## $Id$
## Copyright (C) 2004 NABEYA Kenichi (aka nanami@2ch)
+## Copyright (C) 2007-2008 Daigo Moriwaki (daigo at debian dot org)
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published by
## along with this program; if not, write to the Free Software
## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-Max_Write_Queue_Size = 1000
+require 'kconv'
+require 'getoptlong'
+require 'thread'
+require 'timeout'
+require 'socket'
+require 'yaml'
+require 'yaml/store'
+require 'digest/md5'
+require 'webrick'
+require 'fileutils'
+
+def gets_safe(socket, timeout=nil)
+ if r = select([socket], nil, nil, timeout)
+ return r[0].first.gets
+ else
+ return :timeout
+ end
+rescue Exception => ex
+ log_error("#{ex.class}: #{ex.message}\n\t#{ex.backtrace[0]}")
+ return :exception
+end
+
+module ShogiServer # for a namespace
+
Max_Identifier_Length = 32
Default_Timeout = 60 # for single socket operation
Release.concat("-") if (Release == "")
Revision = "$Revision$".gsub(/[^\.\d]/, '')
-STDOUT.sync = true
-STDERR.sync = true
+class League
-require 'getoptlong'
-require 'thread'
-require 'timeout'
-require 'socket'
+ class Floodgate
+ class << self
+ def game_name?(str)
+ return /^floodgate-\d+-\d+$/.match(str) ? true : false
+ end
+ end
+
+ def initialize(league)
+ @league = league
+ @next_time = nil
+ charge
+ end
+
+ def run
+ @thread = Thread.new do
+ Thread.pass
+ while (true)
+ begin
+ sleep(10)
+ next if Time.now < @next_time
+ @league.reload
+ match_game
+ charge
+ rescue Exception => ex
+ # ignore errors
+ log_error("[in Floodgate's thread] #{ex}")
+ end
+ end
+ end
+ end
-TCPSocket.do_not_reverse_lookup = true
+ def shutdown
+ @thread.kill if @thread
+ end
+ # private
-class TCPSocket
- def gets_timeout(t = Default_Timeout)
- begin
- timeout(t) do
- return self.gets
+ def charge
+ now = Time.now
+ if now.min < 30
+ @next_time = Time.mktime(now.year, now.month, now.day, now.hour, 30)
+ else
+ @next_time = Time.mktime(now.year, now.month, now.day, now.hour) + 3600
+ end
+ # for test
+ # if now.sec < 30
+ # @next_time = Time.mktime(now.year, now.month, now.day, now.hour, now.min, 30)
+ # else
+ # @next_time = Time.mktime(now.year, now.month, now.day, now.hour, now.min) + 60
+ # end
+ end
+
+ def match_game
+ players = @league.find_all_players do |pl|
+ pl.status == "game_waiting" &&
+ Floodgate.game_name?(pl.game_name) &&
+ pl.sente == nil
+ end
+ log_warning("DEBUG: %s" % [File.join(File.dirname(__FILE__), "pairing.rb")])
+ load File.join(File.dirname(__FILE__), "pairing.rb")
+ Pairing.default_pairing.match(players)
+ end
+ end # class Floodgate
+
+ #
+ # This manages those players who have their player_id.
+ # Since mk_rate mainly updates the yaml file, basically,
+ # this only reads data. But this writes some properties.
+ # TODO Such data should be facoted out to another file
+ #
+ class Persistent
+ def initialize(filename)
+ @db = YAML::Store.new(filename)
+ @db.transaction do |pstore|
+ @db['players'] ||= Hash.new
end
- rescue TimeoutError
- return nil
- rescue
- return nil
end
- end
- def gets_safe(t = nil)
- if (t && t > 0)
- begin
- timeout(t) do
- return self.gets
+
+ def load_player(player)
+ return unless player.player_id
+
+ hash = nil
+ @db.transaction(true) do
+ @db["players"].each do |group, players|
+ hash = players[player.player_id]
+ break if hash
end
- rescue TimeoutError
- return :timeout
- rescue
- return nil
end
- else
- begin
- return self.gets
- rescue
- return nil
+ return unless hash
+
+ # a current user
+ player.name = hash['name']
+ player.rate = hash['rate'] || 0
+ player.modified_at = hash['last_modified']
+ player.rating_group = hash['rating_group']
+ player.win = hash['win'] || 0
+ player.loss = hash['loss'] || 0
+ player.last_game_win = hash['last_game_win'] || false
+ end
+
+ def save(player)
+ return unless player.player_id
+
+ @db.transaction do
+ @db["players"].each do |group, players|
+ hash = players[player.player_id]
+ if hash
+ # write only this property.
+ # the others are updated by ./mk_rate
+ hash['last_game_win'] = player.last_game_win
+ break
+ end
+ end
end
end
- end
- def write_safe(str)
- begin
- return self.write(str)
- rescue
- return nil
+
+ def get_players
+ players = []
+ @db.transaction(true) do
+ @db["players"].each do |group, players_hash|
+ players << players_hash.keys
+ end
+ end
+ return players.flatten.collect do |player_id|
+ p = BasicPlayer.new
+ p.player_id = player_id
+ load_player(p)
+ p
+ end
end
end
-end
-
-class League
def initialize
+ @mutex = Mutex.new # guard @players
@games = Hash::new
@players = Hash::new
@event = nil
+ @dir = File.dirname(__FILE__)
+ @floodgate = Floodgate.new(self)
+ @floodgate.run
+ end
+ attr_accessor :players, :games, :event, :dir
+
+ def shutdown
+ @mutex.synchronize do
+ @players.each do |name, player|
+ @persistent.save(player)
+ end
+ end
+ @floodgate.shutdown
+ end
+
+ # this should be called just after instanciating a League object.
+ def setup_players_database
+ filename = File.join(@dir, "players.yaml")
+ @persistent = Persistent.new(filename)
end
- attr_accessor :players, :games, :event
def add(player)
- @players[player.name] = player
+ @persistent.load_player(player)
+ @mutex.synchronize do
+ @players[player.name] = player
+ end
end
+
def delete(player)
- @players.delete(player.name)
- end
- def get_player(status, game_name, sente, searcher=nil)
- @players.each do |name, player|
- if ((player.status == status) &&
- (player.game_name == game_name) &&
- ((player.sente == nil) || (player.sente == sente)) &&
- ((searcher == nil) || (player != searcher)))
- return player
+ @persistent.save(player)
+ @mutex.synchronize do
+ @players.delete(player.name)
+ end
+ end
+
+ def reload
+ @mutex.synchronize do
+ @players.each do |name, player|
+ @persistent.load_player(player)
+ end
+ end
+ end
+
+ def find_all_players
+ found = nil
+ @mutex.synchronize do
+ found = @players.find_all do |name, player|
+ yield player
+ end
+ end
+ return found.map {|a| a.last}
+ end
+
+ def find(player_name)
+ found = nil
+ @mutex.synchronize do
+ found = @players[player_name]
+ end
+ return found
+ end
+
+ def get_player(status, game_name, sente, searcher)
+ found = nil
+ @mutex.synchronize do
+ found = @players.find do |name, player|
+ (player.status == status) &&
+ (player.game_name == game_name) &&
+ ( (sente == nil) ||
+ (player.sente == nil) ||
+ (player.sente == sente) ) &&
+ (player.name != searcher.name)
end
end
- return nil
+ return found ? found.last : nil
+ end
+
+ def rated_players
+ return @persistent.get_players
end
end
-class Player
- def initialize(str, socket)
+
+######################################################
+# Processes the LOGIN command.
