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Refactoring. Moved a method from the test case to board.rb so that the method is...
[shogi-server/shogi-server.git] / shogi_server / pairing.rb
1 ## $Id$
2
3 ## Copyright (C) 2004 NABEYA Kenichi (aka nanami@2ch)
4 ## Copyright (C) 2007-2008 Daigo Moriwaki (daigo at debian dot org)
5 ##
6 ## This program is free software; you can redistribute it and/or modify
7 ## it under the terms of the GNU General Public License as published by
8 ## the Free Software Foundation; either version 2 of the License, or
9 ## (at your option) any later version.
10 ##
11 ## This program is distributed in the hope that it will be useful,
12 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
13 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 ## GNU General Public License for more details.
15 ##
16 ## You should have received a copy of the GNU General Public License
17 ## along with this program; if not, write to the Free Software
18 ## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19
20 require 'shogi_server/util'
21
22 module ShogiServer
23
24   class Pairing
25
26     class << self
27       def default_factory
28         return swiss_pairing
29       end
30
31       def sort_by_rate_with_randomness
32         return [LogPlayers.new,
33                 ExcludeSacrificeGps500.new,
34                 MakeEven.new,
35                 SortByRateWithRandomness.new(1200, 2400),
36                 StartGame.new]
37       end
38
39       def random_pairing
40         return [LogPlayers.new,
41                 ExcludeSacrificeGps500.new,
42                 MakeEven.new,
43                 Randomize.new,
44                 StartGame.new]
45       end
46
47       def swiss_pairing
48         history = ShogiServer::League::Floodgate::History.factory
49         return [LogPlayers.new,
50                 ExcludeSacrificeGps500.new,
51                 MakeEven.new,
52                 Swiss.new(history),
53                 StartGame.new]
54       end
55
56       def match(players)
57         logics = default_factory
58         logics.inject(players) do |result, item|
59           item.match(result)
60           result
61         end
62       end
63     end # class << self
64
65
66     def match(players)
67       # to be implemented
68       log_message("Floodgate: %s" % [self.class.to_s])
69     end
70
71     def include_newbie?(players)
72       return players.find{|a| a.rate == 0} == nil ? false : true
73     end
74
75     def less_than_one?(players)
76       if players.size < 1
77         log_warning("Floodgate: There should be at least one player.")
78         return true
79       else
80         return false
81       end
82     end
83
84     def log_players(players)
85       str_array = players.map do |one|
86         if block_given?
87           yield one
88         else
89           one.name
90         end
91       end
92       if str_array.empty?
93         log_message("Floodgate: [Players] Nobody found.")
94       else
95         log_message("Floodgate: [Players] %s." % [str_array.join(", ")])
96       end
97     end
98   end # Pairing
99
100
101   class LogPlayers < Pairing
102     def match(players)
103       super
104       log_players(players)
105     end
106   end
107
108   class StartGame < Pairing
109     def match(players)
110       super
111       if players.size < 2
112         log_warning("Floodgate: There should be more than one player (%d)." % [players.size])
113         return
114       end
115       if players.size.odd?
116         log_warning("Floodgate: There are odd players (%d). %s will not be matched." % 
117                     [players.size, players.last.name])
118       end
119
120       log_players(players)
121       while (players.size >= 2) do
122         pair = players.shift(2)
123         pair.shuffle!
124         start_game(pair.first, pair.last)
125       end
126     end
127
128     def start_game(p1, p2)
129       log_message("Floodgate: Starting a game: BLACK %s vs WHITE %s" % [p1.name, p2.name])
130       p1.sente = true
131       p2.sente = false
132       Game.new(p1.game_name, p1, p2)
133     end
134   end
135
136   class Randomize < Pairing
137     def match(players)
138       super
139       log_message("Floodgate: Randomize... before")
140       log_players(players)
141       players.shuffle!
