## along with this program; if not, write to the Free Software
## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+module ShogiServer # for a namespace
+
Max_Write_Queue_Size = 1000
Max_Identifier_Length = 32
Default_Timeout = 60 # for single socket operation
Release.concat("-") if (Release == "")
Revision = "$Revision$".gsub(/[^\.\d]/, '')
-STDOUT.sync = true
-STDERR.sync = true
-
require 'getoptlong'
require 'thread'
require 'timeout'
require 'socket'
+require 'yaml'
+require 'yaml/store'
+require 'digest/md5'
-TCPSocket.do_not_reverse_lookup = true
class TCPSocket
@games = Hash::new
@players = Hash::new
@event = nil
+ @db = YAML::Store.new( File.join(File.dirname(__FILE__), "players.yaml") )
end
attr_accessor :players, :games, :event
def add(player)
+ self.load(player) if player.id
@players[player.name] = player
end
+
def delete(player)
@players.delete(player.name)
end
+
def get_player(status, game_name, sente, searcher=nil)
@players.each do |name, player|
if ((player.status == status) &&
(player.game_name == game_name) &&
- ((player.sente == nil) || (player.sente == sente)) &&
+ ((sente == nil) || (player.sente == nil) || (player.sente == sente)) &&
((searcher == nil) || (player != searcher)))
return player
end
end
return nil
end
+
+ def load(player)
+ hash = search(player.id)
+ if hash
+ # a current user
+ player.name = hash['name']
+ player.rate = hash['rate']
+ player.modified_at = hash['last_modified']
+ player.rating_group = hash['rating_group']
+ end
+ end
+
+ def search(id)
+ hash = nil
+ @db.transaction do
+ @db["players"].each do |group, players|
+ hash = players[id]
+ break if hash
+ end
+ end
+ hash
+ end
+
+ def rated_players
+ players = []
+ @db.transaction(true) do
+ @db["players"].each do |group, players_hash|
+ players << players_hash.keys
+ end
+ end
+ return players.flatten.collect do |id|
+ p = BasicPlayer.new
+ p.id = id
+ self.load(p)
+ p
+ end
+ end
end
-class Player
- def initialize(str, socket)
+
+######################################################
+# Processes the LOGIN command.
+#
+class Login
+ def Login.good_login?(str)
+ tokens = str.split
+ if (((tokens.length == 3) || ((tokens.length == 4) && tokens[3] == "x1")) &&
+ (tokens[0] == "LOGIN") &&
+ (good_identifier?(tokens[1])))
+ return true
+ else
+ return false
+ end
+ end
+
+ def Login.good_game_name?(str)
+ if ((str =~ /^(.+)-\d+-\d+$/) && (good_identifier?($1)))
+ return true
+ else
+ return false
+ end
+ end
+
+ def Login.good_identifier?(str)
+ if str =~ /\A[\w\d_@\-\.]{1,#{Max_Identifier_Length}}\z/
+ return true
+ else
+ return false
+ end
+ end
+
+ def Login.factory(str, player)
+ (login, player.name, password, ext) = str.chomp.split
+ if (ext)
+ return Loginx1.new(player, password)
+ else
+ return LoginCSA.new(player, password)
+ end
+ end
+
+ attr_reader :player
+
+ # the first command that will be executed just after LOGIN.
+ # If it is nil, the default process will be started.
+ attr_reader :csa_1st_str
+
+ def initialize(player, password)
+ @player = player
+ @csa_1st_str = nil
+ parse_password(password)
+ end
+
+ def process
+ @player.write_safe(sprintf("LOGIN:%s OK\n", @player.name))
+ log_message(sprintf("user %s run in %s mode", @player.name, @player.protocol))
+ end
+
+ def incorrect_duplicated_player(str)
+ @player.write_safe("LOGIN:incorrect\n")
+ @player.write_safe(sprintf("username %s is already connected\n", @player.name)) if (str.split.length >= 4)
+ sleep 3 # wait for sending the above messages.
+ @player.name = "%s [duplicated]" % [@player.name]
+ @player.finish
+ end
+end
+
+######################################################
+# Processes LOGIN for the CSA standard mode.
