// $G $F.go && $L $F.$A && ./$A.out // Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package main // ---------------------------------------------------------------------------- // Helper functions func ASSERT(p bool) { if !p { // panic 0 } } // ---------------------------------------------------------------------------- // Implementation of the HashMap type KeyType interface { Hash() uint32 Match(other KeyType) bool } type ValueType interface { // empty interface } type Entry struct { key KeyType value ValueType } type Array [1024]Entry type HashMap struct { map_ *Array log2_capacity_ uint32 occupancy_ uint32 } func (m *HashMap) capacity() uint32 { return 1 << m.log2_capacity_ } func (m *HashMap) Clear() { // Mark all entries as empty. var i uint32 = m.capacity() - 1 for i > 0 { m.map_[i].key = nil i = i - 1 } m.occupancy_ = 0 } func (m *HashMap) Initialize (initial_log2_capacity uint32) { m.log2_capacity_ = initial_log2_capacity m.map_ = new(Array) m.Clear() } func (m *HashMap) Probe (key KeyType) *Entry { ASSERT(key != nil) var i uint32 = key.Hash() % m.capacity() ASSERT(0 <= i && i < m.capacity()) ASSERT(m.occupancy_ < m.capacity()) // guarantees loop termination for m.map_[i].key != nil && !m.map_[i].key.Match(key) { i++ if i >= m.capacity() { i = 0 } } return &m.map_[i] } func (m *HashMap) Lookup (key KeyType, insert bool) *Entry { // Find a matching entry. var p *Entry = m.Probe(key) if p.key != nil { return p } // No entry found; insert one if necessary. if insert { p.key = key p.value = nil m.occupancy_++ // Grow the map if we reached >= 80% occupancy. if m.occupancy_ + m.occupancy_/4 >= m.capacity() { m.Resize() p = m.Probe(key) } return p } // No entry found and none inserted. return nil } func (m *HashMap) Resize() { var hmap *Array = m.map_ var n uint32 = m.occupancy_ // Allocate a new map of twice the current size. m.Initialize(m.log2_capacity_ << 1) // Rehash all current entries. var i uint32 = 0 for n > 0 { if hmap[i].key != nil { m.Lookup(hmap[i].key, true).value = hmap[i].value n = n - 1 } i++ } } // ---------------------------------------------------------------------------- // Test code type Number struct { x uint32 } func (n *Number) Hash() uint32 { return n.x * 23 } func (n *Number) Match(other KeyType) bool { // var y *Number = other // return n.x == y.x return false } func MakeNumber (x uint32) *Number { var n *Number = new(Number) n.x = x return n } func main() { // func (n int) int { return n + 1; }(1) //print "HashMap - gri 2/8/2008\n" var hmap *HashMap = new(HashMap) hmap.Initialize(0) var x1 *Number = MakeNumber(1001) var x2 *Number = MakeNumber(2002) var x3 *Number = MakeNumber(3003) _, _, _ = x1, x2, x3 // this doesn't work I think... //hmap.Lookup(x1, true) //hmap.Lookup(x2, true) //hmap.Lookup(x3, true) //print "done\n" }