return nil
end
- def save
- @db.transaction do
- @players.each_value do |p|
- next unless p.id
- @db[p.id] = {'name' => p.name,
- 'rate' => p.rate,
- 'modified_at' => p.modified_at}
- end
- end
- end
-
def load(player)
hash = search(player.id)
if hash
end
end
-#class RatedPlayer < Struct.new(:id, :name, :rate); end
class RatedPlayer
# Idetifier of the player in the rating system
@modified_at = Time.now
end
end
+
+ def rated?
+ @id != nil
+ end
end
class Player < RatedPlayer
str.chomp!
(login, @name, @password, ext) = str.split
@name, trip = @name.split(",") # used by rating
- @id = trip ? Digest::MD5.hexdigest("#{@name},#{@trip}") : nil
+ @id = trip ? "%s+%s" % [@name, Digest::MD5.hexdigest(trip)] : nil
if (ext)
@protocol = "x1"
else
when /^%%RATING/
players = LEAGUE.rated_players
players.sort {|a,b| b.rate <=> a.rate}.each do |p|
- write_safe("%s (%s) \t %4d @%s\n" %
+ write_safe("##[RATING]%s (%s) \t %4d @%s\n" %
[p.name, p.id, p.rate, p.modified_at.strftime("%Y-%m-%d")])
end
+ write_safe("##[RATING] +OK\n")
when /^%%GAME\s*$/
if ((@status == "connected") || (@status == "game_waiting"))
@status = "connected"
return true
end
- def handle_one_move(str, sente)
+ def handle_one_move(str, sente=nil)
if (str =~ /^([\+\-])(\d)(\d)(\d)(\d)([A-Z]{2})/)
sg = $1
x0 = $2.to_i
y1 = $5.to_i
name = $6
elsif (str =~ /^%KACHI/)
+ raise ArgumentError, "sente is null", caller unless sente
if (good_kachi?(sente))
return :kachi_win
else
end
end
-#################################################
-# Rating module
-#
-# http://www2.saganet.ne.jp/a-sim/mhp0726.html
-# http://www10.plala.or.jp/greenstone/content1_3.html
-class Rating
- K = 16
-
- def new_rate(me, you, win)
- w = win ? 1 : 0
-
- if me == nil && you != nil
- return (you + w*400).to_i
- elsif me == nil && you == nil
- return (1100 + w*400).to_i
- elsif you == nil
- return me.to_i
- end
- score = me + K*(w - we(me, you))
- score.to_i
- end
-
- private
-
- # win expectancy
- def we(me, you)
- dr = (me - you)
- 1.0 / ( 10**(-1.0*dr/400) + 1 )
- end
-end
-
-
-
class GameResult
+ attr_reader :players, :black, :white
+
def initialize(p1, p2)
@players = []
@players << p1
@players << p2
+ if p1.sente && !p2.sente
+ @black, @white = p1, p2
+ elsif !p1.sente && p2.sente
+ @black, @white = p2, p1
+ else
+ raise "Never reached!"
+ end
end
end
class GameResultWin < GameResult
attr_reader :winner, :loser
-
+
def initialize(winner, loser)
super
@winner, @loser = winner, loser
- rate if @winner.id && @loser.id
- end
-
- def win?(player)
- @winner == player
end
- def rate
- rating = Rating.new
- new_winner = rating.new_rate(@winner.rate, @loser.rate, true)
- new_loser = rating.new_rate(@loser.rate, @winner.rate, false)
- @winner.rate = new_winner if new_winner
- @loser.rate = new_loser if new_loser
+ def to_s
+ black_name = @black.id || @black.name
+ white_name = @white.id || @white.name
+ "%s:%s" % [black_name, white_name]
end
end
attr_accessor :last_move, :current_turn
attr_reader :result
+ def rated?
+ @sente.rated? && @gote.rated?