+#
+class LoginCSA < Login
+ PROTOCOL = "CSA"
+
+ def initialize(player, password)
+ @gamename = nil
+ super
+ @player.protocol = PROTOCOL
+ end
+
+ def parse_password(password)
+ if Login.good_game_name?(password)
+ @gamename = password
+ @player.set_password(nil)
+ elsif password.split(",").size > 1
+ @gamename, *trip = password.split(",")
+ @player.set_password(trip.join(","))
+ else
+ @player.set_password(password)
+ @gamename = Default_Game_Name
+ end
+ @gamename = self.class.good_game_name?(@gamename) ? @gamename : Default_Game_Name
+ end
+
+ def process
+ super
+ @csa_1st_str = "%%GAME #{@gamename} *"
+ end
+end
+
+######################################################
+# Processes LOGIN for the extented mode.
+#
+class Loginx1 < Login
+ PROTOCOL = "x1"
+
+ def initialize(player, password)
+ super
+ @player.protocol = PROTOCOL
+ end
+
+ def parse_password(password)
+ @player.set_password(password)
+ end
+
+ def process
+ super
+ @player.write_safe(sprintf("##[LOGIN] +OK %s\n", PROTOCOL))
+ end
+end
+
+
+class BasicPlayer
+ # Idetifier of the player in the rating system
+ attr_accessor :id
+
+ # Name of the player
+ attr_accessor :name
+
+ # Password of the player, which does not include a trip
+ attr_accessor :password
+
+ # Score in the rating sysem
+ attr_accessor :rate
+
+ # Group in the rating system
+ attr_accessor :rating_group
+
+ # Last timestamp when the rate was modified
+ attr_accessor :modified_at
+
+ def initialize
@name = nil
@password = nil
+ end
+
+ def modified_at
+ @modified_at || Time.now
+ end
+
+ def rate=(new_rate)
+ if @rate != new_rate
+ @rate = new_rate
+ @modified_at = Time.now
+ end
+ end
+
+ def rated?
+ @id != nil
+ end
+
+ def simple_id
+ if @trip
+ simple_name = @name.gsub(/@.*?$/, '')
+ "%s+%s" % [simple_name, @trip[0..8]]
+ else
+ @name
+ end
+ end
+
+ ##
+ # Parses str in the LOGIN command, sets up @id and @trip
+ #
+ def set_password(str)
+ if str && !str.empty?
+ @password = str.strip
+ @id = "%s+%s" % [@name, Digest::MD5.hexdigest(@password)]
+ else
+ @id = @password = nil
+ end
+ end
+end
+
+
+class Player < BasicPlayer
+ def initialize(str, socket)
+ super()
@socket = socket
@status = "connected" # game_waiting -> agree_waiting -> start_waiting -> game -> finished
@game_name = ""
@mytime = 0 # set in start method also
@sente = nil
- @writer_thread = nil
- @main_thread = nil
@write_queue = Queue::new
- login(str)
+ @main_thread = Thread::current
+ @writer_thread = Thread::start do
+ Thread.pass
+ writer()
+ end
end
- attr_accessor :name, :password, :socket, :status
+ attr_accessor :socket, :status
attr_accessor :protocol, :eol, :game, :mytime, :game_name, :sente
attr_accessor :main_thread, :writer_thread, :write_queue
+
def kill
log_message(sprintf("user %s killed", @name))
if (@game)
if (@status != "finished")
@status = "finished"
log_message(sprintf("user %s finish", @name))
+ # TODO you should confirm that there is no message in the queue.
Thread::kill(@writer_thread) if @writer_thread
begin
@socket.close if (! @socket.closed?)
elsif (@sente == false)
return sprintf("%s %s %s %s -", @name, @protocol, @status, @game_name)
elsif (@sente == nil)
- return sprintf("%s %s %s %s", @name, @protocol, @status, @game_name)
+ return sprintf("%s %s %s %s *", @name, @protocol, @status, @game_name)
end
else
return sprintf("%s %s %s", @name, @protocol, @status)
@socket.write_safe('##[HELP] available commands "%%WHO", "%%CHAT str", "%%GAME game_name +", "%%GAME game_name -"')
end
- def login(str)
- str =~ /([\r\n]*)$/
- @eol = $1
- str.chomp!
