register enum tree_code code = TREE_CODE (type);
register dw_die_ref mod_type_die = NULL;
register dw_die_ref sub_die = NULL;
- register tree item_type;
+ register tree item_type = NULL;
if (code != ERROR_MARK)
{
add_AT_unsigned (mod_type_die, DW_AT_address_class, 0);
#endif
item_type = TREE_TYPE (type);
- sub_die = modified_type_die (item_type,
- TYPE_READONLY (item_type),
- TYPE_VOLATILE (item_type),
- context_die);
}
else if (code == REFERENCE_TYPE)
{
add_AT_unsigned (mod_type_die, DW_AT_address_class, 0);
#endif
item_type = TREE_TYPE (type);
- sub_die = modified_type_die (item_type,
- TYPE_READONLY (item_type),
- TYPE_VOLATILE (item_type),
- context_die);
}
else if (is_base_type (type))
{
assert (mod_type_die != NULL);
}
}
+ equate_type_number_to_die (type, mod_type_die);
+ if (item_type)
+ {
+ /* We must do this after the equate_type_number_to_die call, in case
+ this is a recursive type. This ensures that the modified_type_die
+ recursion will terminate even if the type is recursive. Recursive
+ types are possible in Ada. */
+ sub_die = modified_type_die (item_type,
+ TYPE_READONLY (item_type),
+ TYPE_VOLATILE (item_type),
+ context_die);
+ }
if (sub_die != NULL)
{
add_AT_die_ref (mod_type_die, DW_AT_type, sub_die);
}
- equate_type_number_to_die (type, mod_type_die);
return mod_type_die;
}