// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package os import ( "runtime" "syscall" ) // Process stores the information about a process created by StartProcess. type Process struct { Pid int handle int done bool // process has been successfuly waited on } func newProcess(pid, handle int) *Process { p := &Process{Pid: pid, handle: handle} runtime.SetFinalizer(p, (*Process).Release) return p } // ProcAttr holds the attributes that will be applied to a new process // started by StartProcess. type ProcAttr struct { // If Dir is non-empty, the child changes into the directory before // creating the process. Dir string // If Env is non-nil, it gives the environment variables for the // new process in the form returned by Environ. // If it is nil, the result of Environ will be used. Env []string // Files specifies the open files inherited by the new process. The // first three entries correspond to standard input, standard output, and // standard error. An implementation may support additional entries, // depending on the underlying operating system. A nil entry corresponds // to that file being closed when the process starts. Files []*File // Operating system-specific process creation attributes. // Note that setting this field means that your program // may not execute properly or even compile on some // operating systems. Sys *syscall.SysProcAttr } // A Signal can represent any operating system signal. type Signal interface { String() string } // Getpid returns the process id of the caller. func Getpid() int { return syscall.Getpid() } // Getppid returns the process id of the caller's parent. func Getppid() int { return syscall.Getppid() }