OSDN Git Service

2004-11-01 Andrew Pinski <pinskia@physics.uc.edu>
[pf3gnuchains/gcc-fork.git] / gcc / bitmap.h
index 4f27bdc..67eb9d2 100644 (file)
@@ -1,30 +1,39 @@
 /* Functions to support general ended bitmaps.
-   Copyright (C) 1997, 1998, 1999 Free Software Foundation, Inc.
+   Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004
+   Free Software Foundation, Inc.
 
-This file is part of GNU CC.
+This file is part of GCC.
 
-GNU CC is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2, or (at your option)
-any later version.
+GCC is free software; you can redistribute it and/or modify it under
+the terms of the GNU General Public License as published by the Free
+Software Foundation; either version 2, or (at your option) any later
+version.
 
-GNU CC is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GCC is distributed in the hope that it will be useful, but WITHOUT ANY
+WARRANTY; without even the implied warranty of MERCHANTABILITY or
+FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
+for more details.
 
 You should have received a copy of the GNU General Public License
-along with GNU CC; see the file COPYING.  If not, write to
-the Free Software Foundation, 59 Temple Place - Suite 330,
-Boston, MA 02111-1307, USA.  */
+along with GCC; see the file COPYING.  If not, write to the Free
+Software Foundation, 59 Temple Place - Suite 330, Boston, MA
+02111-1307, USA.  */
 
-#ifndef _BITMAP_H
-#define _BITMAP_H 1
+#ifndef GCC_BITMAP_H
+#define GCC_BITMAP_H
+
+/* Fundamental storage type for bitmap.  */
+
+/* typedef unsigned HOST_WIDE_INT BITMAP_WORD; */
+/* #define nBITMAP_WORD_BITS HOST_BITS_PER_WIDE_INT */
+typedef unsigned long BITMAP_WORD;
+#define nBITMAP_WORD_BITS (CHAR_BIT * SIZEOF_LONG)
+#define BITMAP_WORD_BITS (unsigned) nBITMAP_WORD_BITS
 
 /* Number of words to use for each element in the linked list.  */
 
 #ifndef BITMAP_ELEMENT_WORDS
-#define BITMAP_ELEMENT_WORDS 2
+#define BITMAP_ELEMENT_WORDS ((128 + nBITMAP_WORD_BITS - 1) / nBITMAP_WORD_BITS)
 #endif
 
 /* Number of bits in each actual element of a bitmap.  We get slightly better
@@ -32,295 +41,558 @@ Boston, MA 02111-1307, USA.  */
    bits is unsigned, assuming it is a power of 2.  */
 
 #define BITMAP_ELEMENT_ALL_BITS \
-  ((unsigned) (BITMAP_ELEMENT_WORDS * HOST_BITS_PER_WIDE_INT))
+  ((unsigned) (BITMAP_ELEMENT_WORDS * BITMAP_WORD_BITS))
 
 /* Bitmap set element.  We use a linked list to hold only the bits that
    are set.  This allows for use to grow the bitset dynamically without
    having to realloc and copy a giant bit array.  The `prev' field is
    undefined for an element on the free list.  */
 
-typedef struct bitmap_element_def
+typedef struct bitmap_element_def GTY(())
 {
-  struct bitmap_element_def *next;             /* Next element. */
-  struct bitmap_element_def *prev;             /* Previous element. */
-  unsigned int indx;                   /* regno/BITMAP_ELEMENT_ALL_BITS. */
-  unsigned HOST_WIDE_INT bits[BITMAP_ELEMENT_WORDS]; /* Bits that are set. */
+  struct bitmap_element_def *next;             /* Next element.  */
+  struct bitmap_element_def *prev;             /* Previous element.  */
+  unsigned int indx;                   /* regno/BITMAP_ELEMENT_ALL_BITS.  */
+  BITMAP_WORD bits[BITMAP_ELEMENT_WORDS]; /* Bits that are set.  */
 } bitmap_element;
 
 /* Head of bitmap linked list.  */
-typedef struct bitmap_head_def {
-  bitmap_element *first;       /* First element in linked list. */
-  bitmap_element *current;     /* Last element looked at. */
-  unsigned int indx;           /* Index of last element looked at. */
-} bitmap_head, *bitmap;
+typedef struct bitmap_head_def GTY(()) {
+  bitmap_element *first;       /* First element in linked list.  */
+  bitmap_element *current;     /* Last element looked at.  */
+  unsigned int indx;           /* Index of last element looked at.  */
+  int using_obstack;           /* Are we using an obstack or ggc for
+                                   allocation?  */
+} bitmap_head;
+typedef struct bitmap_head_def *bitmap;
 