+#
+class Login
+ def Login.good_login?(str)
+ tokens = str.split
+ if (((tokens.length == 3) ||
+ ((tokens.length == 4) && tokens[3] == "x1")) &&
+ (tokens[0] == "LOGIN") &&
+ (good_identifier?(tokens[1])))
+ return true
+ else
+ return false
+ end
+ end
+
+ def Login.good_game_name?(str)
+ if ((str =~ /^(.+)-\d+-\d+$/) && (good_identifier?($1)))
+ return true
+ else
+ return false
+ end
+ end
+
+ def Login.good_identifier?(str)
+ if str =~ /\A[\w\d_@\-\.]{1,#{Max_Identifier_Length}}\z/
+ return true
+ else
+ return false
+ end
+ end
+
+ def Login.factory(str, player)
+ (login, player.name, password, ext) = str.chomp.split
+ if ext
+ return Loginx1.new(player, password)
+ else
+ return LoginCSA.new(player, password)
+ end
+ end
+
+ attr_reader :player
+
+ # the first command that will be executed just after LOGIN.
+ # If it is nil, the default process will be started.
+ attr_reader :csa_1st_str
+
+ def initialize(player, password)
+ @player = player
+ @csa_1st_str = nil
+ parse_password(password)
+ end
+
+ def process
+ @player.write_safe(sprintf("LOGIN:%s OK\n", @player.name))
+ log_message(sprintf("user %s run in %s mode", @player.name, @player.protocol))
+ end
+
+ def incorrect_duplicated_player(str)
+ @player.write_safe("LOGIN:incorrect\n")
+ @player.write_safe(sprintf("username %s is already connected\n", @player.name)) if (str.split.length >= 4)
+ sleep 3 # wait for sending the above messages.
+ @player.name = "%s [duplicated]" % [@player.name]
+ @player.finish
+ end
+end
+
+######################################################
+# Processes LOGIN for the CSA standard mode.
+#
+class LoginCSA < Login
+ PROTOCOL = "CSA"
+
+ def initialize(player, password)
+ @gamename = nil
+ super
+ @player.protocol = PROTOCOL
+ end
+
+ def parse_password(password)
+ if Login.good_game_name?(password)
+ @gamename = password
+ @player.set_password(nil)
+ elsif password.split(",").size > 1
+ @gamename, *trip = password.split(",")
+ @player.set_password(trip.join(","))
+ else
+ @player.set_password(password)
+ @gamename = Default_Game_Name
+ end
+ @gamename = self.class.good_game_name?(@gamename) ? @gamename : Default_Game_Name
+ end
+
+ def process
+ super
+ @csa_1st_str = "%%GAME #{@gamename} *"
+ end
+end
+
+######################################################
+# Processes LOGIN for the extented mode.
+#
+class Loginx1 < Login
+ PROTOCOL = "x1"
+
+ def initialize(player, password)
+ super
+ @player.protocol = PROTOCOL
+ end
+
+ def parse_password(password)
+ @player.set_password(password)
+ end
+
+ def process
+ super
+ @player.write_safe(sprintf("##[LOGIN] +OK %s\n", PROTOCOL))
+ end
+end
+
+
+class BasicPlayer
+ def initialize
+ @player_id = nil
@name = nil
@password = nil
+ @last_game_win = false
+ end
+
+ # Idetifier of the player in the rating system
+ attr_accessor :player_id
+
+ # Name of the player
+ attr_accessor :name
+
+ # Password of the player, which does not include a trip
+ attr_accessor :password
+
+ # Score in the rating sysem
+ attr_accessor :rate
+
+ # Number of games for win and loss in the rating system
+ attr_accessor :win, :loss
+
+ # Group in the rating system
+ attr_accessor :rating_group
+
+ # Last timestamp when the rate was modified
+ attr_accessor :modified_at
+
+ # Whether win the previous game or not
+ attr_accessor :last_game_win
+
+ def modified_at
+ @modified_at || Time.now
+ end
+
+ def rate=(new_rate)
+ if @rate != new_rate
+ @rate = new_rate
+ @modified_at = Time.now
+ end
+ end
+
+ def rated?
+ @player_id != nil
+ end
+
+ def last_game_win?
+ return @last_game_win
+ end
+
+ def simple_player_id
+ if @trip
+ simple_name = @name.gsub(/@.*?$/, '')
+ "%s+%s" % [simple_name, @trip[0..8]]
+ else
+ @name
+ end
+ end
+
+ ##
+ # Parses str in the LOGIN command, sets up @player_id and @trip
+ #
+ def set_password(str)
+ if str && !str.empty?
+ @password = str.strip
+ @player_id = "%s+%s" % [@name, Digest::MD5.hexdigest(@password)]
+ else
+ @player_id = @password = nil
+ end
+ end
+end
+
+
+class Player < BasicPlayer
+ def initialize(str, socket, eol=nil)
+ super()
@socket = socket
- @status = "connected" # game_waiting -> agree_waiting -> start_waiting -> game -> finished
+ @status = "connected" # game_waiting -> agree_waiting -> start_waiting -> game -> finished
@protocol = nil # CSA or x1
- @eol = "\m" # favorite eol code
+ @eol = eol || "\m" # favorite eol code
@game = nil
@game_name = ""
@mytime = 0 # set in start method also
@sente = nil
- @writer_thread = nil
- @main_thread = nil
- @write_queue = Queue::new
- login(str)
+ @socket_buffer = []
+ @main_thread = Thread::current
+ @mutex_write_guard = Mutex.new
end
- attr_accessor :name, :password, :socket, :status
+ attr_accessor :socket, :status
attr_accessor :protocol, :eol, :game, :mytime, :game_name, :sente
- attr_accessor :main_thread, :writer_thread, :write_queue
+ attr_accessor :main_thread
+ attr_reader :socket_buffer
+
def kill
log_message(sprintf("user %s killed", @name))
if (@game)
if (@status != "finished")
@status = "finished"
log_message(sprintf("user %s finish", @name))
- Thread::kill(@writer_thread) if @writer_thread
begin
- @socket.close if (! @socket.closed?)
+# @socket.close if (! @socket.closed?)
rescue
log_message(sprintf("user %s finish failed", @name))
end
end
def write_safe(str)
- @write_queue.push(str.gsub(/[\r\n]+/, @eol))
- end
-
- def writer
- while (str = @write_queue.pop)
- @socket.write_safe(str)
+ @mutex_write_guard.synchronize do
+ begin
+ if @socket.closed?
+ log_warning("%s's socket has been closed." % [@name])
+ return
+ end
+ if r = select(nil, [@socket], nil, 20)
+ r[1].first.write(str)
+ else
+ log_error("Sending a message to #{@name} timed up.")
+ end
+ rescue Exception => ex
+ log_error("Failed to send a message to #{@name}. #{ex.class}: #{ex.message}\t#{ex.backtrace[0]}")
+ end
end
end
def to_s
- if ((status == "game_waiting") ||
- (status == "start_waiting") ||
- (status == "agree_waiting") ||
- (status == "game"))
+ if ["game_waiting", "start_waiting", "agree_waiting", "game"].include?(status)
if (@sente)
return sprintf("%s %s %s %s +", @name, @protocol, @status, @game_name)
elsif (@sente == false)
return sprintf("%s %s %s %s -", @name, @protocol, @status, @game_name)
elsif (@sente == nil)
- return sprintf("%s %s %s %s", @name, @protocol, @status, @game_name)
+ return sprintf("%s %s %s %s *", @name, @protocol, @status, @game_name)
end
else
return sprintf("%s %s %s", @name, @protocol, @status)
end
end
- def write_help
- @socket.write_safe('##[HELP] available commands "%%WHO", "%%CHAT str", "%%GAME game_name +", "%%GAME game_name -"')
- end
-
- def login(str)
- str =~ /([\r\n]*)$/
- @eol = $1
- str.chomp!
