+
+ /* Now that everything is set up, we're performing the multiplication
+ itself. */
+
+#define POW3(x) (((float) (x)) * ((float) (x)) * ((float) (x)))
+
+ if (try_blas && rxstride == 1 && (axstride == 1 || aystride == 1)
+ && (bxstride == 1 || bystride == 1)
+ && (((float) xcount) * ((float) ycount) * ((float) count)
+ > POW3(blas_limit)))
+ {
+ const int m = xcount, n = ycount, k = count, ldc = rystride;
+ const GFC_REAL_16 one = 1, zero = 0;
+ const int lda = (axstride == 1) ? aystride : axstride,
+ ldb = (bxstride == 1) ? bystride : bxstride;
+
+ if (lda > 0 && ldb > 0 && ldc > 0 && m > 1 && n > 1 && k > 1)
+ {
+ assert (gemm != NULL);
+ gemm (axstride == 1 ? "N" : "T", bxstride == 1 ? "N" : "T", &m, &n, &k,
+ &one, abase, &lda, bbase, &ldb, &zero, dest, &ldc, 1, 1);
+ return;
+ }
+ }
+