+ end
+
def monitoron(monitor)
@monitors.delete(monitor)
@monitors.push(monitor)
@current_player = nil
@next_player = nil
LEAGUE.games.delete(@id)
- LEAGUE.save
end
def handle_one_move(str, player)
@next_player.status = "connected"
@current_player.write_safe("%TORYO\n#RESIGN\n#WIN\n")
@next_player.write_safe("%TORYO\n#RESIGN\n#LOSE\n")
- @result = GameResultWin.new(@current_player, @next_player)
@fh.printf("%%TORYO\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:abnormal:%s win:%s lose\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@current_player, @next_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @id))
end
@next_player.status = "connected"
@current_player.write_safe("%TORYO\n#RESIGN\n#LOSE\n")
@next_player.write_safe("%TORYO\n#RESIGN\n#WIN\n")
- @result = GameResultWin.new(@next_player, @current_player)
@fh.printf("%%TORYO\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:abnormal:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @id))
end
@next_player.status = "connected"
@current_player.write_safe("#SENNICHITE\n#DRAW\n")
@next_player.write_safe("#SENNICHITE\n#DRAW\n")
- @result = GameResultDraw.new(@current_player, @next_player)
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:sennichite:%s draw:%s draw\n", @current_player.name, @next_player.name)
+ @result = GameResultDraw.new(@current_player, @next_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] #SENNICHITE\n", @id))
end
@next_player.status = "connected"
@current_player.write_safe("#OUTE_SENNICHITE\n#LOSE\n")
@next_player.write_safe("#OUTE_SENNICHITE\n#WIN\n")
- @result = GameResultWin.new(@next_player, @current_player)
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:oute_sennichite:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] #OUTE_SENNICHITE\n", @id))
end
@next_player.status = "connected"
@current_player.write_safe("#ILLEGAL_MOVE\n#LOSE\n")
@next_player.write_safe("#ILLEGAL_MOVE\n#WIN\n")
- @result = GameResultWin.new(@next_player, @current_player)
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:illegal move:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @id))
end
@next_player.status = "connected"
@current_player.write_safe("#ILLEGAL_MOVE\n#LOSE\n")
@next_player.write_safe("#ILLEGAL_MOVE\n#WIN\n")
- @result = GameResultWin.new(@next_player, @current_player)
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:uchifuzume:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @id))
end
@next_player.status = "connected"
@current_player.write_safe("#ILLEGAL_MOVE\n#LOSE\n")
@next_player.write_safe("#ILLEGAL_MOVE\n#WIN\n")
- @result = GameResultWin.new(@next_player, @current_player)
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:oute_kaihimore:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @id))
end
@next_player.status = "connected"
@current_player.write_safe("#TIME_UP\n#LOSE\n")
@next_player.write_safe("#TIME_UP\n#WIN\n")
- @result = GameResultWin.new(@next_player, @current_player)
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:time up:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] #TIME_UP\n", @id))
end
@next_player.status = "connected"
@current_player.write_safe("%KACHI\n#JISHOGI\n#WIN\n")
@next_player.write_safe("%KACHI\n#JISHOGI\n#LOSE\n")
- @result = GameResultWin.new(@current_player, @next_player)
@fh.printf("%%KACHI\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:kachi:%s win:%s lose\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@current_player, @next_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] %%KACHI\n", @id))
end
@next_player.status = "connected"
@current_player.write_safe("%KACHI\n#ILLEGAL_MOVE\n#LOSE\n")
@next_player.write_safe("%KACHI\n#ILLEGAL_MOVE\n#WIN\n")
- @result = GameResultWin(@next_player, @current_player)
@fh.printf("%%KACHI\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:illegal kachi:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] %%KACHI\n", @id))
end
@next_player.status = "connected"
@current_player.write_safe("%TORYO\n#RESIGN\n#LOSE\n")
@next_player.write_safe("%TORYO\n#RESIGN\n#WIN\n")
- @result = GameResultWin.new(@next_player, @current_player)
@fh.printf("%%TORYO\n")
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:toryo:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @id))
end
@next_player.status = "connected"
@current_player.write_safe("#ILLEGAL_MOVE\n#WIN\n")
@next_player.write_safe("#ILLEGAL_MOVE\n#LOSE\n")
- @result = GameResultWin.new(@current_player, @next_player)
@fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:outori:%s win:%s lose\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@current_player, @next_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @id))
end
end
end
+# TODO This is also checked by good_game_name?().
def good_identifier?(str)
- if ( ((str =~ /\A[\w\d_@\-\.]+\z/) ||
- (str =~ /\A[\w\d_@\-\.]+,[\w\d_@\-\.]+\z/)) &&
- (str.length < Max_Identifier_Length))
+ if str =~ /\A[\w\d_@\-\.]{1,#{Max_Identifier_Length}}\z/
+ return true
+ elsif str =~ /\A[\w\d_@\-\.]{1,#{Max_Identifier_Length}},[\w\d_@\-\.]{1,#{Max_Identifier_Length}}\z/
return true
else
return false