 /* Enumeration giving the various operations we support.  */
 enum bitmap_bits {
   BITMAP_AND,                  /* TO = FROM1 & FROM2 */
   BITMAP_AND_COMPL,            /* TO = FROM1 & ~ FROM2 */
   BITMAP_IOR,                  /* TO = FROM1 | FROM2 */
-  BITMAP_XOR                   /* TO = FROM1 ^ FROM2 */
+  BITMAP_XOR,                  /* TO = FROM1 ^ FROM2 */
+  BITMAP_IOR_COMPL                     /* TO = FROM1 | ~FROM2 */
 };
 
 /* Global data */
-extern bitmap_element *bitmap_free;    /* Freelist of bitmap elements */
-extern bitmap_element bitmap_zero;     /* Zero bitmap element */
+extern bitmap_element bitmap_zero_bits;        /* Zero bitmap element */
 
 /* Clear a bitmap by freeing up the linked list.  */
-extern void bitmap_clear PROTO((bitmap));
+extern void bitmap_clear (bitmap);
 
-/* Copy a bitmap to another bitmap. */
-extern void bitmap_copy PROTO((bitmap, bitmap));
+/* Copy a bitmap to another bitmap.  */
+extern void bitmap_copy (bitmap, bitmap);
 
 /* True if two bitmaps are identical.  */
-extern int bitmap_equal_p PROTO((bitmap, bitmap));
+extern int bitmap_equal_p (bitmap, bitmap);
+
+#define bitmap_empty_p(MAP) (!(MAP)->first)
 
 /* Perform an operation on two bitmaps, yielding a third.  */
-extern int bitmap_operation PROTO((bitmap, bitmap, bitmap, enum bitmap_bits));
+extern int bitmap_operation (bitmap, bitmap, bitmap, enum bitmap_bits);
+
+#define bitmap_and(DST,A,B) bitmap_operation (DST,A,B,BITMAP_AND)
+#define bitmap_and_into(DST_SRC,B) bitmap_operation (DST_SRC,DST_SRC,B,BITMAP_AND)
+#define bitmap_and_compl(DST,A,B) bitmap_operation (DST,A,B,BITMAP_AND_COMPL)
+#define bitmap_and_compl_into(DST_SRC,B) bitmap_operation (DST_SRC,DST_SRC,B,BITMAP_AND_COMPL)
+#define bitmap_ior(DST,A,B) bitmap_operation (DST,A,B,BITMAP_IOR)
+#define bitmap_ior_into(DST_SRC,B) bitmap_operation (DST_SRC,DST_SRC,B,BITMAP_IOR)
+#define bitmap_ior_compl(DST,A,B) bitmap_operation (DST,A,B,BITMAP_IOR_COMPL)
+#define bitmap_xor(DST,A,B) bitmap_operation (DST,A,B,BITMAP_XOR)
+#define bitmap_xor_into(DST_SRC,B) bitmap_operation (DST_SRC,DST_SRC,B,BITMAP_XOR)
 
 /* `or' into one bitmap the `and' of a second bitmap witih the complement
-   of a third.  */
-extern void bitmap_ior_and_compl PROTO((bitmap, bitmap, bitmap));
+   of a third. Return nonzero if the bitmap changes. */
+extern int bitmap_ior_and_compl_into (bitmap, bitmap, bitmap);
 
 /* Clear a single register in a register set.  */
-extern void bitmap_clear_bit PROTO((bitmap, int));
+extern void bitmap_clear_bit (bitmap, int);
 
 /* Set a single register in a register set.  */
-extern void bitmap_set_bit PROTO((bitmap, int));
+extern void bitmap_set_bit (bitmap, int);
 
 /* Return true if a register is set in a register set.  */
-extern int bitmap_bit_p PROTO((bitmap, int));
+extern int bitmap_bit_p (bitmap, int);
 
 /* Debug functions to print a bitmap linked list.  */
-extern void debug_bitmap PROTO((bitmap));
-extern void debug_bitmap_file PROTO((FILE *, bitmap));
+extern void debug_bitmap (bitmap);
+extern void debug_bitmap_file (FILE *, bitmap);
 
-/* Print a bitmap */
-extern void bitmap_print PROTO((FILE *, bitmap, const char *, const char *));
+/* Print a bitmap */
+extern void bitmap_print (FILE *, bitmap, const char *, const char *);
 
