-#! /usr/bin/env ruby
+#! /usr/bin/ruby1.9.1
# $Id$
#
# Author:: NABEYA Kenichi, Daigo Moriwaki
#
#--
# Copyright (C) 2004 NABEYA Kenichi (aka nanami@2ch)
-# Copyright (C) 2007-2008 Daigo Moriwaki (daigo at debian dot org)
+# Copyright (C) 2007-2012 Daigo Moriwaki (daigo at debian dot org)
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
$league = nil
$logger = nil
$config = nil
-$:.unshift File.dirname(__FILE__)
+$:.unshift(File.dirname(File.expand_path(__FILE__)))
require 'shogi_server'
require 'shogi_server/config'
require 'shogi_server/util'
Sat 22:00
Sun 13:00
+ PAREMETER SETTING
+
+ In addition, this configuration file allows to set parameters
+ for the specific Floodaget group. A list of parameters is the
+ following:
+
+ * pairing_factory:
+ Specifies a factory function name generating a pairing
+ method which will be used in a specific Floodgate game.
+ ex. set pairing_factory floodgate_zyunisen
+ * sacrifice:
+ Specifies a sacrificed player.
+ ex. set sacrifice gps500+e293220e3f8a3e59f79f6b0efffaa931
+
LICENSE
GPL versoin 2 or later
SEE ALSO
-RELEASE
- #{ShogiServer::Release}
-
REVISION
#{ShogiServer::Revision}
$league.dir = $topdir
config = {}
+ config[:BindAddress] = "0.0.0.0"
config[:Port] = port
config[:ServerType] = WEBrick::Daemon if $options["daemon"]
config[:Logger] = $logger
log_message("server started [Revision: #{ShogiServer::Revision}]")
server.start do |client|
+ begin
# client.sync = true # this is already set in WEBrick
client.setsockopt(Socket::SOL_SOCKET, Socket::SO_KEEPALIVE, true)
# Keepalive time can be set by /proc/sys/net/ipv4/tcp_keepalive_time
player, login = login_loop(client) # loop
- next unless player
+ unless player
+ log_error("Detected a timed out login attempt")
+ next
+ end
log_message(sprintf("user %s login", player.name))
login.process
if (player.game)
player.game.kill(player)
end
- player.finish # socket has been closed
+ player.finish
$league.delete(player)
log_message(sprintf("user %s logout", player.name))
ensure
$mutex.unlock
end
+ player.wait_write_thread_finish(1000) # milliseconds
+ rescue Exception => ex
+ log_error("server.start: #{ex.class}: #{ex.message}\n\t#{ex.backtrace[0]}")
+ end
end
end