- (login, @name, @password, ext) = str.split
- if (ext)
- @protocol = "x1"
- else
- @protocol = "CSA"
- end
- @main_thread = Thread::current
- @writer_thread = Thread::start do
- writer()
- end
- end
-
- def run
- write_safe(sprintf("LOGIN:%s OK\n", @name))
- if (@protocol != "CSA")
- log_message(sprintf("user %s run in %s mode", @name, @protocol))
- write_safe(sprintf("##[LOGIN] +OK %s\n", @protocol))
- else
- log_message(sprintf("user %s run in CSA mode", @name))
- csa_1st_str = "%%GAME #{Default_Game_Name}"
- end
-
- while (csa_1st_str || (str = @socket.gets_safe(Default_Timeout)))
+ def run(csa_1st_str=nil)
+ while ( csa_1st_str ||
+ str = gets_safe(@socket, (@socket_buffer.empty? ? Default_Timeout : 1)) )
+ $mutex.lock
begin
- $mutex.lock
+ if (@game && @game.turn?(self))
+ @socket_buffer << str
+ str = @socket_buffer.shift
+ end
+ log_message("%s (%s)" % [str, @socket_buffer.map {|a| String === a ? a.strip : a }.join(",")]) if $DEBUG
+
if (csa_1st_str)
str = csa_1st_str
csa_1st_str = nil
end
- if (@write_queue.size > Max_Write_Queue_Size)
- log_warning(sprintf("write_queue of %s is %d", @name, @write_queue.size))
- return
- end
if (@status == "finished")
return
end
- str.chomp! if (str.class == String)
- case str
- when /^[\+\-%][^%]/, :timeout
+ str.chomp! if (str.class == String) # may be strip! ?
+ case str
+ when ""
+ # Application-level protocol for Keep-Alive
+ # If the server gets LF, it sends back LF.
+ # 30 sec rule (client may not send LF again within 30 sec) is not implemented yet.
+ write_safe("\n")
+ when /^[\+\-][^%]/
+ if (@status == "game")
+ array_str = str.split(",")
+ move = array_str.shift
+ additional = array_str.shift
+ if /^'(.*)/ =~ additional
+ comment = array_str.unshift("'*#{$1.toeuc}")
+ end
+ s = @game.handle_one_move(move, self)
+ @game.fh.print("#{Kconv.toeuc(comment.first)}\n") if (comment && comment.first && !s)
+ return if (s && @protocol == LoginCSA::PROTOCOL)
+ end
+ when /^%[^%]/, :timeout
if (@status == "game")
s = @game.handle_one_move(str, self)
- return if (s && @protocol == "CSA")
+ return if (s && @protocol == LoginCSA::PROTOCOL)
+ # else
+ # begin
+ # @socket.write("##[KEEPALIVE] #{Time.now}\n")
+ # rescue Exception => ex
+ # log_error("Failed to send a keepalive to #{@name}.")
+ # log_error("#{ex.class}: #{ex.message}\n\t#{ex.backtrace[0]}")
+ # return
+ # end
end
+ when :exception
+ log_error("Failed to receive a message from #{@name}.")
+ return
when /^REJECT/
if (@status == "agree_waiting")
@game.reject(@name)
- return if (@protocol == "CSA")
+ return if (@protocol == LoginCSA::PROTOCOL)
else
write_safe(sprintf("##[ERROR] you are in %s status. AGREE is valid in agree_waiting status\n", @status))
end
LEAGUE.games[game_id].monitoroff(self)
end
when /^%%HELP/
- write_help
+ write_safe(
+ %!##[HELP] available commands "%%WHO", "%%CHAT str", "%%GAME game_name +", "%%GAME game_name -"\n!)
+ when /^%%RATING/
+ players = LEAGUE.rated_players
+ players.sort {|a,b| b.rate <=> a.rate}.each do |p|
+ write_safe("##[RATING] %s \t %4d @%s\n" %
+ [p.simple_player_id, p.rate, p.modified_at.strftime("%Y-%m-%d")])
+ end
+ write_safe("##[RATING] +OK\n")
+ when /^%%VERSION/
+ write_safe "##[VERSION] Shogi Server revision #{Revision}\n"
+ write_safe("##[VERSION] +OK\n")
when /^%%GAME\s*$/
- @status = "connected"
- @game_name = ""
- when /^%%(GAME|CHALLENGE)\s+(\S+)\s*([\+\-]*)\s*$/
+ if ((@status == "connected") || (@status == "game_waiting"))
+ @status = "connected"
+ @game_name = ""
+ else
+ write_safe(sprintf("##[ERROR] you are in %s status. GAME is valid in connected or game_waiting status\n", @status))
+ end
+ when /^%%(GAME|CHALLENGE)\s+(\S+)\s+([\+\-\*])\s*$/
command_name = $1
game_name = $2
my_sente_str = $3
- if (! good_game_name?(game_name))
+ if (! Login::good_game_name?(game_name))
write_safe(sprintf("##[ERROR] bad game name\n"))
next
elsif ((@status == "connected") || (@status == "game_waiting"))
write_safe(sprintf("##[ERROR] you are in %s status. GAME is valid in connected or game_waiting status\n", @status))
next
end
- if ((my_sente_str == "") ||
- (my_sente_str == "+") ||
- (my_sente_str == "-"))
- ## ok
- else
- write_safe(sprintf("##[ERROR] bad game option\n"))
- next
- end
- if (my_sente_str == "")
- rival = LEAGUE.get_player("game_waiting", game_name, nil, self) # no preference
- elsif (my_sente_str == "+")
- rival = LEAGUE.get_player("game_waiting", game_name, false, self) # rival must be gote
- elsif (my_sente_str == "-")
- rival = LEAGUE.get_player("game_waiting", game_name, true, self) # rival must be sente
+ rival = nil
+ if (League::Floodgate.game_name?(game_name))
+ if (my_sente_str != "*")
+ write_safe(sprintf("##[ERROR] You are not allowed to specify TEBAN %s for the game %s\n", my_sente_str, game_name))
+ next
+ end
+ @sente = nil
else
- ## never reached
+ if (my_sente_str == "*")
+ rival = LEAGUE.get_player("game_waiting", game_name, nil, self) # no preference
+ elsif (my_sente_str == "+")
+ rival = LEAGUE.get_player("game_waiting", game_name, false, self) # rival must be gote
+ elsif (my_sente_str == "-")
+ rival = LEAGUE.get_player("game_waiting", game_name, true, self) # rival must be sente
+ else
+ ## never reached
+ write_safe(sprintf("##[ERROR] bad game option\n"))
+ next
+ end
end
+
if (rival)
@game_name = game_name
- if ((my_sente_str == "") && (rival.sente == nil))
+ if ((my_sente_str == "*") && (rival.sente == nil))
if (rand(2) == 0)
@sente = true
rival.sente = false
## never reached
end
Game::new(@game_name, self, rival)
- self.status = "agree_waiting"
- rival.status = "agree_waiting"
else # rival not found
if (command_name == "GAME")
@status = "game_waiting"
when /^%%CHAT\s+(.+)/
message = $1
LEAGUE.players.each do |name, player|
- if (player.protocol != "CSA")
- s = player.write_safe(sprintf("##[CHAT][%s] %s\n", @name, message))
- player.status = "zombie" if (! s)
+ if (player.protocol != LoginCSA::PROTOCOL)
+ player.write_safe(sprintf("##[CHAT][%s] %s\n", @name, message))
end
end
when /^%%LIST/
@status = "connected"
write_safe("LOGOUT:completed\n")
return
+ when /^CHALLENGE/
+ # This command is only available for CSA's official testing server.
+ # So, this means nothing for this program.
