require 'thread'
require 'timeout'
require 'socket'
+require 'yaml'
+require 'yaml/store'
+require 'digest/md5'
TCPSocket.do_not_reverse_lookup = true
Thread.abort_on_exception = true
@games = Hash::new
@players = Hash::new
@event = nil
+ @db = YAML::Store.new( File.join(File.dirname(__FILE__), "players.yaml") )
end
attr_accessor :players, :games, :event
def add(player)
+ self.load(player) if player.id
@players[player.name] = player
end
+
def delete(player)
@players.delete(player.name)
end
+
def get_player(status, game_name, sente, searcher=nil)
@players.each do |name, player|
if ((player.status == status) &&
end
return nil
end
+
+ def save
+ @db.transaction do
+ @players.each_value do |p|
+ next unless p.id
+ @db[p.id] = {'name' => p.name, 'rate' => p.rate}
+ end
+ end
+ end
+
+ def load(player)
+ hash = search(player.id)
+ if hash
+ # a current user
+ player.rate = hash['rate']
+ end
+ end
+
+ def search(id)
+ hash = nil
+ @db.transaction do
+ hash = @db[id]
+ end
+ hash
+ end
end
class Player
def initialize(str, socket)
@name = nil
@password = nil
+ @id = nil, @rate = nil # used by rating
@socket = socket
@status = "connected" # game_waiting -> agree_waiting -> start_waiting -> game -> finished
login(str)
end
- attr_accessor :name, :password, :socket, :status
+ attr_accessor :name, :password, :socket, :status, :rate
attr_accessor :protocol, :eol, :game, :mytime, :game_name, :sente
attr_accessor :main_thread, :writer_thread, :write_queue
+ attr_reader :id
+
def kill
log_message(sprintf("user %s killed", @name))
if (@game)
@eol = $1
str.chomp!
(login, @name, @password, ext) = str.split
+ @name, trip = @name.split(",") # used by rating
+ @id = trip ? Digest::MD5.hexdigest("#{@name},#{@trip}") : nil
if (ext)
@protocol = "x1"
else
writer()
end
end
-
+
def run
write_safe(sprintf("LOGIN:%s OK\n", @name))
if (@protocol != "CSA")
@sente_history = Hash::new
@gote_history = Hash::new
@array = [[], [], [], [], [], [], [], [], [], []]
+ @move_count = 0
end
attr_accessor :array, :sente_hands, :gote_hands, :history, :sente_history, :gote_history
+ attr_reader :move_count
def initial
PieceKY::new(self, 1, 1, false)
end
@array[x0][y0].move_to(x1, y1)
end
+ @move_count += 1
return true
end
end
def good_kachi?(sente)
- return false if (checkmated?(sente))
+ if (checkmated?(sente))
+ puts "'NG: Checkmating." if $DEBUG
+ return false
+ end
+
ou = look_for_ou(sente)
- return false if (sente && (ou.y >= 4))
- return false if (! sente && (ou.y <= 6))
-
+ if (sente && (ou.y >= 4))
+ puts "'NG: Black's OU does not enter yet." if $DEBUG
+ return false
+ end
+ if (! sente && (ou.y <= 6))
+ puts "'NG: White's OU does not enter yet." if $DEBUG
+ return false
+ end
+
number = 0
point = 0
point = point + piece.point
end
- return false if (number < 10)
+ if (number < 10)
+ puts "'NG: Piece#[%d] is too small." % [number] if $DEBUG
+ return false
+ end
if (sente)
- return false if (point < 28)
+ if (point < 28)
+ puts "'NG: Black's point#[%d] is too small." % [point] if $DEBUG
+ return false
+ end
else
- return false if (point < 27)
+ if (point < 27)
+ puts "'NG: White's point#[%d] is too small." % [point] if $DEBUG
+ return false
+ end
end
+
+ puts "'Good: Piece#[%d], Point[%d]." % [number, point] if $DEBUG
return true
end
- def handle_one_move(str)
+ def handle_one_move(str, sente)
if (str =~ /^([\+\-])(\d)(\d)(\d)(\d)([A-Z]{2})/)