142       log_message("Floodgate: Randomized after")
143       log_players(players)
144     end
145   end # RadomPairing
146
147   class SortByRate < Pairing
148     def match(players)
149       super
150       log_message("Floodgate: Ordered by rate")
151       players.sort! {|a,b| a.rate <=> b.rate} # decendent order
152       log_players(players)
153     end
154   end
155
156   class SortByRateWithRandomness < Pairing
157     def initialize(rand1, rand2)
158       super()
159       @rand1, @rand2 = rand1, rand2
160     end
161
162     def match(players, desc=false)
163       super(players)
164       cur_rate = Hash.new
165       players.each{|a| cur_rate[a] = a.rate ? a.rate + rand(@rand1) : rand(@rand2)}
166       players.sort!{|a,b| cur_rate[a] <=> cur_rate[b]}
167       players.reverse! if desc
168       log_players(players) do |one|
169         "%s %d (+ randomness %d)" % [one.name, one.rate, cur_rate[one] - one.rate]
170       end
171     end
172   end
173
174   class Swiss < Pairing
175     def initialize(history)
176       super()
177       @history = history
178     end
179
180     def match(players)
181       super
182       winners = players.find_all {|pl| @history.last_win?(pl.player_id)}
183       rest    = players - winners
184
185       log_message("Floodgate: Ordering %d winners..." % [winners.size])
186       sbrwr_winners = SortByRateWithRandomness.new(800, 2500)
187       sbrwr_winners.match(winners, true)
188
189       log_message("Floodgate: Ordering the rest (%d)..." % [rest.size])
190       sbrwr_losers = SortByRateWithRandomness.new(200, 400)
191       sbrwr_losers.match(rest, true)
192
193       players.clear
194       [winners, rest].each do |group|
195         group.each {|pl| players << pl}
196       end
197     end
198   end
199
200   class DeletePlayerAtRandom < Pairing
201     def match(players)
202       super
203       return if less_than_one?(players)
204       one = players.choice
205       log_message("Floodgate: Deleted %s at random" % [one.name])
206       players.delete(one)
207       log_players(players)
208     end
209   end
210
211   class DeletePlayerAtRandomExcept < Pairing
212     def initialize(except)
213       super()
214       @except = except
215     end
216
217     def match(players)
218       super
219       log_message("Floodgate: Deleting a player at rondom except %s" % [@except.name])
220       players.delete(@except)
221       DeletePlayerAtRandom.new.match(players)
222       players.push(@except)
223     end
224   end
225   
226   class DeleteMostPlayingPlayer < Pairing
227     def match(players)
228       super
229       one = players.max_by {|a| a.win + a.loss}
230       log_message("Floodgate: Deleted the most playing player: %s (%d)" % [one.name, one.win + one.loss])
231       players.delete(one)
232       log_players(players)
233     end
234   end
235
236   class DeleteLeastRatePlayer < Pairing
237     def match(players)
238       super
239       one = players.min_by {|a| a.rate}
240       log_message("Floodgate: Deleted the least rate player %s (%d)" % [one.name, one.rate])
241       players.delete(one)
242       log_players(players)
243     end
244   end
245
246   class ExcludeSacrifice < Pairing
247     attr_reader :sacrifice
248
249     # @sacrifice a player id to be eliminated
250     def initialize(sacrifice)
251       super()
252       @sacrifice = sacrifice
253     end
254
255     def match(players)
256       super
257       if @sacrifice && 
258          players.size.odd? && 
259          players.find{|a| a.player_id == @sacrifice}
260          log_message("Floodgate: Deleting the sacrifice %s" % [@sacrifice])
261          players.delete_if{|a| a.player_id == @sacrifice}
262          log_players(players)
263       end
264     end
265   end # class ExcludeSacrifice
266
267   class ExcludeSacrificeGps500 < ExcludeSacrifice
268     def initialize
269       super("gps500+e293220e3f8a3e59f79f6b0efffaa931")
270     end
271   end
272
273   class MakeEven < Pairing
274     def match(players)
275       super
276       return if players.size.even?
277       log_message("Floodgate: There are odd players (%d). Deleting one of them..." % 
278                   [players.size])
279       DeletePlayerAtRandom.new.match(players)
280     end
281   end
282
283 end # ShogiServer