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Update mainline egcs to gcc2 snapshot 971021.
[pf3gnuchains/gcc-fork.git] / gcc / bitmap.h
1 /* Functions to support general ended bitmaps.
2    Copyright (C) 1997 Free Software Foundation, Inc.
3
4 This file is part of GNU CC.
5
6 GNU CC is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2, or (at your option)
9 any later version.
10
11 GNU CC is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with GNU CC; see the file COPYING.  If not, write to
18 the Free Software Foundation, 59 Temple Place - Suite 330,
19 Boston, MA 02111-1307, USA.  */
20
21 /* Number of words to use for each element in the linked list.  */
22
23 #ifndef BITMAP_ELEMENT_WORDS
24 #define BITMAP_ELEMENT_WORDS 2
25 #endif
26
27 /* Number of bits in each actual element of a bitmap.  We get slightly better
28    code for bit % BITMAP_ELEMENT_ALL_BITS and bit / BITMAP_ELEMENT_ALL_BITS if
29    bits is unsigned, assuming it is a power of 2.  */
30
31 #define BITMAP_ELEMENT_ALL_BITS \
32   ((unsigned) (BITMAP_ELEMENT_WORDS * HOST_BITS_PER_WIDE_INT))
33
34 /* Bitmap set element.  We use a linked list to hold only the bits that
35    are set.  This allows for use to grow the bitset dynamically without
36    having to realloc and copy a giant bit array.  The `prev' field is
37    undefined for an element on the free list.  */
38
39 typedef struct bitmap_element_def
40 {
41   struct bitmap_element_def *next;              /* Next element. */
42   struct bitmap_element_def *prev;              /* Previous element. */
43   unsigned int indx;                    /* regno/BITMAP_ELEMENT_ALL_BITS. */
44   unsigned HOST_WIDE_INT bits[BITMAP_ELEMENT_WORDS]; /* Bits that are set. */
45 } bitmap_element;
46
47 /* Head of bitmap linked list.  */
48 typedef struct bitmap_head_def {
49   bitmap_element *first;        /* First element in linked list. */
50   bitmap_element *current;      /* Last element looked at. */
51   int indx;                     /* Index of last element looked at. */
52 } bitmap_head, *bitmap;
53
54 /* Enumeration giving the various operations we support.  */
55 enum bitmap_bits {
56   BITMAP_AND,                   /* TO = FROM1 & FROM2 */
57   BITMAP_AND_COMPL,             /* TO = FROM1 & ~ FROM2 */
58   BITMAP_IOR                    /* TO = FROM1 | FROM2 */
59 };
60
61 /* Global data */
62 extern bitmap_element *bitmap_free;     /* Freelist of bitmap elements */
63 extern bitmap_element bitmap_zero;      /* Zero bitmap element */
64
65 /* Clear a bitmap by freeing up the linked list.  */
66 extern void bitmap_clear PROTO((bitmap));
67
68 /* Copy a bitmap to another bitmap. */
69 extern void bitmap_copy PROTO((bitmap, bitmap));
70
71 /* Perform an operation on two bitmaps, yielding a third.  */
72 extern void bitmap_operation PROTO((bitmap, bitmap, bitmap, enum bitmap_bits));
73
74 /* `or' into one bitmap the `and' of a second bitmap witih the complement
75    of a third.  */
76 extern void bitmap_ior_and_compl PROTO((bitmap, bitmap, bitmap));
77
78 /* Clear a single register in a register set.  */
79 extern void bitmap_clear_bit PROTO((bitmap, int));
80
81 /* Set a single register in a register set.  */
82 extern void bitmap_set_bit PROTO((bitmap, int));
83
84 /* Return true if a register is set in a register set.  */
85 extern int bitmap_bit_p PROTO((bitmap, int));
86
87 /* Debug functions to print a bitmap linked list.  */
88 extern void bitmap_debug PROTO((bitmap));
89 extern void bitmap_debug_file PROTO((FILE *, bitmap));
90
91 /* Print a bitmap */
92 extern void bitmap_print PROTO((FILE *, bitmap, char *, char *));
93
94 /* Initialize a bitmap header.  */
95 extern bitmap bitmap_initialize PROTO((bitmap));
96
97 /* Release all memory held by bitmaps.  */
98 extern void bitmap_release_memory PROTO((void));
99
100 /* Allocate a bitmap with oballoc.  */
101 #define BITMAP_OBSTACK_ALLOC(OBSTACK)                           \
102   bitmap_initialize ((bitmap) obstack_alloc (OBSTACK, sizeof (bitmap_head)))
103
104 /* Allocate a bitmap with alloca.  */
105 #define BITMAP_ALLOCA()                                         \
106   bitmap_initialize ((bitmap) alloca (sizeof (bitmap_head)))
107
108 /* Do any cleanup needed on a bitmap when it is no longer used.  */
109 #define BITMAP_FREE(BITMAP)                                     \
110 do {                            \
111   if (BITMAP)                   \
112     {                           \
113       bitmap_clear (BITMAP);    \
114       (BITMAP) = 0;             \
115     }                                                                   \
116 } while (0)
117
118 /* Do any one-time initializations needed for bitmaps.  */
119 #define BITMAP_INIT_ONCE()
120
121 /* Loop over all bits in BITMAP, starting with MIN, setting BITNUM to the
122    bit number and executing CODE for all bits that are set. */
123
124 #define EXECUTE_IF_SET_IN_BITMAP(BITMAP, MIN, BITNUM, CODE)             \
125 do {                                                                    \
126   bitmap_element *ptr_ = (BITMAP)->first;                               \
127   unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS;                 \
128   unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT);      \
129   unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT))   \
130                         % BITMAP_ELEMENT_WORDS);                        \
131                                                                         \
132                                                                         \
133   /* Find the block the minimum bit is in.  */                          \
134   while (ptr_ != 0 && ptr_->indx < indx_)                               \
135     ptr_ = ptr_->next;                                                  \
136                                                                         \
137   if (ptr_ != 0 && ptr_->indx != indx_)                                 \
138     {                                                                   \
139       bit_num_ = 0;                                                     \
140       word_num_ = 0;                                                    \
141     }                                                                   \
142                                                                         \
143   for (; ptr_ != 0; ptr_ = ptr_->next)                                  \