sg = $1
x0 = $2.to_i
y1 = $5.to_i
name = $6
elsif (str =~ /^%KACHI/)
- if (@sente == @current_player)
- sente = true
- else
- sente = false
- end
if (good_kachi?(sente))
return :kachi_win
else
end
end
+#################################################
+# Rating module
+#
+# http://www2.saganet.ne.jp/a-sim/mhp0726.html
+# http://www10.plala.or.jp/greenstone/content1_3.html
+class Rating
+ K = 16
+
+ def new_rate(me, you, win)
+ w = win ? 1 : 0
+
+ if me == nil && you != nil
+ return (you + w*400).to_i
+ elsif me == nil && you == nil
+ return (1100 + w*400).to_i
+ elsif you == nil
+ return me.to_i
+ end
+ score = me + K*(w - we(me, you))
+ score.to_i
+ end
+
+ private
+
+ # win expectancy
+ def we(me, you)
+ dr = (me - you)
+ 1.0 / ( 10**(-1.0*dr/400) + 1 )
+ end
+end
+
+
+
+class GameResult
+ def initialize(p1, p2)
+ @players = []
+ @players << p1
+ @players << p2
+ end
+end
+
+class GameResultWin < GameResult
+ attr_reader :winner, :loser
+
+ def initialize(winner, loser)
+ super
+ @winner, @loser = winner, loser
+ rate if @winner.id && @loser.id
+ end
+
+ def win?(player)
+ @winner == player
+ end
+
+ def rate
+ rating = Rating.new
+ new_winner = rating.new_rate(@winner.rate, @loser.rate, true)
+ new_loser = rating.new_rate(@loser.rate, @winner.rate, false)
+ @winner.rate = new_winner if new_winner
+ @loser.rate = new_loser if new_loser
+ end
+end
+
+class GameResultDraw < GameResult
+
+end
+
class Game
@@mutex = Mutex.new
@@time = 0
@board.initial
@start_time = nil
@fh = nil
+ @result = nil
propose
end
attr_accessor :game_name, :total_time, :byoyomi, :sente, :gote, :id, :board, :current_player, :next_player, :fh, :monitors
attr_accessor :last_move, :current_turn
+ attr_reader :result
def monitoron(monitor)
@monitors.delete(monitor)
@current_player = nil
@next_player = nil
LEAGUE.games.delete(@id)
+ LEAGUE.save
end
def handle_one_move(str, player)
end
# begin
- move_status = @board.handle_one_move(str)
+ move_status = @board.handle_one_move(str, @sente == @current_player)
# rescue
# log_error("handle_one_move raise exception for #{str}")
# move_status = :illegal
@next_player.status = "connected"
@current_player.write_safe("%TORYO\n#RESIGN\n#WIN\n")
@next_player.write_safe("%TORYO\n#RESIGN\n#LOSE\n")
+ @result = GameResultWin.new(@current_player, @next_player)
@fh.printf("%%TORYO\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:abnormal:%s win:%s lose\n", @current_player.name, @next_player.name)
@next_player.status = "connected"
@current_player.write_safe("%TORYO\n#RESIGN\n#LOSE\n")
@next_player.write_safe("%TORYO\n#RESIGN\n#WIN\n")
+ @result = GameResultWin.new(@next_player, @current_player)
@fh.printf("%%TORYO\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:abnormal:%s lose:%s win\n", @current_player.name, @next_player.name)
@next_player.status = "connected"
@current_player.write_safe("#SENNICHITE\n#DRAW\n")
@next_player.write_safe("#SENNICHITE\n#DRAW\n")
+ @result = GameResultDraw.new(@current_player, @next_player)
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:sennichite:%s draw:%s draw\n", @current_player.name, @next_player.name)
@monitors.each do |monitor|
@next_player.status = "connected"
@current_player.write_safe("#OUTE_SENNICHITE\n#LOSE\n")
@next_player.write_safe("#OUTE_SENNICHITE\n#WIN\n")
+ @result = GameResultWin.new(@next_player, @current_player)