- (login, @name, @password, ext) = str.split
- if (ext)
- @protocol = "x1"
- else
- @protocol = "CSA"
- end
- @main_thread = Thread::current
- @writer_thread = Thread::start do
- writer()
- end
- end
-
- def run
- write_safe(sprintf("LOGIN:%s OK\n", @name))
- if (@protocol != "CSA")
- log_message(sprintf("user %s run in %s mode", @name, @protocol))
- write_safe(sprintf("##[LOGIN] +OK %s\n", @protocol))
- else
- log_message(sprintf("user %s run in CSA mode", @name))
- csa_1st_str = "%%GAME #{Default_Game_Name}"
- end
-
+ def run(csa_1st_str=nil)
while (csa_1st_str || (str = @socket.gets_safe(Default_Timeout)))
begin
$mutex.lock
end
if (@write_queue.size > Max_Write_Queue_Size)
log_warning(sprintf("write_queue of %s is %d", @name, @write_queue.size))
- return
+ return
end
if (@status == "finished")
end
str.chomp! if (str.class == String)
case str
- when /^[\+\-%][^%]/, :timeout
+ when /^[\+\-][^%]/
+ if (@status == "game")
+ array_str = str.split(",")
+ move = array_str.shift
+ additional = array_str.shift
+ if /^'(.*)/ =~ additional
+ comment = array_str.unshift("'*#{$1}")
+ end
+ s = @game.handle_one_move(move, self)
+ @game.fh.print("#{comment}\n") if (comment && !s)
+ return if (s && @protocol == LoginCSA::PROTOCOL)
+ end
+ when /^%[^%]/, :timeout
if (@status == "game")
s = @game.handle_one_move(str, self)
- return if (s && @protocol == "CSA")
+ return if (s && @protocol == LoginCSA::PROTOCOL)
end
when /^REJECT/
if (@status == "agree_waiting")
@game.reject(@name)
- return if (@protocol == "CSA")
+ return if (@protocol == LoginCSA::PROTOCOL)
else
write_safe(sprintf("##[ERROR] you are in %s status. AGREE is valid in agree_waiting status\n", @status))
end
end
when /^%%HELP/
write_help
+ when /^%%RATING/
+ players = LEAGUE.rated_players
+ players.sort {|a,b| b.rate <=> a.rate}.each do |p|
+ write_safe("##[RATING] %s \t %4d @%s\n" %
+ [p.simple_id, p.rate, p.modified_at.strftime("%Y-%m-%d")])
+ end
+ write_safe("##[RATING] +OK\n")
+ when /^%%VERSION/
+ write_safe "##[VERSION] Shogi Server revision #{Revision}\n"
+ write_safe("##[VERSION] +OK\n")
when /^%%GAME\s*$/
- @status = "connected"
- @game_name = ""
- when /^%%(GAME|CHALLENGE)\s+(\S+)\s*([\+\-]*)\s*$/
+ if ((@status == "connected") || (@status == "game_waiting"))
+ @status = "connected"
+ @game_name = ""
+ else
+ write_safe(sprintf("##[ERROR] you are in %s status. GAME is valid in connected or game_waiting status\n", @status))
+ end
+ when /^%%(GAME|CHALLENGE)\s+(\S+)\s+([\+\-\*])\s*$/
command_name = $1
game_name = $2
my_sente_str = $3
- if (! good_game_name?(game_name))
+ if (! Login::good_game_name?(game_name))
write_safe(sprintf("##[ERROR] bad game name\n"))
next
elsif ((@status == "connected") || (@status == "game_waiting"))
write_safe(sprintf("##[ERROR] you are in %s status. GAME is valid in connected or game_waiting status\n", @status))
next
end
- if ((my_sente_str == "") ||
+ if ((my_sente_str == "*") ||
(my_sente_str == "+") ||
(my_sente_str == "-"))
## ok
next
end
- if (my_sente_str == "")
+ if (my_sente_str == "*")
