* @see #getComposite()
*/
public abstract void setComposite(Composite comp);
-
+
/**
* Sets the paint to be used for subsequent drawing operations.
*
*
* @see #addRenderingHints(Map)
*/
- public abstract void setRenderingHints(Map hints);
+ public abstract void setRenderingHints(Map<?,?> hints);
/**
* Adds/updates the rendering hint.
*
* @param hints the hints to add or update.
*/
- public abstract void addRenderingHints(Map hints);
+ public abstract void addRenderingHints(Map<?,?> hints);
/**
* Returns the current rendering hints.