-/* Initialize a bitmap header.  */
-extern bitmap bitmap_initialize PROTO((bitmap));
+/* Initialize a bitmap header.  If HEAD is NULL, a new header will be
+   allocated.  USING_OBSTACK indicates how elements should be allocated.  */
+extern bitmap bitmap_initialize (bitmap head, int using_obstack);
 
-/* Release all memory held by bitmaps.  */
-extern void bitmap_release_memory PROTO((void));
+/* Release all memory used by the bitmap obstack.  */
+extern void bitmap_release_memory (void);
 
-extern void debug_bitmap PROTO((bitmap));
+/* A few compatibility/functions macros for compatibility with sbitmaps */
+#define dump_bitmap(file, bitmap) bitmap_print (file, bitmap, "", "\n")
+#define bitmap_zero(a) bitmap_clear (a)
+#define bitmap_a_or_b(a,b,c) bitmap_operation (a, b, c, BITMAP_IOR)
+#define bitmap_a_and_b(a,b,c) bitmap_operation (a, b, c, BITMAP_AND)
+extern int bitmap_union_of_diff (bitmap, bitmap, bitmap, bitmap);
+extern int bitmap_first_set_bit (bitmap);
+extern int bitmap_last_set_bit (bitmap);
 
 /* Allocate a bitmap with oballoc.  */
 #define BITMAP_OBSTACK_ALLOC(OBSTACK)                          \
-  bitmap_initialize ((bitmap) obstack_alloc (OBSTACK, sizeof (bitmap_head)))
+  bitmap_initialize (obstack_alloc (OBSTACK, sizeof (bitmap_head)), 1)
 
-/* Allocate a bitmap with alloca.  */
-#define BITMAP_ALLOCA()                                                \
-  bitmap_initialize ((bitmap) alloca (sizeof (bitmap_head)))
+/* Allocate a bitmap with ggc_alloc.  */
+#define BITMAP_GGC_ALLOC()                     \
+  bitmap_initialize (NULL, 0)
+
+/* Allocate a bitmap with xmalloc.  */
+#define BITMAP_XMALLOC()                                        \
+  bitmap_initialize (xmalloc (sizeof (bitmap_head)), 1)
 
 /* Do any cleanup needed on a bitmap when it is no longer used.  */
-#define BITMAP_FREE(BITMAP)                                    \
-do {                           \
-  if (BITMAP)                  \
-    {                          \
-      bitmap_clear (BITMAP);   \
-      (BITMAP) = 0;            \
-    }                                                                  \
+#define BITMAP_FREE(BITMAP)                    \
+do {                                           \
+  if (BITMAP)                                  \
+    {                                          \
+      bitmap_clear (BITMAP);                   \
+      (BITMAP) = 0;                            \
+    }                                          \
+} while (0)
+
+/* Do any cleanup needed on an xmalloced bitmap when it is no longer used.  */
+#define BITMAP_XFREE(BITMAP)                   \
+do {                                           \
+  if (BITMAP)                                  \
+    {                                          \
+      bitmap_clear (BITMAP);                   \
+      free (BITMAP);                           \
+      (BITMAP) = 0;                            \
+    }                                          \
 } while (0)
 
 /* Do any one-time initializations needed for bitmaps.  */
 #define BITMAP_INIT_ONCE()
 