rival = LEAGUE.get_player("game_waiting", game_name, nil, self) # no preference
elsif (my_sente_str == "+")
rival = LEAGUE.get_player("game_waiting", game_name, false, self) # rival must be gote
end
if (rival)
@game_name = game_name
- if ((my_sente_str == "") && (rival.sente == nil))
+ if ((my_sente_str == "*") && (rival.sente == nil))
if (rand(2) == 0)
@sente = true
rival.sente = false
when /^%%CHAT\s+(.+)/
message = $1
LEAGUE.players.each do |name, player|
- if (player.protocol != "CSA")
- s = player.write_safe(sprintf("##[CHAT][%s] %s\n", @name, message))
- player.status = "zombie" if (! s)
+ if (player.protocol != LoginCSA::PROTOCOL)
+ player.write_safe(sprintf("##[CHAT][%s] %s\n", @name, message))
end
end
when /^%%LIST/
if (@sente)
return false if ((4 <= @y) && (4 <= y) && (name != @name)) # can't promote
else
- return false if ((6 >= @y) && (6 <= y) && (name != @name))
+ return false if ((6 >= @y) && (6 >= y) && (name != @name))
end
end
end
@board.array[x][y] = self
elsif ((x == 0) || (y == 0))
+ @promoted = false # clear promoted flag before moving to hands
if (@sente)
@board.sente_hands.push(self)
else
@y = y
end
+ def point
+ @point
+ end
+
def name
@name
end
class PieceFU < Piece
def initialize(*arg)
+ @point = 1
@normal_moves = [[0, +1]]
@promoted_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]]
@name = "FU"
class PieceKY < Piece
def initialize(*arg)
+ @point = 1
@normal_moves = []
@promoted_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]]
@name = "KY"
end
class PieceKE < Piece
def initialize(*arg)
+ @point = 1
@normal_moves = [[+1, +2], [-1, +2]]
@promoted_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]]
@name = "KE"
end
class PieceGI < Piece
def initialize(*arg)
+ @point = 1
@normal_moves = [[0, +1], [+1, +1], [-1, +1], [+1, -1], [-1, -1]]
@promoted_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]]
@name = "GI"
end
class PieceKI < Piece
def initialize(*arg)
+ @point = 1
@normal_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1]]
@promoted_moves = []
@name = "KI"
end
class PieceKA < Piece
def initialize(*arg)
+ @point = 5
@normal_moves = []
@promoted_moves = [[0, +1], [+1, 0], [-1, 0], [0, -1]]
@name = "KA"
end
class PieceHI < Piece
def initialize(*arg)
+ @point = 5
@normal_moves = []
@promoted_moves = [[+1, +1], [-1, +1], [+1, -1], [-1, -1]]
@name = "HI"
end
class PieceOU < Piece
def initialize(*arg)
+ @point = 0
@normal_moves = [[0, +1], [+1, +1], [-1, +1], [+1, +0], [-1, +0], [0, -1], [+1, -1], [-1, -1]]
@promoted_moves = []
@name = "OU"
@sente_history = Hash::new
@gote_history = Hash::new
@array = [[], [], [], [], [], [], [], [], [], []]
+ @move_count = 0
end
attr_accessor :array, :sente_hands, :gote_hands, :history, :sente_history, :gote_history
+ attr_reader :move_count
def initial
PieceKY::new(self, 1, 1, false)
piece = have_piece?(hands, name)
return :illegal if (! piece.move_to?(x1, y1, name))
piece.move_to(x1, y1)
- piece.promoted = false
else
return :illegal if (! @array[x0][y0].move_to?(x1, y1, name))
if (@array[x0][y0].name != name) # promoted ?