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:oute_sennichite:%s lose:%s win\n", @current_player.name, @next_player.name)
@monitors.each do |monitor|
@next_player.status = "connected"
@current_player.write_safe("#ILLEGAL_MOVE\n#LOSE\n")
@next_player.write_safe("#ILLEGAL_MOVE\n#WIN\n")
+ @result = GameResultWin.new(@next_player, @current_player)
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:illegal move:%s lose:%s win\n", @current_player.name, @next_player.name)
@monitors.each do |monitor|
@next_player.status = "connected"
@current_player.write_safe("#ILLEGAL_MOVE\n#LOSE\n")
@next_player.write_safe("#ILLEGAL_MOVE\n#WIN\n")
+ @result = GameResultWin.new(@next_player, @current_player)
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:uchifuzume:%s lose:%s win\n", @current_player.name, @next_player.name)
@monitors.each do |monitor|
@next_player.status = "connected"
@current_player.write_safe("#ILLEGAL_MOVE\n#LOSE\n")
@next_player.write_safe("#ILLEGAL_MOVE\n#WIN\n")
+ @result = GameResultWin.new(@next_player, @current_player)
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:oute_kaihimore:%s lose:%s win\n", @current_player.name, @next_player.name)
@monitors.each do |monitor|
@next_player.status = "connected"
@current_player.write_safe("#TIME_UP\n#LOSE\n")
@next_player.write_safe("#TIME_UP\n#WIN\n")
+ @result = GameResultWin.new(@next_player, @current_player)
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:time up:%s lose:%s win\n", @current_player.name, @next_player.name)
@monitors.each do |monitor|
@next_player.status = "connected"
@current_player.write_safe("%KACHI\n#JISHOGI\n#WIN\n")
@next_player.write_safe("%KACHI\n#JISHOGI\n#LOSE\n")
+ @result = GameResultWin.new(@current_player, @next_player)
@fh.printf("%%KACHI\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:kachi:%s win:%s lose\n", @current_player.name, @next_player.name)
@next_player.status = "connected"
@current_player.write_safe("%KACHI\n#ILLEGAL_MOVE\n#LOSE\n")
@next_player.write_safe("%KACHI\n#ILLEGAL_MOVE\n#WIN\n")
+ @result = GameResultWin(@next_player, @current_player)
@fh.printf("%%KACHI\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:illegal kachi:%s lose:%s win\n", @current_player.name, @next_player.name)
@next_player.status = "connected"
@current_player.write_safe("%TORYO\n#RESIGN\n#LOSE\n")
@next_player.write_safe("%TORYO\n#RESIGN\n#WIN\n")
+ @result = GameResultWin.new(@next_player, @current_player)
@fh.printf("%%TORYO\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:toryo:%s lose:%s win\n", @current_player.name, @next_player.name)
@next_player.status = "connected"
@current_player.write_safe("#ILLEGAL_MOVE\n#WIN\n")
@next_player.write_safe("#ILLEGAL_MOVE\n#LOSE\n")
+ @result = GameResultWin.new(@current_player, @next_player)
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:outori:%s win:%s lose\n", @current_player.name, @next_player.name)
@monitors.each do |monitor|
end
end
+#################################################
+# MAIN
+#
+
def usage
print <<EOM
NAME
end
def good_identifier?(str)
- if ((str =~ /\A[\w\d_@\-\.]+\z/) &&
+ if ( ((str =~ /\A[\w\d_@\-\.]+\z/) ||
+ (str =~ /\A[\w\d_@\-\.]+,[\w\d_@\-\.]+\z/)) &&
(str.length < Max_Identifier_Length))
return true
else
write_pid_file($options["pid-file"]) if ($options["pid-file"])
-
-
server = TCPserver.open(port)
log_message("server started")