S+)/
+ game_id = $1
+ if (LEAGUE.games[game_id])
+ LEAGUE.games[game_id].monitoron(self)
+ write_safe(LEAGUE.games[game_id].show.gsub(/^/, "##[MONITOR][#{game_id}] "))
+ write_safe("##[MONITOR][#{game_id}] +OK\n")
+ end
+ when /^%%MONITOROFF\s+(\S+)/
+ game_id = $1
+ if (LEAGUE.games[game_id])
+ LEAGUE.games[game_id].monitoroff(self)
+ end
when /^%%HELP/
write_help
- when /^%%GAME\s+(\S+)\s+([\+\-]+)$/
+ when /^%%GAME\s*$/
+ @status = "connected"
+ @game_name = ""
+ when /^%%GAME\s+(\S+)\s+([\+\-]{1,2})/
game_name = $1
sente_str = $2
if (! good_game_name?(game_name))
write_safe(sprintf("##[ERROR] bad game name\n"))
+ next
elsif ((@status == "connected") || (@status == "game_waiting"))
@status = "game_waiting"
else
write_safe(sprintf("##[ERROR] you are in %s status. GAME is valid in connected or game_waiting status\n", @status))
+ next
end
@status = "game_waiting"
@game_name = $1
end
buf.push("##[LIST] +OK\n")
write_safe(buf.join)
- when /^%%SHOW\s+(\S+)/
- id = $1
- if (LEAGUE.games[id])
- write_safe(LEAGUE.games[id].board.to_s.gsub(/^/, '##[SHOW] '))
- end
- write_safe("##[SHOW] +OK\n")
when /^%%WHO/
buf = Array::new
LEAGUE.players.each do |name, player|
@status = "connected"
write_safe("LOGOUT:completed\n")
return
+ when /^\s*$/
+ ## ignore null string
else
write_safe(sprintf("##[ERROR] unknown command %s\n", str))
end
def initialize
@sente_hands = Array::new
@gote_hands = Array::new
+ @history = Hash::new
@array = [[], [], [], [], [], [], [], [], [], []]
end
- attr_accessor :array, :sente_hands, :gote_hands
+ attr_accessor :array, :sente_hands, :gote_hands, :history
def initial
@array[1][1] = Piece::new("KY", false)
@array[9][7] = Piece::new("FU", true)
end
+ def have_piece?(hands, name)
+ p = hands.find { |i|
+ i.name == name
+ }
+ return p
+ end
+
def get_piece_from_hands(hands, name)
p = hands.find { |i|
i.name == name
y1 = $5.to_i
name = $6
elsif (str =~ /^%KACHI/)
- return "kachi"
+ return :kachi
elsif (str =~ /^%TORYO/)
- return "toryo"
+ return :toryo
+ else
+ return :illegal
end
-
+
+ if (((x0 == 0) || (y0 == 0)) && # source is not from hand
+ ((x0 != 0) || (y0 != 0)))
+ return :illegal
+ elsif ((x1 == 0) || (y1 == 0)) # destination is out of board
+ return :illegal
+ end
+
if (p == "+")
sente = true
hands = @sente_hands
sente = false
hands = @gote_hands
end
- if (@array[x1][y1])
- if (@array[x1][y1] == sente) # this is mine
- return "illegal"
- elsif (@array[x1][y1].name == "OU")
- return "ootori"
- end
- hands.push(@array[x1][y1])
- @array[x1][y1] = nil
+
+ ## source check
+ if ((x0 == 0) && (y0 == 0))
+ return :illegal if (! have_piece?(hands, name))
+ elsif (! @array[x0][y0])
+ return :illegal # no piece
+ elsif (@array[x0][y0].sente != sente)
+ return :illegal # this is not mine
+ elsif (@array[x0][y0].name != name)
+ return :illegal if (@array[x0][y0].promoted_name != name) # can't promote
end
+
+ ## destination check
+ if (@array[x1][y1] &&
+ (@array[x1][y1].sente == sente)) # can't capture mine
+ return :illegal
+ elsif ((x0 == 0) && (y0 == 0) && @array[x1][y1])
+ return :illegal # can't put on existing piece
+ end
+
if ((x0 == 0) && (y0 == 0))
p = get_piece_from_hands(hands, name)
- return "illegal" if (! p) # i don't have this one
@array[x1][y1] = p
p.sente = sente
p.promoted = false
else
+ if (@array[x0][y0].name != name) # promoted ?