end
@array[x0][y0].move_to(x1, y1)
end
+ @move_count += 1
return true
end
return false
end
- def handle_one_move(str)
+ def good_kachi?(sente)
+ if (checkmated?(sente))
+ puts "'NG: Checkmating." if $DEBUG
+ return false
+ end
+
+ ou = look_for_ou(sente)
+ if (sente && (ou.y >= 4))
+ puts "'NG: Black's OU does not enter yet." if $DEBUG
+ return false
+ end
+ if (! sente && (ou.y <= 6))
+ puts "'NG: White's OU does not enter yet." if $DEBUG
+ return false
+ end
+
+ number = 0
+ point = 0
+
+ if (sente)
+ hands = @sente_hands
+ r = [1, 2, 3]
+ else
+ hands = @gote_hands
+ r = [7, 8, 9]
+ end
+ r.each do |y|
+ x = 1
+ while (x <= 9)
+ if (@array[x][y] &&
+ (@array[x][y].sente == sente) &&
+ (@array[x][y].point > 0))
+ point = point + @array[x][y].point
+ number = number + 1
+ end
+ x = x + 1
+ end
+ end
+ hands.each do |piece|
+ point = point + piece.point
+ end
+
+ if (number < 10)
+ puts "'NG: Piece#[%d] is too small." % [number] if $DEBUG
+ return false
+ end
+ if (sente)
+ if (point < 28)
+ puts "'NG: Black's point#[%d] is too small." % [point] if $DEBUG
+ return false
+ end
+ else
+ if (point < 27)
+ puts "'NG: White's point#[%d] is too small." % [point] if $DEBUG
+ return false
+ end
+ end
+
+ puts "'Good: Piece#[%d], Point[%d]." % [number, point] if $DEBUG
+ return true
+ end
+
+ def handle_one_move(str, sente=nil)
if (str =~ /^([\+\-])(\d)(\d)(\d)(\d)([A-Z]{2})/)
sg = $1
x0 = $2.to_i
y1 = $5.to_i
name = $6
elsif (str =~ /^%KACHI/)
- return :kachi
+ raise ArgumentError, "sente is null", caller if sente == nil
+ if (good_kachi?(sente))
+ return :kachi_win
+ else
+ return :kachi_lose
+ end
elsif (str =~ /^%TORYO/)
return :toryo
else
tmp_board = Marshal.load(Marshal.dump(self))
return :illegal if (tmp_board.move_to(x0, y0, x1, y1, name, sente) == :illegal)
- if (tmp_board.checkmated?(sente))
- return :illegal
- end
+ return :oute_kaihimore if (tmp_board.checkmated?(sente))
return :oute_sennichite if tmp_board.oute_sennichite?(sente)
return :sennichite if tmp_board.sennichite?(sente)
if ((x0 == 0) && (y0 == 0) && (name == "FU") && tmp_board.uchifuzume?(sente))
- return :illegal
+ return :uchifuzume
end
move_to(x0, y0, x1, y1, name, sente)
end
end
+class GameResult
+ attr_reader :players, :black, :white
+
+ def initialize(p1, p2)
+ @players = []
+ @players << p1
+ @players << p2
+ if p1.sente && !p2.sente
+ @black, @white = p1, p2
+ elsif !p1.sente && p2.sente
+ @black, @white = p2, p1
+ else
+ raise "Never reached!"
+ end
+ end
+end
+
+class GameResultWin < GameResult
+ attr_reader :winner, :loser
+
+ def initialize(winner, loser)
+ super
+ @winner, @loser = winner, loser
+ end
+
+ def to_s
+ black_name = @black.id || @black.name
+ white_name = @white.id || @white.name
+ "%s:%s" % [black_name, white_name]
+ end
+end
+
+class GameResultDraw < GameResult
+
+end
+
class Game
+ @@mutex = Mutex.new
+ @@time = 0
+
def initialize(game_name, player0, player1)
@monitors = Array::new
@game_name = game_name
@sente.status = "agree_waiting"
@gote.status = "agree_waiting"
+
@id = sprintf("%s+%s+%s+%s+%s",
- LEAGUE.event, @game_name, @sente.name, @gote.name,
- Time::new.strftime("%Y%m%d%H%M%S"))
+ LEAGUE.event, @game_name, @sente.name, @gote.name, issue_current_time)
+ @logfile = @id + ".csa"
LEAGUE.games[@id] = self
-
log_message(sprintf("game created %s", @id))
- @logfile = @id + ".csa"
@board = Board::new
@board.initial
@start_time = nil
@fh = nil
+ @result = nil
propose
end
attr_accessor :game_name, :total_time, :byoyomi, :sente, :gote, :id, :board, :current_player, :next_player, :fh, :monitors
attr_accessor :last_move, :current_turn
+ attr_reader :result
+
+ def rated?
