# MAIN
#
+ONE_DAY = 3600 * 24 # in seconds
+
ShogiServer.reload
# Return
$options["floodgate-history"] = nil
end
- $options["max-moves"] ||= 256
+ $options["max-moves"] ||= ShogiServer::Default_Max_Moves
$options["max-moves"] = $options["max-moves"].to_i
- $options["least-time-per-move"] ||= 0
+ $options["least-time-per-move"] ||= ShogiServer::Default_Least_Time_Per_Move
$options["least-time-per-move"] = $options["least-time-per-move"].to_i
end
player = ShogiServer::Player::new(str, client, eol)
login = ShogiServer::Login::factory(str, player)
if (current_player = $league.find(player.name))
+ # Even if a player is in the 'game' state, when the status of the
+ # player has not been updated for more than a day, it is very
+ # likely that the player is stalling. In such a case, a new player
+ # can override the current player.
if (current_player.password == player.password &&
- current_player.status != "game")
- log_message(sprintf("user %s login forcely", player.name))
+ (current_player.status != "game" ||
+ Time.now - current_player.last_command_at > ONE_DAY))
+ log_message("player %s login forcibly, nudging the former player" % [player.name])
+ log_message(" the former player was in %s and received the last command at %s" % [current_player.status, current_player.last_command_at])
current_player.kill
else
login.incorrect_duplicated_player(str)