-/* Loop over all bits in BITMAP, starting with MIN, setting BITNUM to the
-   bit number and executing CODE for all bits that are set. */
-
-#define EXECUTE_IF_SET_IN_BITMAP(BITMAP, MIN, BITNUM, CODE)            \
-do {                                                                   \
-  bitmap_element *ptr_ = (BITMAP)->first;                              \
-  unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS;                        \
-  unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT);     \
-  unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT))  \
-                       % BITMAP_ELEMENT_WORDS);                        \
-                                                                       \
-                                                                       \
-  /* Find the block the minimum bit is in.  */                         \
-  while (ptr_ != 0 && ptr_->indx < indx_)                              \
-    ptr_ = ptr_->next;                                                 \
-                                                                       \
-  if (ptr_ != 0 && ptr_->indx != indx_)                                        \
-    {                                                                  \
-      bit_num_ = 0;                                                    \
-      word_num_ = 0;                                                   \
-    }                                                                  \
-                                                                       \
-  for (; ptr_ != 0; ptr_ = ptr_->next)                                 \
-    {                                                                  \
-      for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++)            \
-       {                                                               \
-         unsigned HOST_WIDE_INT word_ = ptr_->bits[word_num_];         \
-                                                                       \
-         if (word_ != 0)                                               \
-           {                                                           \
-             for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++)     \
-               {                                                       \
-                 unsigned HOST_WIDE_INT mask_                          \
-                   = ((unsigned HOST_WIDE_INT) 1) << bit_num_;         \
-                                                                       \
-                 if ((word_ & mask_) != 0)                             \
-                   {                                                   \
-                     word_ &= ~ mask_;                                 \
-                     (BITNUM) = (ptr_->indx * BITMAP_ELEMENT_ALL_BITS  \
-                                 + word_num_ * HOST_BITS_PER_WIDE_INT  \
-                                 + bit_num_);                          \
-                     CODE;                                             \
-                                                                       \
-                     if (word_ == 0)                                   \
-                       break;                                          \
-                   }                                                   \
-               }                                                       \
-           }                                                           \
-                                                                       \
-         bit_num_ = 0;                                                 \
-       }                                                               \
-                                                                       \
-      word_num_ = 0;                                                   \
-    }                                                                  \
-} while (0)
+/* Iterator for bitmaps.  */
 
-/* Loop over all bits in BITMAP1 and BITMAP2, starting with MIN, setting
-   BITNUM to the bit number and executing CODE for all bits that are set in
-   the first bitmap and not set in the second. */
-
-#define EXECUTE_IF_AND_COMPL_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, CODE) \
-do {                                                                   \
-  bitmap_element *ptr1_ = (BITMAP1)->first;                            \
-  bitmap_element *ptr2_ = (BITMAP2)->first;                            \
-  unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS;                        \
-  unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT);     \
-  unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT))  \
-                       % BITMAP_ELEMENT_WORDS);                        \
-                                                                       \
-  /* Find the block the minimum bit is in in the first bitmap.  */     \
-  while (ptr1_ != 0 && ptr1_->indx < indx_)                            \
-    ptr1_ = ptr1_->next;                                               \
-                                                                       \
-  if (ptr1_ != 0 && ptr1_->indx != indx_)                              \
-    {                                                                  \
-      bit_num_ = 0;                                                    \
-      word_num_ = 0;                                                   \
-    }                                                                  \
-                                                                       \
-  for (; ptr1_ != 0 ; ptr1_ = ptr1_->next)                             \
-    {                                                                  \
-      /* Advance BITMAP2 to the equivalent link, using an all          \
-        zero element if an equivalent link doesn't exist.  */          \
-      bitmap_element *tmp2_;                                           \
-                                                                       \
-      while (ptr2_ != 0 && ptr2_->indx < ptr1_->indx)                  \
-       ptr2_ = ptr2_->next;                                            \
-                                                                       \
-      tmp2_ = ((ptr2_ != 0 && ptr2_->indx == ptr1_->indx)              \
-              ? ptr2_ : &bitmap_zero);                                 \
-                                                                       \
-      for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++)            \
-       {                                                               \
-         unsigned HOST_WIDE_INT word_ = (ptr1_->bits[word_num_]        \
-                                         & ~ tmp2_->bits[word_num_]);  \
-         if (word_ != 0)                                               \
-           {                                                           \
-             for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++)     \
-               {                                                       \
-                 unsigned HOST_WIDE_INT mask_                          \
-                   = ((unsigned HOST_WIDE_INT)1) << bit_num_;          \
-                                                                       \
-                 if ((word_ & mask_) != 0)                             \
-                   {                                                   \
-                     word_ &= ~ mask_;                                 \
-                     (BITNUM) = (ptr1_->indx * BITMAP_ELEMENT_ALL_BITS \
-                                 + word_num_ * HOST_BITS_PER_WIDE_INT  \
-                                 + bit_num_);                          \
-                                                                       \
-                     CODE;                                             \
-                     if (word_ == 0)                                   \
-                       break;                                          \
-                   }                                                   \
-               }                                                       \
-           }                                                           \
-                                                                       \
-         bit_num_ = 0;                                                 \
-       }                                                               \
-                                                                       \
-      word_num_ = 0;                                                   \
-    }                                                                  \
-} while (0)
+typedef struct
+{
+  /* Actual elements in the bitmaps.  */
+  bitmap_element *ptr1, *ptr2;
 