144     {                                                                   \
145       for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++)             \
146         {                                                               \
147           unsigned HOST_WIDE_INT word_ = ptr_->bits[word_num_];         \
148                                                                         \
149           if (word_ != 0)                                               \
150             {                                                           \
151               for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++)     \
152                 {                                                       \
153                   unsigned HOST_WIDE_INT mask_                          \
154                     = ((unsigned HOST_WIDE_INT) 1) << bit_num_;         \
155                                                                         \
156                   if ((word_ & mask_) != 0)                             \
157                     {                                                   \
158                       word_ &= ~ mask_;                                 \
159                       (BITNUM) = (ptr_->indx * BITMAP_ELEMENT_ALL_BITS  \
160                                   + word_num_ * HOST_BITS_PER_WIDE_INT  \
161                                   + bit_num_);                          \
162                       CODE;                                             \
163                                                                         \
164                       if (word_ == 0)                                   \
165                         break;                                          \
166                     }                                                   \
167                 }                                                       \
168             }                                                           \
169                                                                         \
170           bit_num_ = 0;                                                 \
171         }                                                               \
172                                                                         \
173       word_num_ = 0;                                                    \
174     }                                                                   \
175 } while (0)
176
177 /* Loop over all bits in BITMAP1 and BITMAP2, starting with MIN, setting
178    BITNUM to the bit number and executing CODE for all bits that are set in
179    the first bitmap and not set in the second. */
180
181 #define EXECUTE_IF_AND_COMPL_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, CODE) \
182 do {                                                                    \
183   bitmap_element *ptr1_ = (BITMAP1)->first;                             \
184   bitmap_element *ptr2_ = (BITMAP2)->first;                             \
185   unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS;                 \
186   unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT);      \
187   unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT))   \
188                         % BITMAP_ELEMENT_WORDS);                        \
189                                                                         \
190   /* Find the block the minimum bit is in in the first bitmap.  */      \
191   while (ptr1_ != 0 && ptr1_->indx < indx_)                             \
192     ptr1_ = ptr1_->next;                                                \
193                                                                         \
194   if (ptr1_ != 0 && ptr1_->indx != indx_)                               \
195     {                                                                   \
196       bit_num_ = 0;                                                     \
197       word_num_ = 0;                                                    \
198     }                                                                   \
199                                                                         \
200   for (; ptr1_ != 0 ; ptr1_ = ptr1_->next)                              \
201     {                                                                   \
202       /* Advance BITMAP2 to the equivalent link, using an all           \
203          zero element if an equavialent link doesn't exist.  */         \
204       bitmap_element *tmp2_;                                            \
205                                                                         \
206       while (ptr2_ != 0 && ptr2_->indx < ptr1_->indx)                   \
207         ptr2_ = ptr2_->next;                                            \
208                                                                         \
209       tmp2_ = ((ptr2_ != 0 && ptr2_->indx == ptr1_->indx)               \
210                ? ptr2_ : &bitmap_zero);                                 \
211                                                                         \
212       for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++)             \
213         {                                                               \
214           unsigned HOST_WIDE_INT word_ = (ptr1_->bits[word_num_]        \
215                                           & ~ tmp2_->bits[word_num_]);  \
216           if (word_ != 0)                                               \
217             {                                                           \
218               for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++)     \
219                 {                                                       \
220                   unsigned HOST_WIDE_INT mask_                          \
221                     = ((unsigned HOST_WIDE_INT)1) << bit_num_;          \
222                                                                         \
223                   if ((word_ & mask_) != 0)                             \
224                     {                                                   \
225                       word_ &= ~ mask_;                                 \
226                       (BITNUM) = (ptr1_->indx * BITMAP_ELEMENT_ALL_BITS \
227                                   + word_num_ * HOST_BITS_PER_WIDE_INT  \
228                                   + bit_num_);                          \
