3 ## Copyright (C) 2004 NABEYA Kenichi (aka nanami@2ch)
4 ## Copyright (C) 2007-2008 Daigo Moriwaki (daigo at debian dot org)
6 ## This program is free software; you can redistribute it and/or modify
7 ## it under the terms of the GNU General Public License as published by
8 ## the Free Software Foundation; either version 2 of the License, or
9 ## (at your option) any later version.
11 ## This program is distributed in the hope that it will be useful,
12 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
13 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 ## GNU General Public License for more details.
16 ## You should have received a copy of the GNU General Public License
17 ## along with this program; if not, write to the Free Software
18 ## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 require 'shogi_server/util'
31 def sort_by_rate_with_randomness
32 return [LogPlayers.new,
33 ExcludeSacrificeGps500.new,
35 SortByRateWithRandomness.new(1200, 2400),
36 StartGameWithoutHumans.new]
40 return [LogPlayers.new,
41 ExcludeSacrificeGps500.new,
44 StartGameWithoutHumans.new]
48 history = ShogiServer::League::Floodgate::History.factory
49 return [LogPlayers.new,
50 ExcludeSacrificeGps500.new,
53 StartGameWithoutHumans.new]
57 logics = default_factory
58 logics.inject(players) do |result, item|
68 log_message("Floodgate: %s" % [self.class.to_s])
71 def include_newbie?(players)
72 return players.find{|a| a.rate == 0} == nil ? false : true
75 def less_than_one?(players)
77 log_warning("Floodgate: There should be at least one player.")
84 def log_players(players)
85 str_array = players.map do |one|
93 log_message("Floodgate: [Players] Nobody found.")
95 log_message("Floodgate: [Players] %s." % [str_array.join(", ")])
101 class LogPlayers < Pairing
108 class AbstractStartGame < Pairing
109 def start_game(p1, p2)
110 log_message("Floodgate: Starting a game: BLACK %s vs WHITE %s" % [p1.name, p2.name])
115 Game.new(p1.game_name, p1, p2, board)
118 def start_game_shuffle(pair)
120 start_game(pair.first, pair.last)
124 class StartGame < AbstractStartGame
128 log_warning("Floodgate: There should be more than one player (%d)." % [players.size])
132 log_warning("Floodgate: There are odd players (%d). %s will not be matched." %
133 [players.size, players.last.name])
137 while (players.size >= 2) do
138 pair = players.shift(2)
139 start_game_shuffle(pair)
144 # This tries to avoid a human-human match
146 class StartGameWithoutHumans < AbstractStartGame
151 log_warning("Floodgate: There should be more than one player (%d)." % [players.size])
153 elsif players.size == 2
154 start_game_shuffle(players)
159 humans = get_human_indexes(players)
160 log_message("Floodgate: There are (still) %d humans." % [humans.size])
161 break if humans.size < 2
163 pairing_possible = false
164 for i in 0..(humans.size-2) # -2
165 next if humans[i].odd?
166 if humans[i]+1 == humans[i+1]
171 unless pairing_possible
172 log_message("Floodgate: No possible human-human match found")
176 current_index = pairing_possible
177 j = (current_index == 0 ? current_index : current_index-1)
178 while j < players.size
179 break if players[j].is_computer?
185 # no computer player found
186 pairing_indexes << current_index << current_index+1
188 # a comupter player found
189 pairing_indexes << current_index << j
193 pair << players.delete_at(pairing_indexes.max)
194 pair << players.delete_at(pairing_indexes.min)
195 start_game_shuffle(pair)
198 while (players.size >= 2) do
199 pair = players.shift(2)
200 start_game_shuffle(pair)
206 def get_human_indexes(players)
208 for i in 0..(players.size-1)
209 ret << i if players[i].is_human?
215 class Randomize < Pairing
218 log_message("Floodgate: Randomize... before")
221 log_message("Floodgate: Randomized after")
226 class SortByRate < Pairing
229 log_message("Floodgate: Ordered by rate")
230 players.sort! {|a,b| a.rate <=> b.rate} # decendent order
235 class SortByRateWithRandomness < Pairing
236 def initialize(rand1, rand2)
238 @rand1, @rand2 = rand1, rand2
241 def match(players, desc=false)
244 players.each{|a| cur_rate[a] = a.rate ? a.rate + rand(@rand1) : rand(@rand2)}
245 players.sort!{|a,b| cur_rate[a] <=> cur_rate[b]}
246 players.reverse! if desc
247 log_players(players) do |one|
248 "%s %d (+ randomness %d)" % [one.name, one.rate, cur_rate[one] - one.rate]
253 class Swiss < Pairing
254 def initialize(history)
261 winners = players.find_all {|pl| @history.last_win?(pl.player_id)}
262 rest = players - winners
264 log_message("Floodgate: Ordering %d winners..." % [winners.size])
265 sbrwr_winners = SortByRateWithRandomness.new(800, 2500)
266 sbrwr_winners.match(winners, true)
268 log_message("Floodgate: Ordering the rest (%d)..." % [rest.size])
269 sbrwr_losers = SortByRateWithRandomness.new(200, 400)
270 sbrwr_losers.match(rest, true)
273 [winners, rest].each do |group|
274 group.each {|pl| players << pl}
279 class DeletePlayerAtRandom < Pairing
282 return if less_than_one?(players)
284 log_message("Floodgate: Deleted %s at random" % [one.name])
290 class DeletePlayerAtRandomExcept < Pairing
291 def initialize(except)
298 log_message("Floodgate: Deleting a player at rondom except %s" % [@except.name])
299 players.delete(@except)
300 DeletePlayerAtRandom.new.match(players)
301 players.push(@except)
305 class DeleteMostPlayingPlayer < Pairing
308 one = players.max_by {|a| a.win + a.loss}
309 log_message("Floodgate: Deleted the most playing player: %s (%d)" % [one.name, one.win + one.loss])
315 class DeleteLeastRatePlayer < Pairing
318 one = players.min_by {|a| a.rate}
319 log_message("Floodgate: Deleted the least rate player %s (%d)" % [one.name, one.rate])
325 class ExcludeSacrifice < Pairing
326 attr_reader :sacrifice
328 # @sacrifice a player id to be eliminated
329 def initialize(sacrifice)
331 @sacrifice = sacrifice
338 players.find{|a| a.player_id == @sacrifice}
339 log_message("Floodgate: Deleting the sacrifice %s" % [@sacrifice])
340 players.delete_if{|a| a.player_id == @sacrifice}
344 end # class ExcludeSacrifice
346 class ExcludeSacrificeGps500 < ExcludeSacrifice
348 super("gps500+e293220e3f8a3e59f79f6b0efffaa931")
352 class MakeEven < Pairing
355 return if players.size.even?
356 log_message("Floodgate: There are odd players (%d). Deleting one of them..." %
358 DeletePlayerAtRandom.new.match(players)