-/* Loop over all bits in BITMAP1 and BITMAP2, starting with MIN, setting
-   BITNUM to the bit number and executing CODE for all bits that are set in
-   the both bitmaps. */
-
-#define EXECUTE_IF_AND_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, CODE)  \
-do {                                                                   \
-  bitmap_element *ptr1_ = (BITMAP1)->first;                            \
-  bitmap_element *ptr2_ = (BITMAP2)->first;                            \
-  unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS;                        \
-  unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT);     \
-  unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT))  \
-                       % BITMAP_ELEMENT_WORDS);                        \
-                                                                       \
-  /* Find the block the minimum bit is in in the first bitmap.  */     \
-  while (ptr1_ != 0 && ptr1_->indx < indx_)                            \
-    ptr1_ = ptr1_->next;                                               \
-                                                                       \
-  if (ptr1_ != 0 && ptr1_->indx != indx_)                              \
-    {                                                                  \
-      bit_num_ = 0;                                                    \
-      word_num_ = 0;                                                   \
-    }                                                                  \
-                                                                       \
-  for (; ptr1_ != 0 ; ptr1_ = ptr1_->next)                             \
-    {                                                                  \
-      /* Advance BITMAP2 to the equivalent link */                     \
-      while (ptr2_ != 0 && ptr2_->indx < ptr1_->indx)                  \
-       ptr2_ = ptr2_->next;                                            \
-                                                                       \
-      if (ptr2_ == 0)                                                  \
-       {                                                               \
-         /* If there are no more elements in BITMAP2, exit loop now.*/ \
-         ptr1_ = (bitmap_element *)0;                                  \
-         break;                                                        \
-       }                                                               \
-      else if (ptr2_->indx > ptr1_->indx)                              \
-       {                                                               \
-         bit_num_ = word_num_ = 0;                                     \
-         continue;                                                     \
-       }                                                               \
-                                                                       \
-      for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++)            \
-       {                                                               \
-         unsigned HOST_WIDE_INT word_ = (ptr1_->bits[word_num_]        \
-                                         & ptr2_->bits[word_num_]);    \
-         if (word_ != 0)                                               \
-           {                                                           \
-             for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++)     \
-               {                                                       \
-                 unsigned HOST_WIDE_INT mask_                          \
-                   = ((unsigned HOST_WIDE_INT)1) << bit_num_;          \
-                                                                       \
-                 if ((word_ & mask_) != 0)                             \
-                   {                                                   \
-                     word_ &= ~ mask_;                                 \
-                     (BITNUM) = (ptr1_->indx * BITMAP_ELEMENT_ALL_BITS \
-                                 + word_num_ * HOST_BITS_PER_WIDE_INT  \