+ write_safe("CHALLENGE ACCEPTED\n")
when /^\s*$/
## ignore null string
else
- write_safe(sprintf("##[ERROR] unknown command %s\n", str))
+ msg = "##[ERROR] unknown command %s\n" % [str]
+ write_safe(msg)
+ log_error(msg)
end
ensure
$mutex.unlock
end
- end # enf of while
- end
-end
+ end # enf of while
+ end # def run
+end # class
class Piece
- PROMOTE = {"FU" => "TO", "KY" => "NY", "KE" => "NK", "GI" => "NG", "KA" => "UM", "HI" => "RY"}
+ PROMOTE = {"FU" => "TO", "KY" => "NY", "KE" => "NK",
+ "GI" => "NG", "KA" => "UM", "HI" => "RY"}
def initialize(board, x, y, sente, promoted=false)
@board = board
@x = x
@y = y
end
+ def point
+ @point
+ end
+
def name
@name
end
class PieceFU < Piece
def initialize(*arg)
+ @point = 1
@normal_moves = [[0, +1]]
@promoted_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]]
@name = "FU"
class PieceKY < Piece
def initialize(*arg)
+ @point = 1
@normal_moves = []
@promoted_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]]
@name = "KY"
end
class PieceKE < Piece
def initialize(*arg)
+ @point = 1
@normal_moves = [[+1, +2], [-1, +2]]
@promoted_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]]
@name = "KE"
end
class PieceGI < Piece
def initialize(*arg)
+ @point = 1
@normal_moves = [[0, +1], [+1, +1], [-1, +1], [+1, -1], [-1, -1]]
@promoted_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]]
@name = "GI"
end
class PieceKI < Piece
def initialize(*arg)
+ @point = 1
@normal_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]]
@promoted_moves = []
@name = "KI"
end
class PieceKA < Piece
def initialize(*arg)
+ @point = 5
@normal_moves = []
@promoted_moves = [[0, +1], [+1, 0], [-1, 0], [0, -1]]
@name = "KA"
end
class PieceHI < Piece
def initialize(*arg)
+ @point = 5
@normal_moves = []
@promoted_moves = [[+1, +1], [-1, +1], [+1, -1], [-1, -1]]
@name = "HI"
end
class PieceOU < Piece
def initialize(*arg)
+ @point = 0
@normal_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1], [+1, -1], [-1, -1]]
@promoted_moves = []
@name = "OU"
class Board
def initialize
@sente_hands = Array::new
- @gote_hands = Array::new
- @history = Hash::new
- @sente_history = Hash::new
- @gote_history = Hash::new
+ @gote_hands = Array::new
+ @history = Hash::new(0)
+ @sente_history = Hash::new(0)
+ @gote_history = Hash::new(0)
@array = [[], [], [], [], [], [], [], [], [], []]
+ @move_count = 0
+ @teban = nil # black => true, white => false
end
attr_accessor :array, :sente_hands, :gote_hands, :history, :sente_history, :gote_history
+ attr_reader :move_count
def initial
PieceKY::new(self, 1, 1, false)
PieceKY::new(self, 9, 1, false)
PieceKA::new(self, 2, 2, false)
PieceHI::new(self, 8, 2, false)
- PieceFU::new(self, 1, 3, false)
- PieceFU::new(self, 2, 3, false)
- PieceFU::new(self, 3, 3, false)
- PieceFU::new(self, 4, 3, false)
- PieceFU::new(self, 5, 3, false)
- PieceFU::new(self, 6, 3, false)
- PieceFU::new(self, 7, 3, false)
- PieceFU::new(self, 8, 3, false)
- PieceFU::new(self, 9, 3, false)
+ (1..9).each do |i|
+ PieceFU::new(self, i, 3, false)
+ end
PieceKY::new(self, 1, 9, true)
PieceKE::new(self, 2, 9, true)
PieceKY::new(self, 9, 9, true)
PieceKA::new(self, 8, 8, true)
PieceHI::new(self, 2, 8, true)
- PieceFU::new(self, 1, 7, true)
- PieceFU::new(self, 2, 7, true)
- PieceFU::new(self, 3, 7, true)
- PieceFU::new(self, 4, 7, true)
- PieceFU::new(self, 5, 7, true)
- PieceFU::new(self, 6, 7, true)
- PieceFU::new(self, 7, 7, true)
- PieceFU::new(self, 8, 7, true)
- PieceFU::new(self, 9, 7, true)
+ (1..9).each do |i|
+ PieceFU::new(self, i, 7, true)
+ end
+ @teban = true
end
def have_piece?(hands, name)
if ((x0 == 0) || (y0 == 0))
piece = have_piece?(hands, name)
- return :illegal if (! piece.move_to?(x1, y1, name))
+ return :illegal if (! piece.move_to?(x1, y1, name)) # TODO null check for the piece?
piece.move_to(x1, y1)
else
- return :illegal if (! @array[x0][y0].move_to?(x1, y1, name))
+ return :illegal if (! @array[x0][y0].move_to?(x1, y1, name)) # TODO null check?
if (@array[x0][y0].name != name) # promoted ?
@array[x0][y0].promoted = true
end
- if (@array[x1][y1])
+ if (@array[x1][y1]) # capture
if (@array[x1][y1].name == "OU")
return :outori # return board update
end
@array[x1][y1].sente = @array[x0][y0].sente
@array[x1][y1].move_to(0, 0)
- hands.sort! {|a, b|
+ hands.sort! {|a, b| # TODO refactor. Move to Piece class
a.name <=> b.name
}
end
@array[x0][y0].move_to(x1, y1)
end
+ @move_count += 1
+ @teban = @teban ? false : true
return true
end
raise "can't find ou"
end
+ # note checkmate, but check. sente is checked.
def checkmated?(sente) # sente is loosing
ou = look_for_ou(sente)
x = 1
return false
end
else # gote
- if ((rival_ou.y != 0) &&
+ if ((rival_ou.y != 1) &&
(@array[rival_ou.x][rival_ou.y - 1]) &&
(@array[rival_ou.x][rival_ou.y - 1].name == "FU") &&
(@array[rival_ou.x][rival_ou.y - 1].sente == sente)) # uchifu true
return false
end
end
-
+
## case: rival_ou is moving
- escaped = false
rival_ou.movable_grids.each do |(cand_x, cand_y)|
tmp_board = Marshal.load(Marshal.dump(self))
s = tmp_board.move_to(rival_ou.x, rival_ou.y, cand_x, cand_y, "OU", ! sente)
if (@array[x][y] &&
(@array[x][y].sente != sente) &&
@array[x][y].movable_grids.include?([fu_x, fu_y])) # capturable
+
+ names = []
if (@array[x][y].promoted)
- name = @array[x][y].promoted_name
+ names << @array[x][y].promoted_name
else
- name = @array[x][y].name
+ names << @array[x][y].name
+ if @array[x][y].promoted_name &&
+ @array[x][y].move_to?(fu_x, fu_y, @array[x][y].promoted_name)
+ names << @array[x][y].promoted_name
+ end
end
- tmp_board = Marshal.load(Marshal.dump(self))
- s = tmp_board.move_to(x, y, fu_x, fu_y, name, ! sente)
- raise "internal error" if (s != true)
- if (! tmp_board.checkmated?(! sente)) # good move
- return false
+ names.map! do |name|
+ tmp_board = Marshal.load(Marshal.dump(self))
+ s = tmp_board.move_to(x, y, fu_x, fu_y, name, ! sente)
+ if s == :illegal
+ s # result
+ else
+ tmp_board.checkmated?(! sente) # result
+ end
end
+ all_illegal = names.find {|a| a != :illegal}
+ raise "internal error: legal move not found" if all_illegal == nil
+ r = names.find {|a| a == false} # good move
+ return false if r == false # found good move
end
y = y + 1
end
return true
end
- def oute_sennichite?(sente)
- if (checkmated?(! sente))
- str = to_s
- if (sente)
- if (@sente_history[str] && (@sente_history[str] >= 3)) # already 3 times
- return true
- end
+ # @[sente|gote]_history has at least one item while the player is checking the other or
+ # the other escapes.