+ @array[x0][y0].promoted = true
+ end
+ if (@array[x1][y1])
+ if (@array[x1][y1].name == "OU")
+ return :outori # return board update
+ end
+ hands.push(@array[x1][y1])
+ hands.sort! {|a, b|
+ a.name <=> b.name
+ }
+ end
@array[x1][y1] = @array[x0][y0]
@array[x0][y0] = nil
- if (@array[x1][y1].name != name) # promoted ?
- return "illegal" if (@array[x1][y1].promoted_name != name) # can't promote
- @array[x1][y1].promoted = true
- end
end
- return "normal" # legal move
+
+ ## sennichite check
+ str = to_s
+ @history[str] = (@history[str] || 0) + 1
+ if (@history[str] >= 4)
+ return :sennichite
+ end
+
+ return :normal # legal move
end
def to_s
end
a.push("\n")
end
+ a.push("+\n")
return a.join
end
end
class Game
def initialize(game_name, player0, player1)
+ @monitors = Array::new
@game_name = game_name
- if (@game_name =~ /:(\d+):(\d+)/)
+ if (@game_name =~ /-(\d+)-(\d+)$/)
@total_time = $1.to_i
@byoyomi = $2.to_i
end
@sente.game = self
@gote.game = self
+ @last_move = ""
+ @current_turn = 0
+
@sente.status = "agree_waiting"
@gote.status = "agree_waiting"
@id = sprintf("%s+%s+%s+%s+%s",
LEAGUE.games[@id] = self
- log_message(sprintf("game created %s %s %s", game_name, sente.name, gote.name))
+ log_message(sprintf("game created %s", @id))
@logfile = @id + ".csa"
@board = Board::new
propose
end
- attr_accessor :game_name, :total_time, :byoyomi, :sente, :gote, :id, :board, :current_player, :next_player, :fh
+ attr_accessor :game_name, :total_time, :byoyomi, :sente, :gote, :id, :board, :current_player, :next_player, :fh, :monitors
+ attr_accessor :last_move, :current_turn
+
+ def monitoron(monitor)
+ @monitors.delete(monitor)
+ @monitors.push(monitor)
+ end
+
+ def monitoroff(monitor)
+ @monitors.delete(monitor)
+ end
def reject(rejector)
@sente.write_safe(sprintf("REJECT:%s by %s\n", @id, rejector))
reject(killer.name)
elsif (@current_player == killer)
abnormal_lose()
+ finish
end
end
def finish
- log_message(sprintf("game finished %s %s %s", game_name, sente.name, gote.name))
+ log_message(sprintf("game finished %s", @id))
@fh.printf("'$END_TIME:%s\n", Time::new.strftime("%Y/%m/%d %H:%M:%S"))
@fh.close
if (@next_player.protocol == "CSA")
@next_player.finish
end
+ @monitors = Array::new
+ @sente = nil
+ @gote = nil
+ @current_player = nil
+ @next_player = nil
LEAGUE.games.delete(@id)
end
finish_flag = true
if (@current_player == player)
@end_time = Time::new
- t = @end_time - @start_time
+ t = (@end_time - @start_time).ceil
t = Least_Time_Per_Move if (t < Least_Time_Per_Move)
move_status = nil
elsif (str == :timeout)
return false # time isn't expired. players aren't swapped. continue game
else
- move_status = @board.handle_one_move(str)
- if (move_status == "normal")
- @sente.write_safe(sprintf("%s,T%d\n", str, t))
- @gote.write_safe(sprintf("%s,T%d\n", str, t))
- @fh.printf("%s\nT%d\n", str, t)
- else
+ begin
+ move_status = @board.handle_one_move(str)
+ rescue
+ log_error("handle_one_move raise exception for #{str}")
+ move_status = :illegal
+ end
+ if (move_status == :illegal)
@fh.printf("'ILLEGAL_MOVE(%s)\n", str)
+ else
+ if ((move_status == :normal) || (move_status == :outori) || (move_status == :sennichite))
+ @sente.write_safe(sprintf("%s,T%d\n", str, t))
+ @gote.write_safe(sprintf("%s,T%d\n", str, t))
+ @fh.printf("%s\nT%d\n", str, t)
+ @last_move = sprintf("%s,T%d", str, t)
+ @current_turn = @current_turn + 1
+ end
+ @monitors.each do |monitor|
