2013-11-04 Daigo Moriwaki * [mk_rate] - Added a new option, --ignore, which is imported from mk_rate-from-grep. * [mk_game_results] - Flush after each output line. * Rleased: Revision "20131104" 2013-09-08 Daigo Moriwaki * [shogi-server] - shogi_server/{game,time_clock}.rb: When StopWatchClock is used, "Time_Unit:" of starting messages in CSA protocol supplies "1min". 2013-04-07 Daigo Moriwaki * [shogi-server] - shogi_server/{game,time_clock}.rb: Adds variations of thinking time calculation: ChessClock (current) and StopWatchClock (new). StopWatchClock, which is usually used at official games of human professional players, is a clock where thiking time less than a miniute is regarded as zero. To select StopWatchClock, use a special game name with "060" byoyomi time. ex. "gamename_1500_060". 2013-03-31 Daigo Moriwaki * [shogi-server] - %%FORK command: %%FORK [] [] The new_buoy_game parameter is now optional. If it is not supplied, Shogi-server generates a new buoy game name from source_game. - command.rb: More elaborate error messages for the %%GAME command. 2013-03-20 Daigo Moriwaki * [shogi-server] - New pairing algorithm: ShogiServer::Pairing::LeastDiff This pairing algorithm aims to minimize the total differences of matching players' rates. It also includes penalyties when a match is same as the previous one or a match is between human players. It is based on a discussion with Yamashita-san on http://www.sgtpepper.net/kaneko/diary/20120511.html. 2013-02-23 Daigo Moriwaki * [shogi-server] - New command: %%FORK [] Fork a new game from the posistion where the n-th (starting from one) move of a source game is played. The new game should be a valid buoy game name. The default value of n is the position where the previous position of the last one. - The objective of this command: The shogi-server may be used as the back end server of computer-human match where a human player plays with a real board and someone, or a proxy, inputs moves to the shogi-server. If the proxy happens to enter a wrong move, with this command you can restart a new buoy game from the previous stable position. ex. %%FORK server-denou-14400-60+p1+p2+20130223185013 buoy_denou-14400-60 2012-12-30 Daigo Moriwaki * [shogi-server] - Backported a5c94012656902e73e00f46e7a4c7004b24d4578: test/TC_logger.rb depeneded on a specific directory where it was running on. This issues has been fixed. - Backported 87d145bd1f1a14a33f5f6fbc78b63a1952f1ca90 and 2df8c798aeb7f0e77735e893fd1370c2c6f15c4d: shogi_server/floodgate.rb: Generating next time around the new year day by reading configuration files did not work correctly. This issue has been fixed. 2012-12-28 Daigo Moriwaki * [shogi-server] - shogi_server/pairing.rb: + There was a bug in the logic avoiding human-human match. This issue has been fixed. + Improved the logic avoiding human-human match. Human-human matches will less likely happen. 2010-10-06 Daigo Moriwaki * [shogi-server] - mk_rate: the usage was not updated. Thanks to Hoki-san to report this issue. (Closes: #23358) 2010-09-18 Daigo Moriwaki * [shogi-server] - shogi_server/board.rb, game.rb: For hadicapped games, wrong initial positions were delivered to players and monitors. This issue has been fixed. (Closes: #23245) Thanks to HIDETCHI for reporting the issue. 2010-09-05 Daigo Moriwaki * [shogi-server] - shogi_server/login.rb: Enhanced the CSA Login mode. Logging in the server with the CSA mode, users are now allowed to specify a turn preference in an enhanced gamename string which looks like -