+ def update_sennichite(player)
+ str = to_s
+ @history[str] += 1
+ if checkmated?(!player)
+ if (player)
+ @sente_history["dummy"] = 1 # flag to see Sente player is checking Gote player
else
- if (@gote_history[str] && (@gote_history[str] >= 3)) # already 3 times
- return true
- end
+ @gote_history["dummy"] = 1 # flag to see Gote player is checking Sente player
+ end
+ else
+ if (player)
+ @sente_history.clear # no more continuous check
+ else
+ @gote_history.clear # no more continuous check
end
end
- return false
+ if @sente_history.size > 0 # possible for Sente's or Gote's turn
+ @sente_history[str] += 1
+ end
+ if @gote_history.size > 0 # possible for Sente's or Gote's turn
+ @gote_history[str] += 1
+ end
+ end
+
+ def oute_sennichite?(player)
+ if (@sente_history[to_s] >= 4)
+ return :oute_sennichite_sente_lose
+ elsif (@gote_history[to_s] >= 4)
+ return :oute_sennichite_gote_lose
+ else
+ return nil
+ end
end
def sennichite?(sente)
- str = to_s
- if (@history[str] && (@history[str] >= 3)) # already 3 times
+ if (@history[to_s] >= 4) # already 3 times
return true
end
return false
end
- def handle_one_move(str)
+ def good_kachi?(sente)
+ if (checkmated?(sente))
+ puts "'NG: Checkmating." if $DEBUG
+ return false
+ end
+
+ ou = look_for_ou(sente)
+ if (sente && (ou.y >= 4))
+ puts "'NG: Black's OU does not enter yet." if $DEBUG
+ return false
+ end
+ if (! sente && (ou.y <= 6))
+ puts "'NG: White's OU does not enter yet." if $DEBUG
+ return false
+ end
+
+ number = 0
+ point = 0
+
+ if (sente)
+ hands = @sente_hands
+ r = [1, 2, 3]
+ else
+ hands = @gote_hands
+ r = [7, 8, 9]
+ end
+ r.each do |y|
+ x = 1
+ while (x <= 9)
+ if (@array[x][y] &&
+ (@array[x][y].sente == sente) &&
+ (@array[x][y].point > 0))
+ point = point + @array[x][y].point
+ number = number + 1
+ end
+ x = x + 1
+ end
+ end
+ hands.each do |piece|
+ point = point + piece.point
+ end
+
+ if (number < 10)
+ puts "'NG: Piece#[%d] is too small." % [number] if $DEBUG
+ return false
+ end
+ if (sente)
+ if (point < 28)
+ puts "'NG: Black's point#[%d] is too small." % [point] if $DEBUG
+ return false
+ end
+ else
+ if (point < 27)
+ puts "'NG: White's point#[%d] is too small." % [point] if $DEBUG
+ return false
+ end
+ end
+
+ puts "'Good: Piece#[%d], Point[%d]." % [number, point] if $DEBUG
+ return true
+ end
+
+ # sente is nil only if tests in test_board run
+ def handle_one_move(str, sente=nil)
if (str =~ /^([\+\-])(\d)(\d)(\d)(\d)([A-Z]{2})/)
sg = $1
x0 = $2.to_i
y1 = $5.to_i
name = $6
elsif (str =~ /^%KACHI/)
- return :kachi
+ raise ArgumentError, "sente is null", caller if sente == nil
+ if (good_kachi?(sente))
+ return :kachi_win
+ else
+ return :kachi_lose
+ end
elsif (str =~ /^%TORYO/)
return :toryo
else
end
if (sg == "+")
- sente = true
+ sente = true if sente == nil # deprecated
+ return :illegal unless sente == true # black player's move must be black
hands = @sente_hands
else
- sente = false
+ sente = false if sente == nil # deprecated
+ return :illegal unless sente == false # white player's move must be white
hands = @gote_hands
end
tmp_board = Marshal.load(Marshal.dump(self))
return :illegal if (tmp_board.move_to(x0, y0, x1, y1, name, sente) == :illegal)
return :oute_kaihimore if (tmp_board.checkmated?(sente))
- return :oute_sennichite if tmp_board.oute_sennichite?(sente)
+ tmp_board.update_sennichite(sente)
+ os_result = tmp_board.oute_sennichite?(sente)
+ return os_result if os_result # :oute_sennichite_sente_lose or :oute_sennichite_gote_lose
return :sennichite if tmp_board.sennichite?(sente)
if ((x0 == 0) && (y0 == 0) && (name == "FU") && tmp_board.uchifuzume?(sente))
end
move_to(x0, y0, x1, y1, name, sente)
- str = to_s
- if (checkmated?(! sente))
- if (sente)
- @sente_history[str] = (@sente_history[str] || 0) + 1
- else
- @gote_history[str] = (@gote_history[str] || 0) + 1
- end
- else
- if (sente)
- @sente_history.clear
- else
- @gote_history.clear
- end
- end
- @history[str] = (@history[str] || 0) + 1
+ update_sennichite(sente)
return :normal
end
end
a.push("\n")
end
- a.push("+\n")
+ a.push("%s\n" % [@teban ? "+" : "-"])
return a.join
end
end
+class GameResult
+ attr_reader :players, :black, :white
+
+ def initialize(p1, p2)
+ @players = [p1, p2]
+ if p1.sente && !p2.sente
+ @black, @white = p1, p2
+ elsif !p1.sente && p2.sente
+ @black, @white = p2, p1
+ else
+ raise "Never reached!"
+ end
+ end
+end
+
+class GameResultWin < GameResult
+ attr_reader :winner, :loser
+
+ def initialize(winner, loser)
+ super
+ @winner, @loser = winner, loser
+ @winner.last_game_win = true
+ @loser.last_game_win = false
+ end
+
+ def to_s
+ black_name = @black.player_id || @black.name
+ white_name = @white.player_id || @white.name
+ "%s:%s" % [black_name, white_name]
+ end
+end
+
+class GameResultDraw < GameResult
+ def initialize(p1, p2)
+ super
+ p1.last_game_win = false
+ p2.last_game_win = false
+ end
+end
+
class Game
+ @@mutex = Mutex.new
+ @@time = 0
+
def initialize(game_name, player0, player1)
@monitors = Array::new
@game_name = game_name
end
if (player0.sente)
- @sente = player0
- @gote = player1
+ @sente, @gote = player0, player1
else
- @sente = player1
- @gote = player0
+ @sente, @gote = player1, player0
end
- @current_player = @sente
- @next_player = @gote
-
+ @sente.socket_buffer.clear
+ @gote.socket_buffer.clear
+ @current_player, @next_player = @sente, @gote
@sente.game = self
- @gote.game = self
+ @gote.game = self
@last_move = ""
@current_turn = 0
@sente.status = "agree_waiting"
- @gote.status = "agree_waiting"
- @id = sprintf("%s+%s+%s+%s+%s",
- LEAGUE.event, @game_name, @sente.name, @gote.name,
- Time::new.strftime("%Y%m%d%H%M%S"))
+ @gote.status = "agree_waiting"
- LEAGUE.games[@id] = self
+ @game_id = sprintf("%s+%s+%s+%s+%s",
+ LEAGUE.event, @game_name,
+ @sente.name, @gote.name, issue_current_time)
+
+ now = Time.now
+ log_dir_name = File.join(LEAGUE.dir,
+ now.strftime("%Y"),
+ now.strftime("%m"),
+ now.strftime("%d"))
+ FileUtils.mkdir_p(log_dir_name) unless File.exist?(log_dir_name)
+ @logfile = File.join(log_dir_name, @game_id + ".csa")
+ LEAGUE.games[@game_id] = self
- log_message(sprintf("game created %s", @id))
+ log_message(sprintf("game created %s", @game_id))
- @logfile = @id + ".csa"
@board = Board::new
@board.initial
@start_time = nil
@fh = nil
+ @result = nil
propose
end
- attr_accessor :game_name, :total_time, :byoyomi, :sente, :gote, :id, :board, :current_player, :next_player, :fh, :monitors
+ attr_accessor :game_name, :total_time, :byoyomi, :sente, :gote, :game_id, :board, :current_player, :next_player, :fh, :monitors
attr_accessor :last_move, :current_turn
+ attr_reader :result
+
+ def rated?
