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Remove a debug message
[shogi-server/shogi-server.git] / shogi-server
index 111cc8b..b5e1ecf 100755 (executable)
@@ -40,6 +40,8 @@ require 'tempfile'
 # MAIN
 #
 
+ONE_DAY = 3600 * 24   # in seconds
+
 ShogiServer.reload
 
 # Return
@@ -276,10 +278,10 @@ def check_command_line
     $options["floodgate-history"] = nil
   end
 
-  $options["max-moves"] ||= 256
+  $options["max-moves"] ||= ShogiServer::Default_Max_Moves
   $options["max-moves"] = $options["max-moves"].to_i
 
-  $options["least-time-per-move"] ||= 0
+  $options["least-time-per-move"] ||= ShogiServer::Default_Least_Time_Per_Move
   $options["least-time-per-move"] = $options["least-time-per-move"].to_i
 end
 
@@ -348,9 +350,15 @@ def login_loop(client)
         player = ShogiServer::Player::new(str, client, eol)
         login  = ShogiServer::Login::factory(str, player)
         if (current_player = $league.find(player.name))
+          # Even if a player is in the 'game' state, when the status of the
+          # player has not been updated for more than a day, it is very
+          # likely that the player is stalling. In such a case, a new player
+          # can override the current player.
           if (current_player.password == player.password &&
-              current_player.status != "game")
-            log_message(sprintf("user %s login forcely", player.name))
+              (current_player.status != "game" ||
+               Time.now - current_player.last_command_at > ONE_DAY))
+            log_message("player %s login forcibly, nudging the former player" % [player.name])
+            log_message("  the former player was in %s and received the last command at %s" % [current_player.status, current_player.last_command_at])
             current_player.kill
           else
             login.incorrect_duplicated_player(str)