+ monitor.write_safe(show.gsub(/^/, "##[MONITOR][#{@id}] "))
+ monitor.write_safe(sprintf("##[MONITOR][%s] +OK\n", @id))
+ end
end
end
abnormal_win()
elsif (status == :timeout)
timeout_lose()
- elsif (move_status == "illegal")
+ elsif (move_status == :illegal)
illegal_lose()
- elsif (move_status == "kachi")
+ elsif (move_status == :kachi)
kachi_win()
- elsif (move_status == "toryo")
+ elsif (move_status == :toryo)
toryo_lose()
- elsif (move_status == "ootori")
- ootori_win()
+ elsif (move_status == :outori)
+ outori_win()
+ elsif (move_status == :sennichite)
+ sennichite_draw()
+ else
+ finish_flag = false
end
+ finish() if finish_flag
(@current_player, @next_player) = [@next_player, @current_player]
@start_time = Time::new
return finish_flag
@next_player.status = "connected"
@current_player.write_safe("%TORYO\n#RESIGN\n#WIN\n")
@next_player.write_safe("%TORYO\n#RESIGN\n#LOSE\n")
+ @fh.printf("%%TORYO\n")
+ @fh.printf("'summary:abnormal:%s win:%s lose\n", @current_player.name, @next_player.name)
+ @monitors.each do |monitor|
+ monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @id))
+ end
end
def abnormal_lose
@next_player.status = "connected"
@current_player.write_safe("%TORYO\n#RESIGN\n#LOSE\n")
@next_player.write_safe("%TORYO\n#RESIGN\n#WIN\n")
+ @fh.printf("%%TORYO\n")
+ @fh.printf("'summary:abnormal:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @monitors.each do |monitor|
+ monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @id))
+ end
+ end
+
+ def sennichite_draw
+ @current_player.status = "connected"
+ @next_player.status = "connected"
+ @current_player.write_safe("#SENNICHITE\n#DRAW\n")
+ @next_player.write_safe("#SENNICHITE\n#DRAW\n")
+ @fh.printf("'summary:sennichite:%s draw:%s draw\n", @current_player.name, @next_player.name)
+ @monitors.each do |monitor|
+ monitor.write_safe(sprintf("##[MONITOR][%s] #SENNICHITE\n", @id))
+ end
end
def illegal_lose
@next_player.status = "connected"
@current_player.write_safe("#ILLEGAL_MOVE\n#LOSE\n")
@next_player.write_safe("#ILLEGAL_MOVE\n#WIN\n")
+ @fh.printf("'summary:illegal move:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @monitors.each do |monitor|
+ monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @id))
+ end
end
def timeout_lose
@next_player.status = "connected"
@current_player.write_safe("#TIME_UP\n#LOSE\n")
@next_player.write_safe("#TIME_UP\n#WIN\n")
+ @fh.printf("'summary:time up:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @monitors.each do |monitor|
+ monitor.write_safe(sprintf("##[MONITOR][%s] #TIME_UP\n", @id))
+ end
end
def kachi_win
@next_player.status = "connected"
@current_player.write_safe("%KACHI\n#JISHOGI\n#WIN\n")
@next_player.write_safe("%KACHI\n#JISHOGI\n#LOSE\n")
+ @fh.printf("%%KACHI\n")
+ @fh.printf("'summary:kachi:%s win:%s lose\n", @current_player.name, @next_player.name)
+ @monitors.each do |monitor|
+ monitor.write_safe(sprintf("##[MONITOR][%s] %%KACHI\n", @id))
+ end
end
def toryo_lose
@next_player.status = "connected"
@current_player.write_safe("%TORYO\n#RESIGN\n#LOSE\n")
@next_player.write_safe("%TORYO\n#RESIGN\n#WIN\n")
+ @fh.printf("%%TORYO\n")
+ @fh.printf("'summary:toryo:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @monitors.each do |monitor|
+ monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @id))
+ end
end
- def ootori_win
+ def outori_win
@current_player.status = "connected"