+ @sente.rated? && @gote.rated?
+ end
+
+ def turn?(player)
+ return player.status == "game" && @current_player == player
+ end
def monitoron(monitor)
@monitors.delete(monitor)
end
def reject(rejector)
- @sente.write_safe(sprintf("REJECT:%s by %s\n", @id, rejector))
- @gote.write_safe(sprintf("REJECT:%s by %s\n", @id, rejector))
+ @sente.write_safe(sprintf("REJECT:%s by %s\n", @game_id, rejector))
+ @gote.write_safe(sprintf("REJECT:%s by %s\n", @game_id, rejector))
finish
end
def kill(killer)
- if ((@sente.status == "agree_waiting") || (@sente.status == "start_waiting"))
+ if ["agree_waiting", "start_waiting"].include?(@sente.status)
reject(killer.name)
elsif (@current_player == killer)
abnormal_lose()
end
def finish
- log_message(sprintf("game finished %s", @id))
+ log_message(sprintf("game finished %s", @game_id))
@fh.printf("'$END_TIME:%s\n", Time::new.strftime("%Y/%m/%d %H:%M:%S"))
@fh.close
@sente.status = "connected"
@gote.status = "connected"
- if (@current_player.protocol == "CSA")
+ if (@current_player.protocol == LoginCSA::PROTOCOL)
@current_player.finish
end
- if (@next_player.protocol == "CSA")
+ if (@next_player.protocol == LoginCSA::PROTOCOL)
@next_player.finish
end
@monitors = Array::new
@gote = nil
@current_player = nil
@next_player = nil
- LEAGUE.games.delete(@id)
+ LEAGUE.games.delete(@game_id)
end
+ # class Game
def handle_one_move(str, player)
+ unless turn?(player)
+ return false if str == :timeout
+
+ @fh.puts("'Deferred %s" % [str])
+ log_warning("Deferred a move [%s] scince it is not %s 's turn." %
+ [str, player.name])
+ player.socket_buffer << str # always in the player's thread
+ return nil
+ end
+
finish_flag = true
- if (@current_player == player)
- @end_time = Time::new
- t = (@end_time - @start_time).ceil
- t = Least_Time_Per_Move if (t < Least_Time_Per_Move)
-
- move_status = nil
- if ((@current_player.mytime - t <= 0) && (@total_time > 0))
- status = :timeout
- elsif (str == :timeout)
- return false # time isn't expired. players aren't swapped. continue game
- else
-# begin
- move_status = @board.handle_one_move(str)
-# rescue
-# log_error("handle_one_move raise exception for #{str}")
-# move_status = :illegal
-# end
- if ((move_status == :illegal) || (move_status == :uchifuzme) || (move_status == :oute_kaihimore))
- @fh.printf("'ILLEGAL_MOVE(%s)\n", str)
- else
- if ((move_status == :normal) || (move_status == :outori) || (move_status == :sennichite) || (move_status == :oute_sennichite))
- @sente.write_safe(sprintf("%s,T%d\n", str, t))
- @gote.write_safe(sprintf("%s,T%d\n", str, t))
- @fh.printf("%s\nT%d\n", str, t)
- @last_move = sprintf("%s,T%d", str, t)
- @current_turn = @current_turn + 1
- end
- @monitors.each do |monitor|
- monitor.write_safe(show.gsub(/^/, "##[MONITOR][#{@id}] "))
- monitor.write_safe(sprintf("##[MONITOR][%s] +OK\n", @id))
- end
- end
+ @end_time = Time::new
+ t = [(@end_time - @start_time).floor, Least_Time_Per_Move].max
+
+ move_status = nil
+ if ((@current_player.mytime - t <= -@byoyomi) &&
+ ((@total_time > 0) || (@byoyomi > 0)))
+ status = :timeout
+ elsif (str == :timeout)
+ return false # time isn't expired. players aren't swapped. continue game
+ else
+ @current_player.mytime -= t
+ if (@current_player.mytime < 0)
+ @current_player.mytime = 0
end
- if (@current_player.mytime - t < @byoyomi)
- @current_player.mytime = @byoyomi
- else
- @current_player.mytime = @current_player.mytime - t
- end
+ move_status = @board.handle_one_move(str, @sente == @current_player)
- if (@next_player.status != "game") # rival is logout or disconnected
- abnormal_win()
- elsif (status == :timeout)
- timeout_lose()
- elsif (move_status == :illegal)
- illegal_lose()
- elsif (move_status == :kachi)
- kachi_win()
- elsif (move_status == :toryo)
- toryo_lose()
- elsif (move_status == :outori)
- outori_win()
- elsif (move_status == :sennichite)
- sennichite_draw()
- elsif (move_status == :oute_sennichite)
- oute_sennichite_lose()
- elsif (move_status == :uchifuzume)
- uchifuzume_lose()
- elsif (move_status == :oute_kaihimore)
- oute_kaihimore_lose()
+ if [:illegal, :uchifuzume, :oute_kaihimore].include?(move_status)
+ @fh.printf("'ILLEGAL_MOVE(%s)\n", str)
else
- finish_flag = false
+ if [:normal, :outori, :sennichite, :oute_sennichite_sente_lose, :oute_sennichite_gote_lose].include?(move_status)
+ # Thinking time includes network traffic
+ @sente.write_safe(sprintf("%s,T%d\n", str, t))
+ @gote.write_safe(sprintf("%s,T%d\n", str, t))
+ @fh.printf("%s\nT%d\n", str, t)
+ @last_move = sprintf("%s,T%d", str, t)
+ @current_turn += 1
+ end
+
+ @monitors.each do |monitor|
+ monitor.write_safe(show.gsub(/^/, "##[MONITOR][#{@game_id}] "))
+ monitor.write_safe(sprintf("##[MONITOR][%s] +OK\n", @game_id))
+ end
end
- finish() if finish_flag
- (@current_player, @next_player) = [@next_player, @current_player]
- @start_time = Time::new
- return finish_flag
end
+
+ if (@next_player.status != "game") # rival is logout or disconnected
+ abnormal_win()
+ elsif (status == :timeout)
+ timeout_lose()
+ elsif (move_status == :illegal)
+ illegal_lose()
+ elsif (move_status == :kachi_win)
+ kachi_win()
+ elsif (move_status == :kachi_lose)
+ kachi_lose()
+ elsif (move_status == :toryo)
+ toryo_lose()
+ elsif (move_status == :outori)
+ outori_win()
+ elsif (move_status == :oute_sennichite_sente_lose)
+ oute_sennichite_win_lose(@gote, @sente) # Sente is checking
+ elsif (move_status == :oute_sennichite_gote_lose)
+ oute_sennichite_win_lose(@sente, @gote) # Gote is checking
+ elsif (move_status == :sennichite)
+ sennichite_draw()
+ elsif (move_status == :uchifuzume)
+ uchifuzume_lose()
+ elsif (move_status == :oute_kaihimore)
+ oute_kaihimore_lose()
+ else
+ finish_flag = false
+ end
+ finish() if finish_flag
+ @current_player, @next_player = @next_player, @current_player
+ @start_time = Time::new
+ return finish_flag
end
def abnormal_win
@fh.printf("%%TORYO\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:abnormal:%s win:%s lose\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@current_player, @next_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
- monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @id))
+ monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @game_id))
end
end
@fh.printf("%%TORYO\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:abnormal:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
- monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @id))
+ monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @game_id))
end
end
@next_player.write_safe("#SENNICHITE\n#DRAW\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:sennichite:%s draw:%s draw\n", @current_player.name, @next_player.name)