-                                 + bit_num_);                          \
-                                                                       \
-                     CODE;                                             \
-                     if (word_ == 0)                                   \
-                       break;                                          \
-                   }                                                   \
-               }                                                       \
-           }                                                           \
-                                                                       \
-         bit_num_ = 0;                                                 \
-       }                                                               \
-                                                                       \
-      word_num_ = 0;                                                   \
-    }                                                                  \
-} while (0)
+  /* Position of an actual word in the elements.  */
+  unsigned word;
+
+  /* Position of a bit corresponding to the start of word.  */
+  unsigned word_bit;
+
+  /* Position of the actual bit.  */
+  unsigned bit;
+
+  /* Contents of the actually processed word.  When finding next bit
+     it is shifted right, so that the actual bit is always the least
+     significant bit of ACTUAL.  */
+  BITMAP_WORD actual;
+} bitmap_iterator;
+
+/* Moves the iterator BI to the first set bit on or after the current
+   position in bitmap and returns the bit if available.  The bit is
+   found in ACTUAL field only.  */
+
+static inline unsigned
+bmp_iter_common_next_1 (bitmap_iterator *bi)
+{
+  while (!(bi->actual & 1))
+    {
+      bi->actual >>= 1;
+      bi->bit++;
+    }
+
+  return bi->bit;
+}
+
+/* Moves the iterator BI to the first set bit on or after the current
+   position in bitmap and returns the bit if available.  */
+
+static inline unsigned
+bmp_iter_single_next_1 (bitmap_iterator *bi)
+{
+  if (bi->actual)
+    return bmp_iter_common_next_1 (bi);
+
+  bi->word++;
+  bi->word_bit += BITMAP_WORD_BITS;
+
+  while (1)
+    {
+      for (;
+          bi->word < BITMAP_ELEMENT_WORDS;
+          bi->word++, bi->word_bit += BITMAP_WORD_BITS)
+       {
+         bi->actual = bi->ptr1->bits[bi->word];
+         if (bi->actual)
+           {
+             bi->bit = bi->word_bit;
+             return bmp_iter_common_next_1 (bi);
+           }
+       }
+
+      bi->ptr1 = bi->ptr1->next;
+      if (!bi->ptr1)
+       return 0;
+
+      bi->word = 0;
+      bi->word_bit = bi->ptr1->indx * BITMAP_ELEMENT_ALL_BITS;
+    }
+}
+
+/* Initializes a bitmap iterator BI for looping over bits of bitmap
+   BMP, starting with bit MIN.  Returns the first bit of BMP greater
+   or equal to MIN if there is any.  */
+
+static inline unsigned
+bmp_iter_single_init (bitmap_iterator *bi, bitmap bmp, unsigned min)
+{
+  unsigned indx = min / BITMAP_ELEMENT_ALL_BITS;
+
+  for (bi->ptr1 = bmp->first;
+       bi->ptr1 && bi->ptr1->indx < indx;
+       bi->ptr1 = bi->ptr1->next)
+    continue;
+
+  if (!bi->ptr1)
+    {
+      /* To avoid warnings.  */
+      bi->word = 0;
+      bi->bit = 0;
+      bi->word_bit = 0;
+      bi->actual = 0;
+      bi->ptr2 = NULL;
+      return 0;
+    }
+
+  if (bi->ptr1->indx == indx)
+    {
+      unsigned bit_in_elt = min - BITMAP_ELEMENT_ALL_BITS * indx;
+      unsigned word_in_elt = bit_in_elt / BITMAP_WORD_BITS;
+      unsigned bit_in_word = bit_in_elt % BITMAP_WORD_BITS;
+
+      bi->word = word_in_elt;
+      bi->word_bit = min - bit_in_word;
+      bi->bit = min;
+      bi->actual = bi->ptr1->bits[word_in_elt] >> bit_in_word;
+    }
+  else
+    {
+      bi->word = 0;
+      bi->bit = bi->ptr1->indx * BITMAP_ELEMENT_ALL_BITS;
+      bi->word_bit = bi->bit;
+      bi->actual = bi->ptr1->bits[0];
+    }
+
+  return bmp_iter_single_next_1 (bi);
+}
+
+/* Returns true if all elements of the bitmap referred to by iterator BI
+   were processed.  */
+
+static inline bool
