remains = players - win_players
if win_players.size >= 2
if win_players.size % 2 == 1
- if include_newbie?(win_players)
+# if include_newbie?(win_players)
remains << delete_player_at_random(win_players)
- else
- remains << delete_least_rate_player(win_players)
- end
+# else
+# remains << delete_least_rate_player(win_players)
+# end
end
pairing_and_start_game(win_players)
else
def match(players)
if @sacrifice &&
players.size % 2 == 1 &&
- players.find{|a| a.id == @sacrifice}
+ players.find{|a| a.player_id == @sacrifice}
log_message("Floodgate: first, exclude %s" % [@sacrifice])
- players.delete_if{|a| a.id == @sacrifice}
+ players.delete_if{|a| a.player_id == @sacrifice}
end
@pairing.match(players)
end