-/* Timer.java --
- Copyright (C) 2002, 2004 Free Software Foundation, Inc.
+/* Timer.java --
+ Copyright (C) 2002, 2004, 2005 Free Software Foundation, Inc.
This file is part of GNU Classpath.
import javax.swing.event.EventListenerList;
-public class Timer implements Serializable
+/**
+ * Fires one or more action events after the specified delay.
+ * @author Ronald Veldema
+ * @author Audrius Meskauskas (audriusa@Bionformatics.org) - bug fixes
+ * and documentation comments
+ */
+public class Timer
+ implements Serializable
{
- protected EventListenerList listenerList = new EventListenerList();
-
- int ticks;
- static boolean verbose;
- boolean running;
- boolean repeat_ticks = true;
- long interval, init_delay;
-
- class Waker extends Thread
+ /**
+ * The timer thread
+ */
+ private class Waker
+ extends Thread
{
+ /**
+ * Fires events, pausing for required intervals.
+ */
public void run()
{
running = true;
- try {
- sleep(init_delay);
-
- while (running)
- {
- sleep(interval);
-
- if (verbose)
- {
- System.out.println("javax.swing.Timer -> clocktick");
- }
-
- ticks++;
- fireActionPerformed();
-
- if (! repeat_ticks)
- break;
- }
- running = false;
- } catch (Exception e) {
- System.out.println("swing.Timer::" + e);
- }
+ try
+ {
+ sleep(initialDelay);
+
+ while (running)
+ {
+ try
+ {
+ sleep(delay);
+ }
+ catch (InterruptedException e)
+ {
+ return;
+ }
+ queueEvent();
+
+ if (logTimers)
+ System.out.println("javax.swing.Timer -> clocktick");
+
+ if ( ! repeats)
+ break;
+ }
+ running = false;
+ }
+ catch (Exception e)
+ {
+ }
}
}
- public void addActionListener(ActionListener listener)
- {
- listenerList.add (ActionListener.class, listener);
- }
-
- public void removeActionListener(ActionListener listener)
+ /**
+ * Use serialVersionUID for interoperability.
+ */
+ private static final long serialVersionUID = -1116180831621385484L;
+
+ /**
+ * The encloding class, used with {@link SwingUtilities#invokeLater}
+ * to invoke the {@link #drainEvents()}.
+ */
+ private Runnable drainer = new Runnable()
+ {
+ public void run()
+ {
+ drainEvents();
+ }
+ };
+
+ /**
+ * If <code>true</code>, the timer prints a message to
+ * {@link System#out} when firing each event.
+ */
+ static boolean logTimers;
+
+ /**
+ * A field to store all listeners who are listening to this timer.
+ */
+ protected EventListenerList listenerList = new EventListenerList();
+
+ /**
+ * <code>true</code> if the timer coalesces events.
+ */
+ boolean coalesce = true;
+
+ /**
+ * <code>true</code> if the timer is firing repetetive events.
+ */
+ boolean repeats = true;
+
+ /**
+ * <code>true</code> if the timer is currently active, firing events
+ * as scheduled.
+ */
+ boolean running;
+
+ /**
+ * The delay between subsequent repetetive events.
+ */
+ int delay;
+
+ /**
+ * The initial delay before the first event.
+ */
+ int initialDelay;
+
+ /**
+ * The number of events that have been already fired by this timer.
+ * This is used as a numeric identifier for the next event that would
+ * be fired.
+ */
+ int ticks;
+
+ /**
+ * Stores the thread that posts events to the queue at required time
+ * intervals.
+ */
+ private Waker waker;
+
+ /**
+ * This object manages a "queue" of virtual actionEvents, maintained as a
+ * simple long counter. When the timer expires, a new event is queued,
+ * and a dispatcher object is pushed into the system event queue. When
+ * the system thread runs the dispatcher, it will fire as many
+ * ActionEvents as have been queued, unless the timer is set to
+ * coalescing mode, in which case it will fire only one ActionEvent.
+ */
+ private long queue;
+
+ /**
+ * <code>synchronized(queueLock)</code> replaces
+ * <code>synchronized(queue)</code> that is not supported by this language.
