package chemicraft;\r
\r
-import ic2.api.energy.event.EnergyTileEvent;\r
-import ic2.api.energy.event.EnergyTileLoadEvent;\r
import net.minecraft.block.Block;\r
import net.minecraft.block.material.Material;\r
import net.minecraft.creativetab.CreativeTabs;\r
import net.minecraft.item.Item;\r
import net.minecraft.item.ItemStack;\r
+import net.minecraftforge.common.BiomeManager;\r
import net.minecraftforge.common.Configuration;\r
+import net.minecraftforge.common.DimensionManager;\r
import net.minecraftforge.common.Property;\r
import chemicraft.block.BlockChemicalCombinationTable;\r
import chemicraft.block.BlockChemicalCraftingTable;\r
import chemicraft.util.Auxiliary.NameAuxiliary;\r
import chemicraft.util.CreativeTabAtoms;\r
import chemicraft.util.NBTRecipeGrenade;\r
+import chemicraft.util.WorldProviderChemical;\r
import cpw.mods.fml.common.Mod;\r
import cpw.mods.fml.common.SidedProxy;\r
import cpw.mods.fml.common.event.FMLPostInitializationEvent;\r
new ItemStack(this.itemAtomGrenade, 16, 0),\r
new NBTRecipeGrenade()\r
);\r
+ //Tickingの追加\r
+ this.proxy.registerTickHandler();\r
}\r
\r
private void apiProcessing(final FMLPostInitializationEvent event) {\r
import net.minecraft.item.ItemStack;
import chemicraft.system.ChemiCraftCraftingManager;
+import chemicraft.tileentity.TileEntityPyrolysisTable;
import chemicraft.util.ChemicalNBTRecipe;
import chemicraft.util.ICompoundHandler;
import chemicraft.util.MaterialRecipe;
+ public void addDecompositionRecipe(ItemStack material, int[] results, int[] stacks) {
+ ItemStack[] itemstacks = new ItemStack[results.length];
+ for (int i = 0; i < itemstacks.length; i++) {
+ itemstacks[i] = new ItemStack(ChemiCraft.instance.atomsID,stacks[i], results[i]);
+ }
+ TileEntityPyrolysisTable.addRecipe(material, itemstacks);
+ }
+
+
+
+ public void addDecompositionRecipe(ItemStack itemstack, int burnTime) {
+ TileEntityPyrolysisTable.addFuel(itemstack, burnTime);
+ }
+
+
+
public void addSharplessMaterialRecipe(ItemStack[] materials, ItemStack result, ChemicalNBTRecipe nbtRecipe){
materialRecipe.add(new MaterialRecipe(result, materials, nbtRecipe, true));
}
+
+
public void addMaterialRecipe(ItemStack[] materials, ItemStack result, ChemicalNBTRecipe nbtRecipe){
materialRecipe.add(new MaterialRecipe(result, materials, nbtRecipe, false));
}
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import chemicraft.ChemiCraft;
+import chemicraft.debug.DebugTick;
import chemicraft.tileentity.TileEntityPyrolysisTable;
public class BlockPyrolysisTable extends BlockContainer {
@Override
+ public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) {
+ TileEntity tileentity = par1World.getBlockTileEntity(par2, par3, par4);
+ if (tileentity != null) {
+ DebugTick.removeDebugData("PyrolysisTable" +
+ "(x:" + tileentity.xCoord +
+ " y:" + tileentity.yCoord +
+ " z:" + tileentity.zCoord + ")");
+ }
+ super.breakBlock(par1World, par2, par3, par4, par5, par6);
+ }
+
+
+
+ @Override
public int getBlockTextureFromSide(int par1)
{
if(par1 == 0){
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
+import net.minecraft.inventory.Slot;
import net.minecraft.world.World;
import chemicraft.ChemiCraft;
+import chemicraft.slot.SlotPyrolysisTableFuel;
+import chemicraft.slot.SlotPyrolysisTableMaterial;
+import chemicraft.slot.SlotPyrolysisTableResult;
import chemicraft.tileentity.TileEntityPyrolysisTable;
public class ContainerPyrolysisTable extends Container {
private int posY;
private int posZ;
+ private TileEntityPyrolysisTable tileentity;
+
public ContainerPyrolysisTable(EntityPlayer par1EntityPlayer, TileEntityPyrolysisTable par2){
super();
+ this.tileentity = par2;
this.worldObj = par2.worldObj;
this.posX = par2.xCoord;
this.posY = par2.yCoord;
this.posZ = par2.zCoord;
+
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++) {
+ this.addSlotToContainer(new SlotPyrolysisTableResult(this.tileentity.getInvResult(), i*4 + j, 88+i*18, 17+j*18));
+ }
+ }
+ this.addSlotToContainer(new SlotPyrolysisTableMaterial(this.tileentity.getInvMaterial(), 0, 27, 20));
+ this.addSlotToContainer(new SlotPyrolysisTableFuel(this.tileentity.getInvFuel(), 0, 27, 63));
+
+ int var3;
+ for (var3 = 0; var3 < 3; ++var3)
+ {
+ for (int var4 = 0; var4 < 9; ++var4)
+ {
+ this.addSlotToContainer(new Slot(par1EntityPlayer.inventory, var4 + var3 * 9 + 9, 8 + var4 * 18, 121 + var3 * 18));
+ }
+ }
+
+ for (var3 = 0; var3 < 9; ++var3)
+ {
+ this.addSlotToContainer(new Slot(par1EntityPlayer.inventory, var3, 8 + var3 * 18, 179));
+ }
}
@Override
world = player.worldObj;
list = world.loadedEntityList;
itr = list.iterator();
+ player.dimension = 128;
while(itr.hasNext()){
Entity entity = itr.next();
if(entity instanceof EntityItem){
--- /dev/null
+package chemicraft.debug;
+
+public class DebugData {
+
+ private String key;
+ private Object value;
+
