+2012-12-30 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - Backported a5c94012656902e73e00f46e7a4c7004b24d4578:
+ test/TC_logger.rb depeneded on a specific directory where it was
+ running on. This issues has been fixed.
+
+2012-12-28 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - shogi_server/pairing.rb:
+ + There was a bug in the logic avoiding human-human match.
+ This issue has been fixed.
+ + Improved the logic avoiding human-human match. Human-human
+ matches will less likely happen.
+
+2010-10-06 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - mk_rate: the usage was not updated.
+ Thanks to Hoki-san to report this issue. (Closes: #23358)
+
+2010-09-18 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - shogi_server/board.rb, game.rb: For hadicapped games, wrong
+ initial positions were delivered to players and monitors. This
+ issue has been fixed. (Closes: #23245)
+ Thanks to HIDETCHI for reporting the issue.
+
+2010-09-05 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - shogi_server/login.rb: Enhanced the CSA Login mode.
+ Logging in the server with the CSA mode, users are now allowed to
+ specify a turn preference in an enhanced gamename string which
+ looks like <gamename>-<time>-<time>-<turn>. The first three
+ parts are a regular game definition. The last "-<turn>"
+ part is optional.
+ + Without -<turn> (i.e. same as the previous behavior), there
+ is no turn preference. A user's turn will be defined randomly.
+ + <turn> is either "B" for black or "W" for white.
+
+2010-09-04 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - shogi_server/{board,command,game,league,player}.rb
+ The Buoy behaivor is changed.
+ + Starting a buoy game, players are notified a starting game
+ position with the initial position and moves, instread of a
+ targeting position.
+ + Players are allowed to start buoy games with specific turns.
+ ex. %%GAME buoy_foo-1500-0 +
+
2010-08-05 Daigo Moriwaki <daigo at debian dot org>
* [shogi-server]
New commands:
+ %%SETBUOY <game_name> <moves> [count]
Set a new buoy game.
- ex. %%SETBUOYGAME buoy_foo-900-0 +7776FU 10
- ex. %%SETBUOYGAME buoy_foo-1500-0 +7776FU-3334FU
+ ex. %%SETBUOY buoy_foo-900-0 +7776FU 10
+ ex. %%SETBUOY buoy_foo-1500-0 +7776FU-3334FU
- game_name is a valid game name with a prefix "buoy_".
ex. buoy_foo-900-0
- moves are initial moves from the Hirate position to a