+bmp_iter_end_p (const bitmap_iterator *bi)
+{
+  return bi->ptr1 == NULL;
+}
+
+/* Moves the iterator BI to the next bit of bitmap and returns the bit
+   if available.  */
+
+static inline unsigned
+bmp_iter_single_next (bitmap_iterator *bi)
+{
+  bi->bit++;
+  bi->actual >>= 1;
+  return bmp_iter_single_next_1 (bi);
+}
+
+/* Loop over all bits in BITMAP, starting with MIN and setting BITNUM to
+   the bit number.  ITER is a bitmap iterator.  */
+
+#define EXECUTE_IF_SET_IN_BITMAP(BITMAP, MIN, BITNUM, ITER)            \
+  for ((BITNUM) = bmp_iter_single_init (&(ITER), (BITMAP), (MIN));     \
+       !bmp_iter_end_p (&(ITER));                                      \
+       (BITNUM) = bmp_iter_single_next (&(ITER)))
+
+/* Moves the iterator BI to the first set bit on or after the current
+   position in difference of bitmaps and returns the bit if available.  */
+
+static inline unsigned
+bmp_iter_and_not_next_1 (bitmap_iterator *bi)
+{
+  if (bi->actual)
+    return bmp_iter_common_next_1 (bi);
+
+  bi->word++;
+  bi->word_bit += BITMAP_WORD_BITS;
+
+  while (1)
+    {
+      bitmap_element *snd;
+
+      if (bi->ptr2 && bi->ptr2->indx == bi->ptr1->indx)
+       snd = bi->ptr2;
+      else
+       snd = &bitmap_zero_bits;
+
+      for (;
+          bi->word < BITMAP_ELEMENT_WORDS;
+          bi->word++, bi->word_bit += BITMAP_WORD_BITS)
+       {
+         bi->actual = (bi->ptr1->bits[bi->word]
+                       & ~snd->bits[bi->word]);
+         if (bi->actual)
+           {
+             bi->bit = bi->word_bit;
+             return bmp_iter_common_next_1 (bi);
+           }
+       }
+
+      bi->ptr1 = bi->ptr1->next;
+      if (!bi->ptr1)
+       return 0;
+
+      while (bi->ptr2
+            && bi->ptr2->indx < bi->ptr1->indx)
+       bi->ptr2 = bi->ptr2->next;
+
+      bi->word = 0;
+      bi->word_bit = bi->ptr1->indx * BITMAP_ELEMENT_ALL_BITS;
+    }
+}
+
+/* Initializes a bitmap iterator BI for looping over bits of bitmap
+   BMP1 &~ BMP2, starting with bit MIN.  Returns the first bit of
+   BMP1 &~ BMP2 greater or equal to MIN if there is any.  */
+
+static inline unsigned
+bmp_iter_and_not_init (bitmap_iterator *bi, bitmap bmp1, bitmap bmp2,
+                      unsigned min)
+{
+  unsigned indx = min / BITMAP_ELEMENT_ALL_BITS;
+
+  for (bi->ptr1 = bmp1->first;
+       bi->ptr1 && bi->ptr1->indx < indx;
+       bi->ptr1 = bi->ptr1->next)
+    continue;
+
+  if (!bi->ptr1)
+    {
+      /* To avoid warnings.  */
+      bi->word = 0;
+      bi->bit = 0;
+      bi->word_bit = 0;
+      bi->actual = 0;
+      bi->ptr2 = NULL;
+      return 0;
+    }
+
+  for (bi->ptr2 = bmp2->first;
+       bi->ptr2 && bi->ptr2->indx < bi->ptr1->indx;
+       bi->ptr2 = bi->ptr2->next)
+    continue;
+
+  if (bi->ptr1->indx == indx)
+    {
+      unsigned bit_in_elt = min - BITMAP_ELEMENT_ALL_BITS * indx;
+      unsigned word_in_elt = bit_in_elt / BITMAP_WORD_BITS;
+      unsigned bit_in_word = bit_in_elt % BITMAP_WORD_BITS;
+
+      bi->word = word_in_elt;
+      bi->word_bit = min - bit_in_word;
+      bi->bit = min;
+
+      if (bi->ptr2 && bi->ptr2->indx == indx)
+       bi->actual = (bi->ptr1->bits[word_in_elt]
+                     & ~bi->ptr2->bits[word_in_elt]) >> bit_in_word;
+      else
+       bi->actual = bi->ptr1->bits[word_in_elt] >> bit_in_word;
+    }
+  else
+    {
+      bi->word = 0;
+      bi->bit = bi->ptr1->indx * BITMAP_ELEMENT_ALL_BITS;
+      bi->word_bit = bi->bit;
+
+      if (bi->ptr2 && bi->ptr2->indx == bi->ptr1->indx)
+       bi->actual = (bi->ptr1->bits[0] & ~bi->ptr2->bits[0]);
+      else
+       bi->actual = bi->ptr1->bits[0];
+    }
+
+  return bmp_iter_and_not_next_1 (bi);
+}
+
+/* Moves the iterator BI to the next bit of difference of bitmaps and returns
+   the bit if available.  */
+
+static inline unsigned
+bmp_iter_and_not_next (bitmap_iterator *bi)
+{
+  bi->bit++;
+  bi->actual >>= 1;
+  return bmp_iter_and_not_next_1 (bi);
+}
+
+/* Loop over all bits in BMP1 and BMP2, starting with MIN, setting
+   BITNUM to the bit number for all bits that are set in the first bitmap
+   and not set in the second.  ITER is a bitmap iterator.  */