@next_player.status = "connected"
@current_player.write_safe("#ILLEGAL_MOVE\n#WIN\n")
@next_player.write_safe("#ILLEGAL_MOVE\n#LOSE\n")
+ @fh.printf("'summary:outori:%s win:%s lose\n", @current_player.name, @next_player.name)
+ @monitors.each do |monitor|
+ monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @id))
+ end
end
def start
- log_message(sprintf("game started %s %s %s", game_name, sente.name, gote.name))
+ log_message(sprintf("game started %s", @id))
@sente.write_safe(sprintf("START:%s\n", @id))
@gote.write_safe(sprintf("START:%s\n", @id))
@sente.mytime = @total_time
@fh.printf("$START_TIME:%s\n", Time::new.strftime("%Y/%m/%d %H:%M:%S"))
@fh.print <<EOM
P1-KY-KE-GI-KI-OU-KI-GI-KE-KY
-P2 * -HI * * * * * -KA *
+P2 * -HI * * * * * -KA *
P3-FU-FU-FU-FU-FU-FU-FU-FU-FU
-P4 * * * * * * * * *
-P5 * * * * * * * * *
-P6 * * * * * * * * *
+P4 * * * * * * * * *
+P5 * * * * * * * * *
+P6 * * * * * * * * *
P7+FU+FU+FU+FU+FU+FU+FU+FU+FU
-P8 * +KA * * * * * +HI *
+P8 * +KA * * * * * +HI *
P9+KY+KE+GI+KI+OU+KI+GI+KE+KY
+
EOM
end
end
+ def show()
+ str0 = <<EOM
+BEGIN Game_Summary
+Protocol_Version:1.0
+Protocol_Mode:Server
+Format:Shogi 1.0
+Game_ID:#{@id}
+Name+:#{@sente.name}
+Name-:#{@gote.name}
+Rematch_On_Draw:NO
+To_Move:+
+BEGIN Time
+Time_Unit:1sec
+Total_Time:#{@total_time}
+Byoyomi:#{@byoyomi}
+Least_Time_Per_Move:#{Least_Time_Per_Move}
+Remaining_Time+:#{@sente.mytime}
+Remaining_Time-:#{@gote.mytime}
+Last_Move:#{@last_move}
+Current_Turn:#{@current_turn}
+END Time
+BEGIN Position
+Jishogi_Declaration:1.1
+EOM
+
+ str1 = <<EOM
+END Position
+END Game_Summary
+EOM
+
+ return str0 + @board.to_s + str1
+ end
+
def propose_message(sg_flag)
str = <<EOM
BEGIN Game_Summary
BEGIN Position
Jishogi_Declaration:1.1
P1-KY-KE-GI-KI-OU-KI-GI-KE-KY
-P2 * -HI * * * * * -KA *
+P2 * -HI * * * * * -KA *
P3-FU-FU-FU-FU-FU-FU-FU-FU-FU
-P4 * * * * * * * * *
-P5 * * * * * * * * *
-P6 * * * * * * * * *
+P4 * * * * * * * * *
+P5 * * * * * * * * *
+P6 * * * * * * * * *
P7+FU+FU+FU+FU+FU+FU+FU+FU+FU
-P8 * +KA * * * * * +HI *
+P8 * +KA * * * * * +HI *
P9+KY+KE+GI+KI+OU+KI+GI+KE+KY
P+
P-
end
def log_warning(str)
- printf("%s message: %s\n", Time::new.to_s, str)
+ printf("%s warning: %s\n", Time::new.to_s, str)
end
def log_error(str)
return options
end
-LEAGUE = League::new
-
def good_game_name?(str)
- if ((str =~ /^(.+):\d+:\d+$/) &&
+ if ((str =~ /^(.+)-\d+-\d+$/) &&
(good_identifier?($1)))
return true
else
end
end
+def mutex_watchdog(mutex, sec)
+ while true
+ begin
+ timeout(sec) do
+ mutex.lock
+ mutex.unlock
+ end
+ sleep(sec)
+ rescue TimeoutError
+ log_error("mutex watchdog timeout")
+ exit(1)
+ end
+ end
+end
+
def main
$mutex = Mutex::new
+ Thread::start do
+ mutex_watchdog($mutex, 10)
+ end
+
$options = parse_command_line
if (ARGV.length != 2)
usage
while (str = client.gets_timeout(Login_Time))
begin
$mutex.lock
- Thread::kill(Thread::current) if (! str) # disconnected
str =~ /([\r\n]*)$/
eol = $1
if (good_login?(str))
client.write_safe("LOGIN:incorrect" + eol)
client.write_safe(sprintf("username %s is already connected%s", player.name, eol)) if (str.split.length >= 4)
client.close
- Thread::kill(Thread::current)
+ Thread::exit
end
end
LEAGUE.add(player)
end # login loop
if (! player)
client.close
- Thread::kill(Thread::current)
+ Thread::exit
end
log_message(sprintf("user %s login", player.name))
player.run
end
if ($0 == __FILE__)
+ LEAGUE = League::new
main
end