+2008-04-12 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - Renamed variables (@id) since they caused Ruby's warning.
+
+2008-04-11 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - Improved a way to handle diferred moves (2008-03-24's change),
+ based on Tomoyuki Kaneko's patch.
+
+2008-04-01 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - An incorrect LOGIN crashed the server. This issue has been
+ fixed.
+
+2008-03-24 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - Converting characters for comments in moves caused an error. This
+ issue has been fixed.
+ - If a player moves in the opponent's turn, it is illegal. But the
+ current CSA protocol does not clearly define a way to tell so to
+ the players. This shogi-server internally keeps such a move in a
+ buffer and replay it when the player of the move gets his/her
+ turn.
+
+2008-03-16 Daigo Moriwaki <daigo at debian dot org>
+
+ * [shogi-server]
+ - Erroneously, Board#to_s's current player was always Black.
+ It caused wrong determination of sennichite since it did not
+ care about the current player of a state. This has been fixed.
+ Thanks Takada-san for reporting this bug.
+
+2008-03-10 Daigo Moriwaki <daigo at debian dot org>
+
+ * [util/players-graph.rb]
+ - Applied Kaneko-san's patch, which also shows expected-rate24
+ rates.
+ - Small PNG gets smaller.
+
+2008-03-08 Daigo Moriwaki <daigo at debian dot org>
+
+ * [mk_html]
+ - Added an option --wdoor. In this mode, a rate expected at Shogi
+ Club 24 is calculated from YSS's rating (he is 2400 now).
+
2008-03-04 Daigo Moriwaki <daigo at debian dot org>
* [mk_rate]
* [shogi-server]
- A comment is converted to EUC-JP and then written in a log.
- Note that this convertion guesses the input encoding. Clients
+ Note that this conversion guesses the input encoding. Clients
are recommended to send EUC-JP compatible strings to the
server.
* [shogi-server]
- Added a new pairing variation, Swiss-like style. Winners at the
- prevous games (his/her point of view, not the server's) are
+ previous games (his/her point of view, not the server's) are
paired first, and then the others are matched. This is the
default option now.
- Pairing classes are located in a separate source file,