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Refactored shogi_server/pairing.rb
[shogi-server/shogi-server.git] / shogi_server / pairing.rb
1 ## $Id$
2
3 ## Copyright (C) 2004 NABEYA Kenichi (aka nanami@2ch)
4 ## Copyright (C) 2007-2008 Daigo Moriwaki (daigo at debian dot org)
5 ##
6 ## This program is free software; you can redistribute it and/or modify
7 ## it under the terms of the GNU General Public License as published by
8 ## the Free Software Foundation; either version 2 of the License, or
9 ## (at your option) any later version.
10 ##
11 ## This program is distributed in the hope that it will be useful,
12 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
13 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 ## GNU General Public License for more details.
15 ##
16 ## You should have received a copy of the GNU General Public License
17 ## along with this program; if not, write to the Free Software
18 ## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19
20 require 'shogi_server/util'
21
22 module ShogiServer
23
24   class Pairing
25
26     class << self
27       def default_factory
28         return sort_by_rate_with_randomness
29       end
30
31       def sort_by_rate_with_randomness
32         return [ExcludeSacrificeGps500.new,
33                 MakeEven.new,
34                 SortByRateWithRandomness.new(1200, 2400),
35                 StartGame.new]
36       end
37
38       def random_pairing
39         return [ExcludeSacrificeGps500.new,
40                 MakeEven.new,
41                 RandomPairing.new,
42                 StartGame.new]
43       end
44
45       def match(players)
46         logics = default_factory
47         logics.inject(players) do |result, item|
48           item.match(result)
49         end
50       end
51     end # class << self
52
53
54     def match(players)
55       # to be implemented
56     end
57
58     def include_newbie?(players)
59       return players.find{|a| a.rate == 0} == nil ? false : true
60     end
61
62     def less_than_one?(players)
63       if players.size < 1
64         log_warning("Floodgate: At least one player is required")
65         return true
66       else
67         return true
68       end
69     end
70
71     def log_players(players)
72       str_array = players.map do |one|
73         if block_given?
74           yield one
75         else
76           one.name
77         end
78       end
79       log_message("Floodgate: [Players] %s" % [str_array.join(", ")])
80     end
81   end # Pairing
82
83   class StartGame < Pairing
84     def match(players)
85       super
86       if players.size < 2
87         log_warning("There should be more than one player: %d" % [players.size])
88         return
89       end
90       if players.size.odd?
91         log_warning("There are odd players: %d" % [players.size])
92       end
93
94       log_players(players)
95       while (players.size >= 2) do
96         pair = players.shift(2)
97         pair.shuffle!
98         start_game(pair.first, pair.last)
99       end
100     end
101
102     def start_game
103       log_message("Floodgate: BLACK %s; WHITE %s" % [p1.name, p2.name])
104       p1.sente = true
105       p2.sente = false
106       Game.new(p1.game_name, p1, p2)
107     end
108   end
109
110   class Randomize < Pairing
111     def match(players)
112       super
113       log_message("Floodgate: Randomize... before")
114       log_players(players)
115       players.shuffle!
116       log_message("Floodgate: Randomized after")
117       log_players(players)
118     end
119   end # RadomPairing
120
121   class SortByRate < Pairing
122     def match(players)
123       super
124       log_message("Floodgate: Ordered by rate")
125       players.sort! {|a,b| a.rate <=> b.rate} # decendent order
126       log_players(players)
127     end
128   end
129
130   class SortByRateWithRandomness < Pairing
131     def initialize(rand1, rand2)
132       super()
133       @rand1, @rand2 = rand1, rand2
134     end
135
136     def match(players)
137       super
138       cur_rate = Hash.new
139       players.each{|a| cur_rate[a] = a.rate ? a.rate + rand(@rand1) : rand(@rand2)}
140       players.sort!{|a,b| cur_rate[a] <=> cur_rate[b]}
141       log_players(players) do |one|
142         "%s %d (randomness %d)" % [one.name, one.rate, cur_rate[one] - one.rate]
143       end
144     end
145   end
146
147   class DeletePlayerAtRandom < Pairing
148     def match(players)
149       super
150       return if less_than_one?(players)
151       one = players.choice
152       log_message("Floodgate: Deleted %s at random" % [one.name])
153       players.delete(one)
154       log_players(players)
155     end
156   end
157
158   class DeletePlayerAtRandomExcept < Pairing
159     def initialize(except)
160       super()
161       @except = except
162     end
163
164     def match(players)
165       super
166       log_message("Floodgate: Deleting a player at rondom except %s" % [@except.name])
167       players.delete(@except)
168       DeletePlayerAtRandom.new.match(players)
169       players.push(@except)
170     end
171   end
172   
173   class DeleteMostPlayingPlayer < Pairing
174     def match(players)
175       super
176       one = players.max_by {|a| a.win + a.loss}
177       log_message("Floodgate: Deleted the most playing player: %s (%d)" % [one.name, one.win + one.loss])
178       players.delete(one)
179       log_players(players)
180     end
181   end
182
183   class DeleteLeastRatePlayer < Pairing
184     def match(players)
185       super
186       one = players.min_by {|a| a.rate}
187       log_message("Floodgate: Deleted the least rate player %s (%d)" % [one.name, one.rate])
188       players.delete(one)
189       log_players(players)
190     end
191   end
192
193   class ExcludeSacrifice < Pairing
194     attr_reader :sacrifice
195
196     # @sacrifice a player id to be eliminated
197     def initialize(sacrifice)
198       super()
199       @sacrifice = sacrifice
200     end
201
202     def match(players)
203       super
204       if @sacrifice && 
205          players.size.odd? && 
206          players.find{|a| a.player_id == @sacrifice}
207          log_message("Floodgate: Deleting the sacrifice %s" % [@sacrifice])
208          players.delete_if{|a| a.player_id == @sacrifice}
209          log_players(players)
210       end
211     end
212   end # class ExcludeSacrifice
213
214   class ExcludeSacrificeGps500 < ExcludeSacrifice
215     def initialize
216       super("gps500+e293220e3f8a3e59f79f6b0efffaa931")
217     end
218   end
219
220   class MakeEven < Pairing
221     def match(players)
222       super
223       return if players.even?
224       log_message("Floodgate: there are odd players: %d. Deleting one..." % 
225                   [players.size])
226       DeletePlayerAtRandom.new.match(players)
227     end
228   end
229
230 end # ShogiServer