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Merge branch 'wdoor-stable'
[shogi-server/shogi-server.git] / shogi-server
index 8468b1f..b5e1ecf 100755 (executable)
@@ -40,6 +40,8 @@ require 'tempfile'
 # MAIN
 #
 
+ONE_DAY = 3600 * 24   # in seconds
+
 ShogiServer.reload
 
 # Return
@@ -100,14 +102,17 @@ EXAMPLES
            Run the shogi-server. Then clients can connect to port#4081.
            The server output logs to the stdout.
 
-        2. % ./shogi-server --daemon . --pid-file ./shogi-server.pid \
+        2. % ./shogi-server --max-moves 0 --least-time-per-move 1 test 4081
+           Run the shogi-server in compliance with CSA Protocol V1.1.2 or before.
+
+        3. % ./shogi-server --daemon . --pid-file ./shogi-server.pid \
                             --player-log-dir ./player-logs \
                             test 4081
            Run the shogi-server as a daemon. The server outputs regular logs
            to shogi-server.log located in the current directory and network 
            messages in ./player-logs directory.
 
-        3. % ./shogi-server --daemon . --pid-file ./shogi-server.pid \
+        4. % ./shogi-server --daemon . --pid-file ./shogi-server.pid \
                             --player-log-dir ./player-logs \
                             --floodgate-games floodgate-900-0,floodgate-3600-0 \
                             test 4081
@@ -273,10 +278,10 @@ def check_command_line
     $options["floodgate-history"] = nil
   end
 
-  $options["max-moves"] ||= 256
+  $options["max-moves"] ||= ShogiServer::Default_Max_Moves
   $options["max-moves"] = $options["max-moves"].to_i
 
-  $options["least-time-per-move"] ||= 0
+  $options["least-time-per-move"] ||= ShogiServer::Default_Least_Time_Per_Move
   $options["least-time-per-move"] = $options["least-time-per-move"].to_i
 end
 
@@ -345,9 +350,15 @@ def login_loop(client)
         player = ShogiServer::Player::new(str, client, eol)
         login  = ShogiServer::Login::factory(str, player)
         if (current_player = $league.find(player.name))
+          # Even if a player is in the 'game' state, when the status of the
+          # player has not been updated for more than a day, it is very
+          # likely that the player is stalling. In such a case, a new player
+          # can override the current player.
           if (current_player.password == player.password &&
-              current_player.status != "game")
-            log_message(sprintf("user %s login forcely", player.name))
+              (current_player.status != "game" ||
+               Time.now - current_player.last_command_at > ONE_DAY))
+            log_message("player %s login forcibly, nudging the former player" % [player.name])
+            log_message("  the former player was in %s and received the last command at %s" % [current_player.status, current_player.last_command_at])
             current_player.kill
           else
             login.incorrect_duplicated_player(str)