+ @sente.rated? && @gote.rated?
+ end
def monitoron(monitor)
@monitors.delete(monitor)
@sente.status = "connected"
@gote.status = "connected"
- if (@current_player.protocol == "CSA")
+ if (@current_player.protocol == LoginCSA::PROTOCOL)
@current_player.finish
end
- if (@next_player.protocol == "CSA")
+ if (@next_player.protocol == LoginCSA::PROTOCOL)
@next_player.finish
end
@monitors = Array::new
finish_flag = true
if (@current_player == player)
@end_time = Time::new
- t = (@end_time - @start_time).ceil
+ t = (@end_time - @start_time).floor
t = Least_Time_Per_Move if (t < Least_Time_Per_Move)
move_status = nil
- if ((@current_player.mytime - t <= 0) && (@total_time > 0))
+ if ((@current_player.mytime - t <= -@byoyomi) && ((@total_time > 0) || (@byoyomi > 0)))
status = :timeout
elsif (str == :timeout)
return false # time isn't expired. players aren't swapped. continue game
else
+ @current_player.mytime = @current_player.mytime - t
+ if (@current_player.mytime < 0)
+ @current_player.mytime = 0
+ end
+
# begin
- move_status = @board.handle_one_move(str)
+ move_status = @board.handle_one_move(str, @sente == @current_player)
# rescue
# log_error("handle_one_move raise exception for #{str}")
# move_status = :illegal
# end
- if (move_status == :illegal)
+
+ if ((move_status == :illegal) || (move_status == :uchifuzme) || (move_status == :oute_kaihimore))
@fh.printf("'ILLEGAL_MOVE(%s)\n", str)
else
if ((move_status == :normal) || (move_status == :outori) || (move_status == :sennichite) || (move_status == :oute_sennichite))
@last_move = sprintf("%s,T%d", str, t)
@current_turn = @current_turn + 1
end
+
@monitors.each do |monitor|
monitor.write_safe(show.gsub(/^/, "##[MONITOR][#{@id}] "))
monitor.write_safe(sprintf("##[MONITOR][%s] +OK\n", @id))
end
end
- if (@current_player.mytime - t < @byoyomi)
- @current_player.mytime = @byoyomi
- else
- @current_player.mytime = @current_player.mytime - t
- end
-
if (@next_player.status != "game") # rival is logout or disconnected
abnormal_win()
elsif (status == :timeout)
timeout_lose()
elsif (move_status == :illegal)
illegal_lose()
- elsif (move_status == :kachi)
+ elsif (move_status == :kachi_win)
kachi_win()
+ elsif (move_status == :kachi_lose)
+ kachi_lose()
elsif (move_status == :toryo)
toryo_lose()
elsif (move_status == :outori)
sennichite_draw()
elsif (move_status == :oute_sennichite)
oute_sennichite_lose()
+ elsif (move_status == :uchifuzume)
+ uchifuzume_lose()
+ elsif (move_status == :oute_kaihimore)
+ oute_kaihimore_lose()
else
finish_flag = false
end
@current_player.write_safe("%TORYO\n#RESIGN\n#WIN\n")
@next_player.write_safe("%TORYO\n#RESIGN\n#LOSE\n")
@fh.printf("%%TORYO\n")
+ @fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:abnormal:%s win:%s lose\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@current_player, @next_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @id))
end
@current_player.write_safe("%TORYO\n#RESIGN\n#LOSE\n")
@next_player.write_safe("%TORYO\n#RESIGN\n#WIN\n")
@fh.printf("%%TORYO\n")
+ @fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:abnormal:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @id))
end
@next_player.status = "connected"
@current_player.write_safe("#SENNICHITE\n#DRAW\n")
@next_player.write_safe("#SENNICHITE\n#DRAW\n")
+ @fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:sennichite:%s draw:%s draw\n", @current_player.name, @next_player.name)