229                                                                         \
230                       CODE;                                             \
231                       if (word_ == 0)                                   \
232                         break;                                          \
233                     }                                                   \
234                 }                                                       \
235             }                                                           \
236                                                                         \
237           bit_num_ = 0;                                                 \
238         }                                                               \
239                                                                         \
240       word_num_ = 0;                                                    \
241     }                                                                   \
242 } while (0)
243
244 /* Loop over all bits in BITMAP1 and BITMAP2, starting with MIN, setting
245    BITNUM to the bit number and executing CODE for all bits that are set in
246    the both bitmaps. */
247
248 #define EXECUTE_IF_AND_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, CODE)   \
249 do {                                                                    \
250   bitmap_element *ptr1_ = (BITMAP1)->first;                             \
251   bitmap_element *ptr2_ = (BITMAP2)->first;                             \
252   unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS;                 \
253   unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT);      \
254   unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT))   \
255                         % BITMAP_ELEMENT_WORDS);                        \
256                                                                         \
257   /* Find the block the minimum bit is in in the first bitmap.  */      \
258   while (ptr1_ != 0 && ptr1_->indx < indx_)                             \
259     ptr1_ = ptr1_->next;                                                \
260                                                                         \
261   if (ptr1_ != 0 && ptr1_->indx != indx_)                               \
262     {                                                                   \
263       bit_num_ = 0;                                                     \
264       word_num_ = 0;                                                    \
265     }                                                                   \
266                                                                         \
267   for (; ptr1_ != 0 ; ptr1_ = ptr1_->next)                              \
268     {                                                                   \
269       /* Advance BITMAP2 to the equivalent link */                      \
270       while (ptr2_ != 0 && ptr2_->indx < ptr1_->indx)                   \
271         ptr2_ = ptr2_->next;                                            \
272                                                                         \
273       if (ptr2_ == 0)                                                   \
274         {                                                               \
275           /* If there are no more elements in BITMAP2, exit loop now.*/ \
276           ptr1_ = (bitmap_element *)0;                                  \
277           break;                                                        \
278         }                                                               \
279       else if (ptr2_->indx > ptr1_->indx)                               \
280         {                                                               \
281           bit_num_ = word_num_ = 0;                                     \
282           continue;                                                     \
283         }                                                               \
284                                                                         \
285       for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++)             \
286         {                                                               \
287           unsigned HOST_WIDE_INT word_ = (ptr1_->bits[word_num_]        \
288                                           & ptr2_->bits[word_num_]);    \
289           if (word_ != 0)                                               \
290             {                                                           \
291               for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++)     \
292                 {                                                       \
293                   unsigned HOST_WIDE_INT mask_                          \
294                     = ((unsigned HOST_WIDE_INT)1) << bit_num_;          \
295                                                                         \
296                   if ((word_ & mask_) != 0)                             \
297                     {                                                   \
298                       word_ &= ~ mask_;                                 \
299                       (BITNUM) = (ptr1_->indx * BITMAP_ELEMENT_ALL_BITS \
300                                   + word_num_ * HOST_BITS_PER_WIDE_INT  \
301                                   + bit_num_);                          \
302                                                                         \
303                       CODE;                                             \
304                       if (word_ == 0)                                   \
305                         break;                                          \
306                     }                                                   \
307                 }                                                       \
308             }                                                           \
309                                                                         \
310           bit_num_ = 0;                                                 \
311         }                                                               \
312                                                                         \
313       word_num_ = 0;                                                    \
314     }                                                                   \
315 } while (0)