+2013-03-20 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - New pairing algorithm: ShogiServer::Pairing::LeastDiff
+ This pairing algorithm aims to minimize the total differences of
+ matching players' rates. It also includes penalyties when a match
+ is same as the previous one or a match is between human players.
+ It is based on a discussion with Yamashita-san on
+ http://www.sgtpepper.net/kaneko/diary/20120511.html.
+
+2012-12-30 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - Backported a5c94012656902e73e00f46e7a4c7004b24d4578:
+ test/TC_logger.rb depeneded on a specific directory where it was
+ running on. This issues has been fixed.
+ - Backported 87d145bd1f1a14a33f5f6fbc78b63a1952f1ca90 and
+ 2df8c798aeb7f0e77735e893fd1370c2c6f15c4d:
+ shogi_server/floodgate.rb: Generating next time around the new
+ year day by reading configuration files did not work correctly.
+ This issue has been fixed.
+
+2012-12-28 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - shogi_server/pairing.rb:
+ + There was a bug in the logic avoiding human-human match.
+ This issue has been fixed.
+ + Improved the logic avoiding human-human match. Human-human
+ matches will less likely happen.
+
+2010-10-06 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - mk_rate: the usage was not updated.
+ Thanks to Hoki-san to report this issue. (Closes: #23358)
+
+2010-09-18 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - shogi_server/board.rb, game.rb: For hadicapped games, wrong
+ initial positions were delivered to players and monitors. This
+ issue has been fixed. (Closes: #23245)
+ Thanks to HIDETCHI for reporting the issue.
+
+2010-09-05 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - shogi_server/login.rb: Enhanced the CSA Login mode.
+ Logging in the server with the CSA mode, users are now allowed to
+ specify a turn preference in an enhanced gamename string which
+ looks like <gamename>-<time>-<time>-<turn>. The first three
+ parts are a regular game definition. The last "-<turn>"
+ part is optional.
+ + Without -<turn> (i.e. same as the previous behavior), there
+ is no turn preference. A user's turn will be defined randomly.
+ + <turn> is either "B" for black or "W" for white.
+
2010-09-04 Daigo Moriwaki <daigo at debian dot org>
* [shogi-server]
- - shogi_server/board.rb, shogi_server/game.rb: The Buoy behaivor
- is changed.
+ - shogi_server/{board,command,game,league,player}.rb
+ The Buoy behaivor is changed.
+ Starting a buoy game, players are notified a starting game
position with the initial position and moves, instread of a
targeting position.
+ + Players are allowed to start buoy games with specific turns.
+ ex. %%GAME buoy_foo-1500-0 +
2010-08-05 Daigo Moriwaki <daigo at debian dot org>
New commands:
+ %%SETBUOY <game_name> <moves> [count]
Set a new buoy game.
- ex. %%SETBUOYGAME buoy_foo-900-0 +7776FU 10
- ex. %%SETBUOYGAME buoy_foo-1500-0 +7776FU-3334FU
+ ex. %%SETBUOY buoy_foo-900-0 +7776FU 10
+ ex. %%SETBUOY buoy_foo-1500-0 +7776FU-3334FU
- game_name is a valid game name with a prefix "buoy_".
ex. buoy_foo-900-0
- moves are initial moves from the Hirate position to a