SDL_UnlockSurface(src);//アンロック
}
-void inline shadowBlitSurface(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect){
+void shadowBlitSurface(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect){
SDL_BlitSurface(src,srcrect,dst,dstrect);
overrideAlpha(src,srcrect,dst,dstrect);
}
SDL_Surface* connectSurface(SDL_Surface* top,SDL_Surface* bottom);
void setAlpha(SDL_Surface* surf,double alpha_t);
void overrideAlpha(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect);
-void inline shadowBlitSurface(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect);
+void shadowBlitSurface(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect);
void setRGB(SDL_Surface* surf,Uint32 color);
#endif /*SURF_UTIL_H_*/