3 ## Copyright (C) 2004 NABEYA Kenichi (aka nanami@2ch)
4 ## Copyright (C) 2007-2008 Daigo Moriwaki (daigo at debian dot org)
6 ## This program is free software; you can redistribute it and/or modify
7 ## it under the terms of the GNU General Public License as published by
8 ## the Free Software Foundation; either version 2 of the License, or
9 ## (at your option) any later version.
11 ## This program is distributed in the hope that it will be useful,
12 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
13 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 ## GNU General Public License for more details.
16 ## You should have received a copy of the GNU General Public License
17 ## along with this program; if not, write to the Free Software
18 ## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 require 'shogi_server/command'
22 module ShogiServer # for a namespace
32 @last_game_win = false
36 # Idetifier of the player in the rating system
37 attr_accessor :player_id
42 # Password of the player, which does not include a trip
43 attr_accessor :password
45 # Score in the rating sysem
48 # Number of games for win and loss in the rating system
49 attr_accessor :win, :loss
51 # Group in the rating system
52 attr_accessor :rating_group
54 # Last timestamp when the rate was modified
55 attr_accessor :modified_at
57 # Whether win the previous game or not
58 attr_accessor :last_game_win
60 # true for Sente; false for Gote
64 @modified_at || Time.now
70 @modified_at = Time.now
84 simple_name = @name.gsub(/@.*?$/, '')
85 "%s+%s" % [simple_name, @trip[0..8]]
92 # Parses str in the LOGIN command, sets up @player_id and @trip
97 @player_id = "%s+%s" % [@name, Digest::MD5.hexdigest(@password)]
99 @player_id = @password = nil
105 class Player < BasicPlayer
106 WRITE_THREAD_WATCH_INTERVAL = 20 # sec
107 def initialize(str, socket, eol=nil)
110 @status = "connected" # game_waiting -> agree_waiting -> start_waiting -> game -> finished
112 @protocol = nil # CSA or x1
113 @eol = eol || "\m" # favorite eol code
116 @mytime = 0 # set in start method also
118 @main_thread = Thread::current
119 @write_queue = ShogiServer::TimeoutQueue.new(WRITE_THREAD_WATCH_INTERVAL)
124 attr_accessor :socket, :status
125 attr_accessor :protocol, :eol, :game, :mytime, :game_name
126 attr_accessor :main_thread
127 attr_reader :socket_buffer
129 def setup_logger(dir)
130 log_file = File.join(dir, "%s.log" % [simple_player_id])
131 @player_logger = Logger.new(log_file, 'daily')
132 @player_logger.formatter = ShogiServer::Formatter.new
133 @player_logger.level = $DEBUG ? Logger::DEBUG : Logger::INFO
134 @player_logger.datetime_format = "%Y-%m-%d %H:%M:%S"
137 def log(level, direction, message)
138 return unless @player_logger
142 str = "IN: %s" % [str]
144 str = "OUT: %s" % [str]
146 str = "UNKNOWN DIRECTION: %s %s" % [direction, str]
150 @player_logger.debug(str)
152 @player_logger.info(str)
154 @player_logger.warn(str)
156 @player_logger.error(str)
158 @player_logger.debug("UNKNOWN LEVEL: %s %s" % [level, str])
160 rescue Exception => ex
161 log_error("#{ex.class}: #{ex.message}\n\t#{ex.backtrace[0]}")
165 log_message(sprintf("user %s killed", @name))
170 Thread::kill(@main_thread) if @main_thread
171 Thread::kill(@write_thread) if @write_thread
175 if (@status != "finished")
177 log_message(sprintf("user %s finish", @name))
179 log_debug("Terminating %s's write thread..." % [@name])
180 if @write_thread && @write_thread.alive?
183 @player_logger.close if @player_logger
186 log_message(sprintf("user %s finish failed", @name))
191 def start_write_thread
192 @write_thread = Thread.start do
194 while !@socket.closed?
196 str = @write_queue.deq
198 log_debug("%s's write thread terminated" % [@name])
202 log_debug("%s's write queue timed out. Try again..." % [@name])
206 if r = select(nil, [@socket], nil, 20)
207 r[1].first.write(str)
208 log(:info, :out, str)
210 log_error("Gave a try to send a message to #{@name}, but it timed out.")
213 rescue Exception => ex
214 log_error("Failed to send a message to #{@name}. #{ex.class}: #{ex.message}\t#{ex.backtrace[0]}")
218 log_error("%s's socket closed." % [@name]) if @socket.closed?
219 log_message("At least %d messages are not sent to the client." %
220 [@write_queue.get_messages.size])
225 # Note that sending a message is included in the giant lock.
228 @write_queue.enq(str)
232 if ["game_waiting", "start_waiting", "agree_waiting", "game"].include?(status)
234 return sprintf("%s %s %s %s +", rated? ? @player_id : @name, @protocol, @status, @game_name)
235 elsif (@sente == false)
236 return sprintf("%s %s %s %s -", rated? ? @player_id : @name, @protocol, @status, @game_name)
237 elsif (@sente == nil)
238 return sprintf("%s %s %s %s *", rated? ? @player_id : @name, @protocol, @status, @game_name)
241 return sprintf("%s %s %s", rated? ? @player_id : @name, @protocol, @status)
245 def run(csa_1st_str=nil)
246 while ( csa_1st_str ||
247 str = gets_safe(@socket, (@socket_buffer.empty? ? Default_Timeout : 1)) )
248 log(:info, :in, str) if str && str.instance_of?(String)
251 if !@write_thread.alive?
252 log_error("%s's write thread is dead. Aborting..." % [@name])
255 if (@game && @game.turn?(self))
256 @socket_buffer << str
257 str = @socket_buffer.shift
259 log_debug("%s (%s)" % [str, @socket_buffer.map {|a| String === a ? a.strip : a }.join(",")])
266 if (@status == "finished")
269 str.chomp! if (str.class == String) # may be strip! ?
271 cmd = ShogiServer::Command.factory(str, self)