+ @result = GameResultDraw.new(@current_player, @next_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
- monitor.write_safe(sprintf("##[MONITOR][%s] #SENNICHITE\n", @id))
+ monitor.write_safe(sprintf("##[MONITOR][%s] #SENNICHITE\n", @game_id))
end
end
- def oute_sennichite_lose
+ def oute_sennichite_win_lose(winner, loser)
@current_player.status = "connected"
@next_player.status = "connected"
- @current_player.write_safe("#OUTE_SENNICHITE\n#LOSE\n")
- @next_player.write_safe("#OUTE_SENNICHITE\n#WIN\n")
+ loser.write_safe("#OUTE_SENNICHITE\n#LOSE\n")
+ winner.write_safe("#OUTE_SENNICHITE\n#WIN\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
- @fh.printf("'summary:oute_sennichite:%s lose:%s win\n", @current_player.name, @next_player.name)
+ if loser == @current_player
+ @fh.printf("'summary:oute_sennichite:%s lose:%s win\n", @current_player.name, @next_player.name)
+ else
+ @fh.printf("'summary:oute_sennichite:%s win:%s lose\n", @current_player.name, @next_player.name)
+ end
+ @result = GameResultWin.new(winner, loser)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
- monitor.write_safe(sprintf("##[MONITOR][%s] #OUTE_SENNICHITE\n", @id))
+ monitor.write_safe(sprintf("##[MONITOR][%s] #OUTE_SENNICHITE\n", @game_id))
end
end
@next_player.write_safe("#ILLEGAL_MOVE\n#WIN\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:illegal move:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
- monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @id))
+ monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @game_id))
end
end
@next_player.write_safe("#ILLEGAL_MOVE\n#WIN\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:uchifuzume:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
- monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @id))
+ monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @game_id))
end
end
@next_player.write_safe("#ILLEGAL_MOVE\n#WIN\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:oute_kaihimore:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
- monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @id))
+ monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @game_id))
end
end
@next_player.write_safe("#TIME_UP\n#WIN\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:time up:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
- monitor.write_safe(sprintf("##[MONITOR][%s] #TIME_UP\n", @id))
+ monitor.write_safe(sprintf("##[MONITOR][%s] #TIME_UP\n", @game_id))
end
end
@fh.printf("%%KACHI\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:kachi:%s win:%s lose\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@current_player, @next_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
- monitor.write_safe(sprintf("##[MONITOR][%s] %%KACHI\n", @id))
+ monitor.write_safe(sprintf("##[MONITOR][%s] %%KACHI\n", @game_id))
+ end
+ end
+
+ def kachi_lose
+ @current_player.status = "connected"
+ @next_player.status = "connected"
+ @current_player.write_safe("%KACHI\n#ILLEGAL_MOVE\n#LOSE\n")
+ @next_player.write_safe("%KACHI\n#ILLEGAL_MOVE\n#WIN\n")
+ @fh.printf("%%KACHI\n")
+ @fh.print(@board.to_s.gsub(/^/, "\'"))
+ @fh.printf("'summary:illegal kachi:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
+ @monitors.each do |monitor|
+ monitor.write_safe(sprintf("##[MONITOR][%s] %%KACHI\n", @game_id))
end
end
@fh.printf("%%TORYO\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:toryo:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
- monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @id))
+ monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @game_id))
end
end
@next_player.write_safe("#ILLEGAL_MOVE\n#LOSE\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:outori:%s win:%s lose\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@current_player, @next_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
- monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @id))
+ monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @game_id))
end
end
def start
- log_message(sprintf("game started %s", @id))
- @sente.write_safe(sprintf("START:%s\n", @id))
- @gote.write_safe(sprintf("START:%s\n", @id))
+ log_message(sprintf("game started %s", @game_id))
+ @sente.write_safe(sprintf("START:%s\n", @game_id))
+ @gote.write_safe(sprintf("START:%s\n", @game_id))
@sente.mytime = @total_time
@gote.mytime = @total_time
@start_time = Time::new
end
def propose
- begin
- @fh = open(@logfile, "w")
- @fh.sync = true
+ @fh = open(@logfile, "w")
+ @fh.sync = true
- @fh.printf("V2\n")
- @fh.printf("N+%s\n", @sente.name)
- @fh.printf("N-%s\n", @gote.name)
- @fh.printf("$EVENT:%s\n", @id)
+ @fh.puts("V2")
+ @fh.puts("N+#{@sente.name}")
+ @fh.puts("N-#{@gote.name}")
+ @fh.puts("$EVENT:#{@game_id}")
- @sente.write_safe(propose_message("+"))
- @gote.write_safe(propose_message("-"))
+ @sente.write_safe(propose_message("+"))
+ @gote.write_safe(propose_message("-"))
- @fh.printf("$START_TIME:%s\n", Time::new.strftime("%Y/%m/%d %H:%M:%S"))
- @fh.print <<EOM
+ now = Time::new.strftime("%Y/%m/%d %H:%M:%S")
+ @fh.puts("$START_TIME:#{now}")
+ @fh.print <<EOM
P1-KY-KE-GI-KI-OU-KI-GI-KE-KY
P2 * -HI * * * * * -KA *
P3-FU-FU-FU-FU-FU-FU-FU-FU-FU
P9+KY+KE+GI+KI+OU+KI+GI+KE+KY
+
EOM
- end
end
def show()
str0 = <<EOM
BEGIN Game_Summary
-Protocol_Version:1.0
+Protocol_Version:1.1
Protocol_Mode:Server
Format:Shogi 1.0
-Game_ID:#{@id}
+Declaration:Jishogi 1.1
+Game_ID:#{@game_id}
Name+:#{@sente.name}
Name-:#{@gote.name}
Rematch_On_Draw:NO
Current_Turn:#{@current_turn}
END Time
BEGIN Position
-Jishogi_Declaration:1.1
EOM
str1 = <<EOM
def propose_message(sg_flag)
str = <<EOM
BEGIN Game_Summary
-Protocol_Version:1.0
+Protocol_Version:1.1
Protocol_Mode:Server
Format:Shogi 1.0
-Game_ID:#{@id}
+Declaration:Jishogi 1.1
+Game_ID:#{@game_id}
Name+:#{@sente.name}
Name-:#{@gote.name}
Your_Turn:#{sg_flag}
Least_Time_Per_Move:#{Least_Time_Per_Move}
END Time
BEGIN Position
-Jishogi_Declaration:1.1
P1-KY-KE-GI-KI-OU-KI-GI-KE-KY
P2 * -HI * * * * * -KA *
P3-FU-FU-FU-FU-FU-FU-FU-FU-FU
EOM
return str
end
+
+ private
+
+ def issue_current_time
+ time = Time::new.strftime("%Y%m%d%H%M%S").to_i
+ @@mutex.synchronize do
+ while time <= @@time do
+ time += 1
+ end
+ @@time = time
+ end
+ end
end
+end # module ShogiServer
+
+#################################################
+# MAIN
+#
def usage
print <<EOM
shogi-server - server for CSA server protocol
SYNOPSIS
- shogi-server event_name port_number
+ shogi-server [OPTIONS] event_name port_number
DESCRIPTION
server for CSA server protocol
OPTIONS
--pid-file file
specify filename for logging process ID
+ --daemon dir
+ run as a daemon. Log files will be put in dir.
