require 'socket'
TCPSocket.do_not_reverse_lookup = true
+Thread.abort_on_exception = true
class TCPSocket
@players.each do |name, player|
if ((player.status == status) &&
(player.game_name == game_name) &&
- ((player.sente == nil) || (player.sente == sente)) &&
+ ((sente == nil) || (player.sente == nil) || (player.sente == sente)) &&
((searcher == nil) || (player != searcher)))
return player
end
write_safe(sprintf("##[LOGIN] +OK %s\n", @protocol))
else
log_message(sprintf("user %s run in CSA mode", @name))
- csa_1st_str = "%%GAME #{Default_Game_Name} *"
+ if (good_game_name?(@password))
+ csa_1st_str = "%%GAME #{@password} *"
+ else
+ csa_1st_str = "%%GAME #{Default_Game_Name} *"
+ end
end
while (csa_1st_str || (str = @socket.gets_safe(Default_Timeout)))
end
if (@write_queue.size > Max_Write_Queue_Size)
log_warning(sprintf("write_queue of %s is %d", @name, @write_queue.size))
- return
+ return
end
if (@status == "finished")
end
str.chomp! if (str.class == String)
case str
- when /^[\+\-%][^%]/, :timeout
+ when /^[\+\-][^%]/
+ if (@status == "game")
+ array_str = str.split(",")
+ move = array_str.shift
+ additional = array_str.shift
+ if /^'(.*)/ =~ additional
+ comment = array_str.unshift("'*#{$1}")
+ end
+ s = @game.handle_one_move(move, self)
+ @game.fh.print("#{comment}\n") if (comment && !s)
+ return if (s && @protocol == "CSA")
+ end
+ when /^%[^%]/, :timeout
if (@status == "game")
s = @game.handle_one_move(str, self)
return if (s && @protocol == "CSA")
when /^%%HELP/
write_help
when /^%%GAME\s*$/
- @status = "connected"
- @game_name = ""
+ if ((@status == "connected") || (@status == "game_waiting"))
+ @status = "connected"
+ @game_name = ""
+ else
+ write_safe(sprintf("##[ERROR] you are in %s status. GAME is valid in connected or game_waiting status\n", @status))
+ end
when /^%%(GAME|CHALLENGE)\s+(\S+)\s+([\+\-\*])\s*$/
command_name = $1
game_name = $2
message = $1
LEAGUE.players.each do |name, player|
if (player.protocol != "CSA")
- s = player.write_safe(sprintf("##[CHAT][%s] %s\n", @name, message))
- player.status = "zombie" if (! s)
+ player.write_safe(sprintf("##[CHAT][%s] %s\n", @name, message))
end
end
when /^%%LIST/
end
class Game
+ @@mutex = Mutex.new
+ @@time = 0
+
def initialize(game_name, player0, player1)
@monitors = Array::new
@game_name = game_name
@sente.status = "agree_waiting"
@gote.status = "agree_waiting"
+
@id = sprintf("%s+%s+%s+%s+%s",
- LEAGUE.event, @game_name, @sente.name, @gote.name,
- Time::new.strftime("%Y%m%d%H%M%S"))
+ LEAGUE.event, @game_name, @sente.name, @gote.name, issue_current_time)
+ @logfile = @id + ".csa"
LEAGUE.games[@id] = self
-
log_message(sprintf("game created %s", @id))
- @logfile = @id + ".csa"
@board = Board::new
@board.initial
@start_time = nil
finish_flag = true
if (@current_player == player)
@end_time = Time::new
- t = (@end_time - @start_time).ceil
+ t = (@end_time - @start_time).floor
t = Least_Time_Per_Move if (t < Least_Time_Per_Move)
move_status = nil
- if ((@current_player.mytime - t <= 0) && (@total_time > 0))
+ if ((@current_player.mytime - t <= -@byoyomi) && ((@total_time > 0) || (@byoyomi > 0)))
status = :timeout
elsif (str == :timeout)
return false # time isn't expired. players aren't swapped. continue game
else
+ @current_player.mytime = @current_player.mytime - t
+ if (@current_player.mytime < 0)
+ @current_player.mytime = 0
+ end
+
# begin
move_status = @board.handle_one_move(str)
# rescue
# log_error("handle_one_move raise exception for #{str}")
# move_status = :illegal
# end
+
if ((move_status == :illegal) || (move_status == :uchifuzme) || (move_status == :oute_kaihimore))
@fh.printf("'ILLEGAL_MOVE(%s)\n", str)
else
@last_move = sprintf("%s,T%d", str, t)
@current_turn = @current_turn + 1
end
+
@monitors.each do |monitor|
monitor.write_safe(show.gsub(/^/, "##[MONITOR][#{@id}] "))
monitor.write_safe(sprintf("##[MONITOR][%s] +OK\n", @id))
end
end
- if (@current_player.mytime - t < @byoyomi)
- @current_player.mytime = @byoyomi
- else
- @current_player.mytime = @current_player.mytime - t
- end
-
if (@next_player.status != "game") # rival is logout or disconnected
abnormal_win()
elsif (status == :timeout)
def show()
str0 = <<EOM
BEGIN Game_Summary
-Protocol_Version:1.0
+Protocol_Version:1.1
Protocol_Mode:Server
Format:Shogi 1.0
+Declaration:Jishogi 1.1
Game_ID:#{@id}
Name+:#{@sente.name}
Name-:#{@gote.name}
Current_Turn:#{@current_turn}
END Time
BEGIN Position
-Jishogi_Declaration:1.1
EOM
str1 = <<EOM
def propose_message(sg_flag)
str = <<EOM
BEGIN Game_Summary
-Protocol_Version:1.0
+Protocol_Version:1.1
Protocol_Mode:Server
Format:Shogi 1.0
+Declaration:Jishogi 1.1
Game_ID:#{@id}
Name+:#{@sente.name}
Name-:#{@gote.name}
Least_Time_Per_Move:#{Least_Time_Per_Move}
END Time
BEGIN Position
-Jishogi_Declaration:1.1
P1-KY-KE-GI-KI-OU-KI-GI-KE-KY
P2 * -HI * * * * * -KA *
P3-FU-FU-FU-FU-FU-FU-FU-FU-FU
EOM
return str
end
+
+ private
+
+ def issue_current_time
+ time = Time::new.strftime("%Y%m%d%H%M%S").to_i
+ @@mutex.synchronize do
+ while time <= @@time do
+ time += 1
+ end
+ @@time = time
+ end
+ end
end
def usage
while true
begin
timeout(sec) do
- mutex.lock
- mutex.unlock
+ begin
+ mutex.lock
+ ensure
+ mutex.unlock
+ end
end
sleep(sec)
rescue TimeoutError
def main
$mutex = Mutex::new
Thread::start do
+ Thread.pass
mutex_watchdog($mutex, 10)
end
write_pid_file($options["pid-file"]) if ($options["pid-file"])
- Thread.abort_on_exception = true
server = TCPserver.open(port)
log_message("server started")
while true
Thread::start(server.accept) do |client|
+ Thread.pass
client.sync = true
player = nil
while (str = client.gets_timeout(Login_Time))
client.write_safe(sprintf("username %s is already connected%s", player.name, eol)) if (str.split.length >= 4)
client.close
Thread::exit
+ return
end
end
LEAGUE.add(player)
if (! player)
client.close
Thread::exit
+ return
end
log_message(sprintf("user %s login", player.name))
player.run
if (player.game)
player.game.kill(player)
end
- player.finish
+ player.finish # socket has been closed
LEAGUE.delete(player)
log_message(sprintf("user %s logout", player.name))
ensure