+ */
+ private Object queueLock = new Object();
+
+ /**
+ * Creates a new Timer object.
+ *
+ * @param d the default value for both initial and between event delay, in
+ * milliseconds.
+ * @param listener the first action listener, can be <code>null</code>.
+ */
+ public Timer(int d, ActionListener listener)
{
- listenerList.remove (ActionListener.class, listener);
+ delay = d;
+
+ if (listener != null)
+ addActionListener(listener);
}
/**
- * @since 1.3
+ * Get the array of action listeners.
+ *
+ * @return the array of action listeners that are listening for the events,
+ * fired by this timer
+ *
+ * @since 1.4
*/
- public EventListener[] getListeners (Class listenerType)
+ public ActionListener[] getActionListeners()
{
- return listenerList.getListeners (listenerType);
+ return (ActionListener[]) listenerList.getListeners(ActionListener.class);
}
-
+
/**
- * @since 1.4
+ * Sets whether the Timer coalesces multiple pending event firings.
+ * If the coalescing is enabled, the multiple events that have not been
+ * fired on time are replaced by the single event. The events may not
+ * be fired on time if the application is busy.
+ *
+ * @param c <code>true</code> (default) to enable the event coalescing,
+ * <code>false</code> otherwise
*/
- public ActionListener[] getActionListeners ()
+ public void setCoalesce(boolean c)
{
- return (ActionListener[]) listenerList.getListeners (ActionListener.class);
+ coalesce = c;
}
- protected void fireActionPerformed (ActionEvent event)
+ /**
+ * Checks if the Timer coalesces multiple pending event firings.
+ * If the coalescing is enabled, the multiple events that have not been
+ * fired on time are replaced by the single event. The events may not
+ * be fired on time if the application is busy.
+ *
+ * @return <code>true</code> if the coalescing is enabled,
+ * <code>false</code> otherwise
+ */
+ public boolean isCoalesce()
{
- ActionListener[] listeners = getActionListeners();
-
- for (int i = 0; i < listeners.length; i++)
- {
- listeners [i].actionPerformed (event);
- }
+ return coalesce;
}
- void fireActionPerformed ()
+ /**
+ * Get the event listeners of the given type that are listening for the
+ * events, fired by this timer.
+ *
+ * @param listenerType the listener type (for example, ActionListener.class)
+ *
+ * @return the array of event listeners that are listening for the events,
+ * fired by this timer
+ * @since 1.3
+ */
+ public EventListener[] getListeners(Class listenerType)
{
- fireActionPerformed (new ActionEvent (this, ticks, "Timer"));
+ return listenerList.getListeners(listenerType);
}
- public static void setLogTimers(boolean flag)
+ /**
+ * Set the timer logging state. If it is set to <code>true</code>, the
+ * timer prints a message to {@link System#out} when firing each
+ * action event.
+ *
+ * @param lt <code>true</code> if logging is enabled, <code>false</code>
+ * (default value) otherwise
+ */
+ public static void setLogTimers(boolean lt)
{
- verbose = flag;
+ logTimers = lt;
}
+ /**
+ * Return the logging state.
+ *
+ * @return <code>true</code> if the timer is printing a message to
+ * {@link System#out}
+ * when firing each action event
+ */
public static boolean getLogTimers()
{
- return verbose;
+ return logTimers;
}
-
- public void setDelay(int delay)
+
+ /**
+ * Set the delay between firing the subsequent events.
+ * This parameter does not change the value of the initial delay before
+ * firing the first event.
+ *
+ * @param d The time gap between the subsequent events, in milliseconds
+ */
+ public void setDelay(int d)
{
- interval = delay;
+ delay = d;
}
+ /**
+ * Get the delay between firing the subsequent events.
+ *
+ * @return The delay between subsequent events, in milliseconds
+ */
public int getDelay()
{
- return (int)interval;
+ return delay;
}
- public void setInitialDelay(int initialDelay)
+ /**
+ * Set the intial delay before firing the first event since calling
+ * the {@link #start()} method. If the initial delay has not been
+ * set, it is assumed having the same value as the delay between the
+ * subsequent events.