+ @result = GameResultDraw.new(@current_player, @next_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] #SENNICHITE\n", @id))
end
@next_player.status = "connected"
@current_player.write_safe("#OUTE_SENNICHITE\n#LOSE\n")
@next_player.write_safe("#OUTE_SENNICHITE\n#WIN\n")
+ @fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:oute_sennichite:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] #OUTE_SENNICHITE\n", @id))
end
@next_player.status = "connected"
@current_player.write_safe("#ILLEGAL_MOVE\n#LOSE\n")
@next_player.write_safe("#ILLEGAL_MOVE\n#WIN\n")
+ @fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:illegal move:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
+ @monitors.each do |monitor|
+ monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @id))
+ end
+ end
+
+ def uchifuzume_lose
+ @current_player.status = "connected"
+ @next_player.status = "connected"
+ @current_player.write_safe("#ILLEGAL_MOVE\n#LOSE\n")
+ @next_player.write_safe("#ILLEGAL_MOVE\n#WIN\n")
+ @fh.print(@board.to_s.gsub(/^/, "\'"))
+ @fh.printf("'summary:uchifuzume:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
+ @monitors.each do |monitor|
+ monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @id))
+ end
+ end
+
+ def oute_kaihimore_lose
+ @current_player.status = "connected"
+ @next_player.status = "connected"
+ @current_player.write_safe("#ILLEGAL_MOVE\n#LOSE\n")
+ @next_player.write_safe("#ILLEGAL_MOVE\n#WIN\n")
+ @fh.print(@board.to_s.gsub(/^/, "\'"))
+ @fh.printf("'summary:oute_kaihimore:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @id))
end
@next_player.status = "connected"
@current_player.write_safe("#TIME_UP\n#LOSE\n")
@next_player.write_safe("#TIME_UP\n#WIN\n")
+ @fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:time up:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] #TIME_UP\n", @id))
end
@current_player.write_safe("%KACHI\n#JISHOGI\n#WIN\n")
@next_player.write_safe("%KACHI\n#JISHOGI\n#LOSE\n")
@fh.printf("%%KACHI\n")
+ @fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:kachi:%s win:%s lose\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@current_player, @next_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
+ @monitors.each do |monitor|
+ monitor.write_safe(sprintf("##[MONITOR][%s] %%KACHI\n", @id))
+ end
+ end
+
+ def kachi_lose
+ @current_player.status = "connected"
+ @next_player.status = "connected"
+ @current_player.write_safe("%KACHI\n#ILLEGAL_MOVE\n#LOSE\n")
+ @next_player.write_safe("%KACHI\n#ILLEGAL_MOVE\n#WIN\n")
+ @fh.printf("%%KACHI\n")
+ @fh.print(@board.to_s.gsub(/^/, "\'"))
+ @fh.printf("'summary:illegal kachi:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] %%KACHI\n", @id))
end
@current_player.write_safe("%TORYO\n#RESIGN\n#LOSE\n")
@next_player.write_safe("%TORYO\n#RESIGN\n#WIN\n")
@fh.printf("%%TORYO\n")
+ @fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:toryo:%s lose:%s win\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@next_player, @current_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] %%TORYO\n", @id))
end
@next_player.status = "connected"
@current_player.write_safe("#ILLEGAL_MOVE\n#WIN\n")
@next_player.write_safe("#ILLEGAL_MOVE\n#LOSE\n")
+ @fh.print(@board.to_s.gsub(/^/, "\'"))
@fh.printf("'summary:outori:%s win:%s lose\n", @current_player.name, @next_player.name)
+ @result = GameResultWin.new(@current_player, @next_player)
+ @fh.printf("'rating:#{@result.to_s}\n") if rated?
