3 ## Copyright (C) 2004 NABEYA Kenichi (aka nanami@2ch)
4 ## Copyright (C) 2007-2008 Daigo Moriwaki (daigo at debian dot org)
6 ## This program is free software; you can redistribute it and/or modify
7 ## it under the terms of the GNU General Public License as published by
8 ## the Free Software Foundation; either version 2 of the License, or
9 ## (at your option) any later version.
11 ## This program is distributed in the hope that it will be useful,
12 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
13 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 ## GNU General Public License for more details.
16 ## You should have received a copy of the GNU General Public License
17 ## along with this program; if not, write to the Free Software
18 ## Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 module ShogiServer # for a namespace
22 ######################################################
23 # Processes the LOGIN command.
26 def Login.good_login?(str)
28 if (((tokens.length == 3) ||
29 ((tokens.length == 4) && tokens[3] == "x1")) &&
30 (tokens[0] == "LOGIN") &&
31 (good_identifier?(tokens[1])))
38 def Login.good_game_name?(str)
39 if ((str =~ /^(.+)-\d+-\d+$/) && (good_identifier?($1)))
46 def Login.good_identifier?(str)
47 if str =~ /\A[\w\d_@\-\.]{1,#{Max_Identifier_Length}}\z/
54 def Login.factory(str, player)
55 (login, player.name, password, ext) = str.chomp.split
57 return Loginx1.new(player, password)
59 return LoginCSA.new(player, password)
65 # the first command that will be executed just after LOGIN.
66 # If it is nil, the default process will be started.
67 attr_reader :csa_1st_str
69 def initialize(player, password)
72 parse_password(password)
76 @player.write_safe(sprintf("LOGIN:%s OK\n", @player.name))
77 log_message(sprintf("user %s run in %s mode", @player.name, @player.protocol))
80 def incorrect_duplicated_player(str)
81 @player.write_safe("LOGIN:incorrect\n")
82 @player.write_safe(sprintf("username %s is already connected\n", @player.name)) if (str.split.length >= 4)
83 sleep 3 # wait for sending the above messages.
84 @player.name = "%s [duplicated]" % [@player.name]
89 ######################################################
90 # Processes LOGIN for the CSA standard mode.
92 class LoginCSA < Login
95 def initialize(player, password)
98 @player.protocol = PROTOCOL
101 def parse_password(password)
102 if Login.good_game_name?(password)
104 @player.set_password(nil)
105 elsif password.split(",").size > 1
106 @gamename, *trip = password.split(",")
107 @player.set_password(trip.join(","))
109 @player.set_password(password)
110 @gamename = Default_Game_Name
112 @gamename = self.class.good_game_name?(@gamename) ? @gamename : Default_Game_Name
117 @csa_1st_str = "%%GAME #{@gamename} *"
121 ######################################################
122 # Processes LOGIN for the extented mode.
124 class Loginx1 < Login
127 def initialize(player, password)
129 @player.protocol = PROTOCOL
132 def parse_password(password)
133 @player.set_password(password)
138 @player.write_safe(sprintf("##[LOGIN] +OK %s\n", PROTOCOL))