Named_object* byte_type = this->declare_type("byte", loc);
byte_type->set_type_value(uint8_type);
+ // "rune" is an alias for "int".
+ Named_object* rune_type = this->declare_type("rune", loc);
+ rune_type->set_type_value(int_type);
+
this->add_named_type(Type::make_integer_type("uintptr", true,
pointer_size,
RUNTIME_TYPE_KIND_UINTPTR));