@monitors.each do |monitor|
monitor.write_safe(sprintf("##[MONITOR][%s] #ILLEGAL_MOVE\n", @id))
end
def show()
str0 = <<EOM
BEGIN Game_Summary
-Protocol_Version:1.0
+Protocol_Version:1.1
Protocol_Mode:Server
Format:Shogi 1.0
+Declaration:Jishogi 1.1
Game_ID:#{@id}
Name+:#{@sente.name}
Name-:#{@gote.name}
Current_Turn:#{@current_turn}
END Time
BEGIN Position
-Jishogi_Declaration:1.1
EOM
str1 = <<EOM
def propose_message(sg_flag)
str = <<EOM
BEGIN Game_Summary
-Protocol_Version:1.0
+Protocol_Version:1.1
Protocol_Mode:Server
Format:Shogi 1.0
+Declaration:Jishogi 1.1
Game_ID:#{@id}
Name+:#{@sente.name}
Name-:#{@gote.name}
Least_Time_Per_Move:#{Least_Time_Per_Move}
END Time
BEGIN Position
-Jishogi_Declaration:1.1
P1-KY-KE-GI-KI-OU-KI-GI-KE-KY
P2 * -HI * * * * * -KA *
P3-FU-FU-FU-FU-FU-FU-FU-FU-FU
EOM
return str
end
+
+ private
+
+ def issue_current_time
+ time = Time::new.strftime("%Y%m%d%H%M%S").to_i
+ @@mutex.synchronize do
+ while time <= @@time do
+ time += 1
+ end
+ @@time = time
+ end
+ end
end
+#################################################
+# MAIN
+#
+
def usage
print <<EOM
NAME
return options
end
-def good_game_name?(str)
- if ((str =~ /^(.+)-\d+-\d+$/) &&
- (good_identifier?($1)))
- return true
- else
- return false
- end
-end
-
-def good_identifier?(str)
- if ((str =~ /\A[\w\d_@\-\.]+\z/) &&
- (str.length < Max_Identifier_Length))
- return true
- else
- return false
- end
-end
-
-def good_login?(str)
- tokens = str.split
- if (((tokens.length == 3) || ((tokens.length == 4) && tokens[3] == "x1")) &&
- (tokens[0] == "LOGIN") &&
- (good_identifier?(tokens[1])))
- return true
- else
- return false
- end
-end
-
-def write_pid_file(file)
+def write_pid_file(file)
open(file, "w") do |fh|
fh.print Process::pid, "\n"
end
while true
begin
timeout(sec) do
- mutex.lock
- mutex.unlock
+ begin
+ mutex.lock
+ ensure
+ mutex.unlock
+ end
end
sleep(sec)
rescue TimeoutError
end
def main
+
$mutex = Mutex::new
Thread::start do
+ Thread.pass
mutex_watchdog($mutex, 10)
end
write_pid_file($options["pid-file"]) if ($options["pid-file"])
-
- Thread.abort_on_exception = true
-
server = TCPserver.open(port)
log_message("server started")
while true
Thread::start(server.accept) do |client|
+ Thread.pass
client.sync = true
player = nil
+ login = nil
while (str = client.gets_timeout(Login_Time))
begin
$mutex.lock
str =~ /([\r\n]*)$/
eol = $1
- if (good_login?(str))
+ if (Login::good_login?(str))
player = Player::new(str, client)
+ player.eol = eol
+ login = Login::factory(str, player)
if (LEAGUE.players[player.name])
if ((LEAGUE.players[player.name].password == player.password) &&
(LEAGUE.players[player.name].status != "game"))
log_message(sprintf("user %s login forcely", player.name))
LEAGUE.players[player.name].kill
else
- client.write_safe("LOGIN:incorrect" + eol)
- client.write_safe(sprintf("username %s is already connected%s", player.name, eol)) if (str.split.length >= 4)
- client.close
+ login.incorrect_duplicated_player(str)
Thread::exit
+ return
end
end
LEAGUE.add(player)
if (! player)
client.close
Thread::exit
+ return
end
log_message(sprintf("user %s login", player.name))
- player.run
+ login.process
+ player.run(login.csa_1st_str)
begin
$mutex.lock
if (player.game)
player.game.kill(player)
end
- player.finish
+ player.finish # socket has been closed
LEAGUE.delete(player)
log_message(sprintf("user %s logout", player.name))
ensure
end
end
end
+module_function :main
+
+end # module ShogiServer
if ($0 == __FILE__)
- LEAGUE = League::new
- main
+ STDOUT.sync = true
+ STDERR.sync = true
+ TCPSocket.do_not_reverse_lookup = true
+ Thread.abort_on_exception = true
+
+ LEAGUE = ShogiServer::League::new
+ ShogiServer::main
end