/// 688: 航空戦力の強化\r
/// </summary>\r
[TestMethod]\r
- public void DestroyItem_613_638_643_645_663_673_674_675_676_677_678_680_688()\r
+ public void DestroyItem_613_638_643_645_663_673_674_675_676_677_678_680_686_688()\r
{\r
_itemInfo.InjectItemSpec(new[]\r
{\r
new ItemSpec {Id = 31, Name = "32号水上電探", Type = 13},\r
new ItemSpec {Id = 35, Name = "三式弾", Type = 18},\r
new ItemSpec {Id = 23, Name = "九九式艦爆", Type = 7},\r
- new ItemSpec {Id = 16, Name = "九七式艦攻", Type = 8}\r
+ new ItemSpec {Id = 16, Name = "九七式艦攻", Type = 8},\r
+ new ItemSpec {Id = 3, Name = "10cm連装高角砲", Type = 1},\r
+ new ItemSpec {Id = 121, Name = "94式高射装置", Type = 36}\r
});\r
- var items = new[] {1, 37, 19, 4, 11, 75, 7, 25, 13, 20, 28, 31, 35, 23, 16};\r
+ var items = new[] {1, 37, 19, 4, 11, 75, 7, 25, 13, 20, 28, 31, 35, 23, 16, 3, 121};\r
_itemInfo.InjectItems(items);\r
- var questList = new[] {613, 638, 643, 645, 663, 673, 674, 675, 676, 677, 678, 680, 688};\r
+ var questList = new[] {613, 638, 643, 645, 663, 673, 674, 675, 676, 677, 678, 680, 686, 688};\r
_questInfo.AcceptMax = questList.Length;\r
_questInfo.InspectQuestList(CreateQuestList(questList));\r
_questCounter.InspectDestroyItem(\r
var scalar = new[]\r
{\r
new {Id = 613, Now = 1}, new {Id = 638, Now = 1}, new {Id = 643, Now = 1}, new {Id = 645, Now = 1},\r
- new {Id = 663, Now = 1}, new {Id = 673, Now = 1}, new {Id = 674, Now = 1}\r
+ new {Id = 663, Now = 1}, new {Id = 673, Now = 2}, new {Id = 674, Now = 1}\r
};\r
foreach (var e in scalar)\r
{\r
{\r
new {Id = 675, NowArray = new[] {2, 1}}, new {Id = 676, NowArray = new[] {1, 1, 1}},\r
new {Id = 677, NowArray = new[] {1, 1, 1}}, new {Id = 678, NowArray = new[] {1, 1}},\r
- new {Id = 680, NowArray = new[] {1, 2}}, new {Id = 688, NowArray = new[] {2, 1, 1, 1}}\r
+ new {Id = 680, NowArray = new[] {1, 2}}, new {Id = 686, NowArray = new[] {1, 1}},\r
+ new {Id = 688, NowArray = new[] {2, 1, 1, 1}}\r
};\r
foreach (var e in array)\r
{\r
{677, new QuestDestroyItem {Interval = Weekly, MaxArray = new[] {4, 2, 3}, Types = new[] {3, 10, 5}, Material = new[] {0, 5, 0, 0}}}, // 677: 継戦支援能力の整備\r
{678, new QuestDestroyItem {Interval = Quarterly, MaxArray = new[] {3, 5}, Ids = new[] {19, 20}, Material = new[] {0, 0, 8, 0}}}, // 678: 主力艦上戦闘機の更新\r
{680, new QuestSpec {Interval = Quarterly, MaxArray = new[] {4, 4}, Material = new[] {0, 0, 6, 0}}}, // 680: 対空兵装の整備拡充\r
+ {686, new QuestDestroyItem {Interval = Quarterly, MaxArray = new[] {4, 1}, Ids = new[] {3, 121}, Material = new[] {0, 0, 0, 0}}}, // 686: 戦時改修A型高角砲の量産\r
{688, new QuestDestroyItem {Interval = Quarterly, MaxArray = new[] {3, 3, 3, 3}, Types = new[] {6, 7, 8, 10}, Material = new[] {0, 0, 0, 0}}}, // 688: 航空戦力の強化\r
\r
{702, new QuestPowerUp {Interval = Daily, Max = 2, Material = new[] {0, 1, 0, 0}}}, // 702: 艦の「近代化改修」を実施せよ!\r