return m;
};
-
FlappSWFMatrix.multiply = function(m1, m2) {
var m = new Float32Array(6);
/*
return m;
};
+FlappSWFMatrix.divideScalar = function(m1, a) {
+ var m = new Float32Array(6)
+ m[0] = m1[0] / a;
+ m[1] = m1[1] / a;
+ m[2] = m1[2] / a;
+ m[3] = m1[3] / a;
+ m[4] = m1[4] / a;
+ m[5] = m1[5] / a;
+ return m;
+};
+
+FlappSWFMatrix.maxAbsoluteScale = function(m) {
+ var a0 = (m[0] > 0)?m[0]:-m[0];
+ var a1 = (m[1] > 0)?m[1]:-m[1];
+ var a2 = (m[2] > 0)?m[2]:-m[2];
+ var a3 = (m[3] > 0)?m[3]:-m[3];
+ var aMax = (a0 > a1)?a0:a1;
+ if (aMax < a2) aMax=a2;
+ if (aMax < a3) aMax=a3;
+ return aMax;
+};;
+
FlappSWFMatrix.load = function(ibit) {
ibit.a();
var m = new Float32Array(6);