LICENSE
this file is distributed under GPL version2 and might be compiled by Exerb
SEE ALSO
RELEASE
- #{Release}
+ #{ShogiServer::Release}
REVISION
- #{Revision}
+ #{ShogiServer::Revision}
EOM
end
+def log_debug(str)
+ $logger.debug(str)
+end
+
def log_message(str)
- printf("%s message: %s\n", Time::new.to_s, str)
+ $logger.info(str)
end
def log_warning(str)
- printf("%s warning: %s\n", Time::new.to_s, str)
+ $logger.warn(str)
end
def log_error(str)
- printf("%s error: %s\n", Time::new.to_s, str)
+ $logger.error(str)
end
def parse_command_line
options = Hash::new
- parser = GetoptLong.new
- parser.ordering = GetoptLong::REQUIRE_ORDER
- parser.set_options(
- ["--pid-file", GetoptLong::REQUIRED_ARGUMENT])
-
+ parser = GetoptLong.new(
+ ["--daemon", GetoptLong::REQUIRED_ARGUMENT],
+ ["--pid-file", GetoptLong::REQUIRED_ARGUMENT])
parser.quiet = true
begin
parser.each_option do |name, arg|
return options
end
-def good_game_name?(str)
- if ((str =~ /^(.+)-\d+-\d+$/) &&
- (good_identifier?($1)))
- return true
- else
- return false
- end
-end
-
-def good_identifier?(str)
- if ((str =~ /\A[\w\d_@\-\.]+\z/) &&
- (str.length < Max_Identifier_Length))
- return true
- else
- return false
- end
-end
-
-def good_login?(str)
- tokens = str.split
- if (((tokens.length == 3) || ((tokens.length == 4) && tokens[3] == "x1")) &&
- (tokens[0] == "LOGIN") &&
- (good_identifier?(tokens[1])))
- return true
- else
- return false
- end
-end
-
-def write_pid_file(file)
+def write_pid_file(file)
open(file, "w") do |fh|
- fh.print Process::pid, "\n"
+ fh.puts "#{$$}"
end
end
while true
begin
timeout(sec) do
- mutex.lock
- mutex.unlock
+ begin
+ mutex.lock
+ ensure
+ mutex.unlock
+ end
end
sleep(sec)
rescue TimeoutError
end
end
+def login_loop(client)
+ player = login = nil
+
+ while r = select([client], nil, nil, ShogiServer::Login_Time) do
+ break unless str = r[0].first.gets
+ $mutex.lock # guards LEAGUE
+ begin
+ str =~ /([\r\n]*)$/
+ eol = $1
+ if (ShogiServer::Login::good_login?(str))
+ player = ShogiServer::Player::new(str, client, eol)
+ login = ShogiServer::Login::factory(str, player)
+ if (current_player = LEAGUE.find(player.name))
+ if (current_player.password == player.password &&
+ current_player.status != "game")
+ log_message(sprintf("user %s login forcely", player.name))
+ current_player.kill
+ else
+ login.incorrect_duplicated_player(str)
+ player = nil
+ break
+ end
+ end
+ LEAGUE.add(player)
+ break
+ else
+ client.write("LOGIN:incorrect" + eol)
+ client.write("type 'LOGIN name password' or 'LOGIN name password x1'" + eol) if (str.split.length >= 4)
+ end
+ ensure
+ $mutex.unlock
+ end
+ end # login loop
+ return [player, login]
+end
+
def main
+
$mutex = Mutex::new
Thread::start do
+ Thread.pass
mutex_watchdog($mutex, 10)
end
LEAGUE.event = ARGV.shift
port = ARGV.shift
- write_pid_file($options["pid-file"]) if ($options["pid-file"])
+ dir = $options["daemon"]
+ dir = File.expand_path(dir) if dir
+ if dir && ! File.exist?(dir)
+ FileUtils.mkdir(dir)
+ end
+ log_file = dir ? File.join(dir, "shogi-server.log") : STDOUT
+ $logger = WEBrick::Log.new(log_file) # thread safe
+ LEAGUE.dir = dir || File.dirname(__FILE__)
+ LEAGUE.setup_players_database
- Thread.abort_on_exception = true
+ config = {}
+ config[:Port] = port
+ config[:ServerType] = WEBrick::Daemon if $options["daemon"]
+ config[:Logger] = $logger
+ if $options["pid-file"]
+ pid_file = File.expand_path($options["pid-file"])
+ config[:StartCallback] = Proc.new do
+ write_pid_file(pid_file)
+ end
+ config[:StopCallback] = Proc.new do
+ FileUtils.rm(pid_file, :force => true)
+ end
+ end
- server = TCPserver.open(port)
- log_message("server started")
+ server = WEBrick::GenericServer.new(config)
+ ["INT", "TERM"].each do |signal|
+ trap(signal) do
+ LEAGUE.shutdown
+ server.shutdown
+ end
+ end
+ $stderr.puts("server started as a deamon [Revision: #{ShogiServer::Revision}]") if $options["daemon"]
+ log_message("server started [Revision: #{ShogiServer::Revision}]")
+
+ server.start do |client|
+ # client.sync = true # this is already set in WEBrick
+ client.setsockopt(Socket::SOL_SOCKET, Socket::SO_KEEPALIVE, true)
+ # Keepalive time can be set by /proc/sys/net/ipv4/tcp_keepalive_time
+ player, login = login_loop(client) # loop
+ next unless player
- while true
- Thread::start(server.accept) do |client|
- client.sync = true
- player = nil
- while (str = client.gets_timeout(Login_Time))
- begin
- $mutex.lock
- str =~ /([\r\n]*)$/
- eol = $1
- if (good_login?(str))
- player = Player::new(str, client)
- if (LEAGUE.players[player.name])
- if ((LEAGUE.players[player.name].password == player.password) &&
- (LEAGUE.players[player.name].status != "game"))
- log_message(sprintf("user %s login forcely", player.name))
- LEAGUE.players[player.name].kill
- else
- client.write_safe("LOGIN:incorrect" + eol)
- client.write_safe(sprintf("username %s is already connected%s", player.name, eol)) if (str.split.length >= 4)
- client.close
- Thread::exit
- end
- end
- LEAGUE.add(player)
- break
- else
- client.write_safe("LOGIN:incorrect" + eol)
- client.write_safe("type 'LOGIN name password' or 'LOGIN name password x1'" + eol) if (str.split.length >= 4)
- end
- ensure
- $mutex.unlock
- end
- end # login loop
- if (! player)
- client.close
- Thread::exit
- end
log_message(sprintf("user %s login", player.name))
- player.run
+ login.process
+ player.run(login.csa_1st_str) # loop
begin
$mutex.lock
if (player.game)
player.game.kill(player)
end
- player.finish
+ player.finish # socket has been closed
LEAGUE.delete(player)
log_message(sprintf("user %s logout", player.name))
ensure
$mutex.unlock
end
- end
end
end
+
if ($0 == __FILE__)
- LEAGUE = League::new
+ STDOUT.sync = true
+ STDERR.sync = true
+ TCPSocket.do_not_reverse_lookup = true
+ Thread.abort_on_exception = $DEBUG ? true : false
+
+ LEAGUE = ShogiServer::League::new
main
end