+ *
+ * @param i the initial delay, in milliseconds
+ */
+ public void setInitialDelay(int i)
+ {
+ initialDelay = i;
+ }
+
+ /**
+ * Get the intial delay before firing the first event since calling
+ * the {@link #start()} method. If the initial delay has not been
+ * set, returns the same value as {@link #getDelay()}.
+ *
+ * @return the initial delay before firing the first action event.
+ */
+ public int getInitialDelay()
+ {
+ return initialDelay;
+ }
+
+ /**
+ * Enable firing the repetetive events.
+ *
+ * @param r <code>true</code> (default value) to fire repetetive events.
+ * <code>false</code> to fire
+ * only one event after the initial delay
+ */
+ public void setRepeats(boolean r)
{
- init_delay = initialDelay;
+ repeats = r;
}
- public void setRepeats(boolean flag)
+ /**
+ * Check is this timer fires repetetive events.
+ *
+ * @return <code>true</code> if the timer fires repetetive events,
+ * <code>false</code> if it fires
+ * only one event after the initial delay
+ */
+ public boolean isRepeats()
{
- repeat_ticks = flag;
+ return repeats;
}
+ /**
+ * Get the timer state.
+ *
+ * @return <code>true</code> if the timer has been started and is firing
+ * the action events as scheduled. <code>false</code>
+ * if the timer is inactive.
+ */
public boolean isRunning()
{
return running;
}
+ /**
+ * Add the action listener
+ *
+ * @param listener the action listener to add
+ */
+ public void addActionListener(ActionListener listener)
+ {
+ listenerList.add(ActionListener.class, listener);
+ }
+
+ /**
+ * Remove the action listener.
+ *
+ * @param listener the action listener to remove
+ */
+ public void removeActionListener(ActionListener listener)
+ {
+ listenerList.remove(ActionListener.class, listener);
+ }
+
+ /**
+ * Cancel all pending tasks and fire the first event after the initial
+ * delay.
+ */
+ public void restart()
+ {
+ stop();
+ start();
+ }
+
+ /**
+ * Start firing the action events.
+ */
public void start()
{
if (isRunning())
- {
- System.err.println("attempt to start a running timer");
- return;
- }
- new Waker().start();
+ return;
+ waker = new Waker();
+ waker.start();
}
+ /**
+ * Stop firing the action events.
+ */
public void stop()
{
running = false;
+ if (waker != null)
+ waker.interrupt();
+ synchronized (queueLock)
+ {
+ queue = 0;
+ }
+ }
+
+ /**
+ * Fire the given action event to the action listeners.
+ *
+ * @param event the event to fire
+ */
+ protected void fireActionPerformed(ActionEvent event)
+ {
+ ActionListener[] listeners = getActionListeners();
+
+ for (int i = 0; i < listeners.length; i++)
+ listeners [ i ].actionPerformed(event);
+ }
+
+ /**
+ * Fire the action event, named "Timer" and having the numeric
+ * identifier, equal to the numer of events that have been
+ * already fired before.
+ */
+ void fireActionPerformed()
+ {
+ fireActionPerformed(new ActionEvent(this, ticks++, "Timer"));
+ }
+
+ /**
+ * Fire the queued action events.
+ * In the coalescing mode, a single event is fired as a replacement
+ * for all queued events. In non coalescing mode, a series of
+ * all queued events is fired.
+ * This is package-private to avoid an accessor method.
+ */
+ void drainEvents()
+ {
+ synchronized (queueLock)
+ {
+ if (isCoalesce())
+ {
+ if (queue > 0)
+ fireActionPerformed();
+ }
+ else
+ {
+ while (queue > 0)
+ {
+ fireActionPerformed();
+ queue--;
+ }
+ }
+ queue = 0;
+ }
+ }
+
+ /**
+ * Post a scheduled event to the event queue.
+ * Package-private to avoid an accessor method.
+ */
+ private void queueEvent()
+ {
+ synchronized (queueLock)
+ {
+ queue++;
+ if (queue == 1)
+ SwingUtilities.invokeLater(drainer);
+ }
}
}