+
+#define EXECUTE_IF_AND_COMPL_IN_BITMAP(BMP1, BMP2, MIN, BITNUM, ITER)  \
+  for ((BITNUM) = bmp_iter_and_not_init (&(ITER), (BMP1), (BMP2), (MIN)); \
+       !bmp_iter_end_p (&(ITER));                                              \
+       (BITNUM) = bmp_iter_and_not_next (&(ITER)))
+
+/* Moves the iterator BI to the first set bit on or after the current
+   position in intersection of bitmaps and returns the bit if available.  */
+
+static inline unsigned
+bmp_iter_and_next_1 (bitmap_iterator *bi)
+{
+  if (bi->actual)
+    return bmp_iter_common_next_1 (bi);
+
+  bi->word++;
+  bi->word_bit += BITMAP_WORD_BITS;
+
+  while (1)
+    {
+      for (;
+          bi->word < BITMAP_ELEMENT_WORDS;
+          bi->word++, bi->word_bit += BITMAP_WORD_BITS)
+       {
+         bi->actual = (bi->ptr1->bits[bi->word]
+                       & bi->ptr2->bits[bi->word]);
+         if (bi->actual)
+           {
+             bi->bit = bi->word_bit;
+             return bmp_iter_common_next_1 (bi);
+           }
+       }
+
+      do
+       {
+         bi->ptr1 = bi->ptr1->next;
+         if (!bi->ptr1)
+           return 0;
+
+         while (bi->ptr2->indx < bi->ptr1->indx)
+           {
+             bi->ptr2 = bi->ptr2->next;
+             if (!bi->ptr2)
+               {
+                 bi->ptr1 = NULL;
+                 return 0;
+               }
+           }
+       }
+      while (bi->ptr1->indx != bi->ptr2->indx);
+
+      bi->word = 0;
+      bi->word_bit = bi->ptr1->indx * BITMAP_ELEMENT_ALL_BITS;
+    }
+}
+
+/* Initializes a bitmap iterator BI for looping over bits of bitmap
+   BMP1 & BMP2, starting with bit MIN.  Returns the first bit of
+   BMP1 & BMP2 greater or equal to MIN if there is any.  */
+
+static inline unsigned
+bmp_iter_and_init (bitmap_iterator *bi, bitmap bmp1, bitmap bmp2,
+                      unsigned min)
+{
+  unsigned indx = min / BITMAP_ELEMENT_ALL_BITS;
+
+  for (bi->ptr1 = bmp1->first;
+       bi->ptr1 && bi->ptr1->indx < indx;
+       bi->ptr1 = bi->ptr1->next)
+    continue;
+
+  if (!bi->ptr1)
+    goto empty;
+
+  bi->ptr2 = bmp2->first;
+  if (!bi->ptr2)
+    goto empty;
+
+  while (1)
+    {
+      while (bi->ptr2->indx < bi->ptr1->indx)
+       {
+         bi->ptr2 = bi->ptr2->next;
+         if (!bi->ptr2)
+           goto empty;
+       }
+
+      if (bi->ptr1->indx == bi->ptr2->indx)
+       break;
+
+      bi->ptr1 = bi->ptr1->next;
+      if (!bi->ptr1)
+       goto empty;
+    }
+
+  if (bi->ptr1->indx == indx)
+    {
+      unsigned bit_in_elt = min - BITMAP_ELEMENT_ALL_BITS * indx;
+      unsigned word_in_elt = bit_in_elt / BITMAP_WORD_BITS;
+      unsigned bit_in_word = bit_in_elt % BITMAP_WORD_BITS;
+
+      bi->word = word_in_elt;
+      bi->word_bit = min - bit_in_word;
+      bi->bit = min;
+
+      bi->actual = (bi->ptr1->bits[word_in_elt]
+                   & bi->ptr2->bits[word_in_elt]) >> bit_in_word;
+    }
+  else
+    {
+      bi->word = 0;
+      bi->bit = bi->ptr1->indx * BITMAP_ELEMENT_ALL_BITS;
+      bi->word_bit = bi->bit;
+
+      bi->actual = (bi->ptr1->bits[0] & bi->ptr2->bits[0]);
+    }
+
+  return bmp_iter_and_next_1 (bi);
+
+empty:
+  /* To avoid warnings.  */
+  bi->word = 0;
+  bi->bit = 0;
+  bi->word_bit = 0;
+  bi->actual = 0;
+  bi->ptr1 = NULL;
+  bi->ptr2 = NULL;
+  return 0;
+}
+
+/* Moves the iterator BI to the next bit of intersection of bitmaps and returns
+   the bit if available.  */
+
+static inline unsigned
+bmp_iter_and_next (bitmap_iterator *bi)
+{
+  bi->bit++;
+  bi->actual >>= 1;
+  return bmp_iter_and_next_1 (bi);
+}
+
+/* Loop over all bits in BMP1 and BMP2, starting with MIN, setting
+   BITNUM to the bit number for all bits that are set in both bitmaps.
+   ITER is a bitmap iterator.  */
+
+#define EXECUTE_IF_AND_IN_BITMAP(BMP1, BMP2, MIN, BITNUM, ITER)                \
+  for ((BITNUM) = bmp_iter_and_init (&(ITER), (BMP1), (BMP2), (MIN));  \
+       !bmp_iter_end_p (&(ITER));                                              \
+       (BITNUM) = bmp_iter_and_next (&(ITER)))
 
-#endif /* _BITMAP_H */
+#endif /* GCC_BITMAP_H */