+ public DebugData(String par1, Object par2) {
+ this.key = par1;
+ this.value = par2;
+ }
+
+ public String getKey() {
+ return this.key;
+ }
+
+ public Object getValue() {
+ return this.value;
+ }
+
+}
--- /dev/null
+package chemicraft.debug;
+
+import java.awt.BasicStroke;
+import java.awt.Color;
+import java.awt.Font;
+import java.awt.Graphics;
+import java.awt.Graphics2D;
+import java.awt.RenderingHints;
+import java.util.EnumSet;
+import java.util.HashMap;
+import java.util.Iterator;
+
+import javax.swing.JFrame;
+import javax.swing.JPanel;
+
+import cpw.mods.fml.common.ITickHandler;
+import cpw.mods.fml.common.TickType;
+
+public class DebugTick extends JPanel implements ITickHandler {
+
+ private static HashMap<String, DebugData[]> displayDataList = new HashMap<String, DebugData[]>();
+
+ public DebugTick() {
+ JFrame frame = new JFrame();
+ frame.setSize(640, 480);
+ frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
+ frame.add(this);
+ frame.setVisible(true);
+
+ }
+
+ @Override
+ public void tickStart(EnumSet<TickType> type, Object... tickData) {
+
+ }
+
+ @Override
+ public void tickEnd(EnumSet<TickType> type, Object... tickData) {
+ this.repaint();
+ }
+
+ @Override
+ public EnumSet<TickType> ticks() {
+ return EnumSet.of(TickType.GUI, TickType.CLIENT);
+ }
+
+ @Override
+ public String getLabel() {
+ return null;
+ }
+
+ @Override
+ public void paintComponent(Graphics g) {
+ Graphics2D g2 = (Graphics2D) g;
+
+ g2.clearRect(0, 0, this.getWidth(), this.getHeight());
+
+ int fontPos = 20;
+ Iterator<String> itKey = displayDataList.keySet().iterator();
+ while (itKey.hasNext()) {
+ String key = itKey.next();
+ DebugData[] datas = displayDataList.get(key);
+ g2.setFont(new Font("MS ゴシック", Font.BOLD, 16));
+ g2.setColor(Color.RED);
+ g2.drawString(key + ":", 10, fontPos);
+ g2.setFont(new Font("MS ゴシック", Font.PLAIN, 12));
+ g2.setColor(Color.BLACK);
+
+ fontPos += 16;
+
+ for (int i = 0; i < datas.length; i++) {
+ g2.drawString(String.valueOf(datas[i].getKey()) + ":" + String.valueOf(datas[i].getValue()), 10, fontPos);
+ fontPos += 12;
+ }
+
+ fontPos += 4;
+
+ }
+ }
+
+ public static void setDebugData(String key, DebugData... value) {
+ displayDataList.put(key, value);
+ }
+
+ public static void removeDebugData(String key) {
+ displayDataList.remove(key);
+ }
+
+}
public class GuiPyrolysisTable extends GuiContainer{
+ private TileEntityPyrolysisTable tileentity;
+
public GuiPyrolysisTable(EntityPlayer par1EntityPlayer, TileEntityPyrolysisTable par2) {
super(new ContainerPyrolysisTable(par1EntityPlayer, par2));
+ this.tileentity = par2;
this.ySize = 204;
}
this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, this.xSize, this.ySize);
}
+ @Override
+ protected void drawGuiContainerForegroundLayer(int par1, int par2) {
+ this.fontRenderer.drawString(String.valueOf("Temp:" + (int)this.tileentity.getHeat()), 110, 100, 0x000000);
+ }
}
public class InventoryPyrolysisTableMaterial implements IInventory {
- private ItemStack[] inventory = new ItemStack[16];
+ private ItemStack[] inventory = new ItemStack[1];
private Container eventHandler;
public void setEventHandler(Container par1){
return par1ItemStack;
}
- public void isStackOrDrop(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer)
+ protected void isStackOrDrop(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer)
{
if (!par2EntityPlayer.inventory.addItemStackToInventory(par1ItemStack)) {
par2EntityPlayer.dropPlayerItem(par1ItemStack);
import chemicraft.container.ContainerChemicalCraftingTable;
import chemicraft.container.ContainerPyrolysisTable;
import chemicraft.container.ContainerToolAndWeaponCraftingTable;
+import chemicraft.debug.DebugTick;
import chemicraft.tileentity.TileEntityChemicalCombinationTable;
import chemicraft.tileentity.TileEntityChemicalCraftingTable;
import chemicraft.tileentity.TileEntityPyrolysisTable;
import chemicraft.tileentity.TileEntityToolAndWeaponCraftingTable;
import cpw.mods.fml.common.network.IGuiHandler;
+import cpw.mods.fml.common.registry.TickRegistry;
+import cpw.mods.fml.relauncher.Side;
public class CommonProxy implements IGuiHandler {
return null;
}
+ public void registerTickHandler() {
+ TickRegistry.registerTickHandler(new DebugTick(), Side.SERVER);
+ }
+
}
\ No newline at end of file
package chemicraft.tileentity;
-import ic2.api.Direction;
-import ic2.api.energy.tile.IEnergySink;
-
import java.io.DataOutputStream;
+import java.util.HashMap;
+import java.util.Iterator;
+import java.util.Random;
+import net.minecraft.block.Block;
+import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
+import net.minecraft.nbt.NBTTagList;
+import net.minecraft.network.packet.Packet;
import net.minecraft.tileentity.TileEntity;
+import chemicraft.debug.DebugData;
+import chemicraft.debug.DebugTick;
+import chemicraft.inventory.InventoryPyrolysisTableFuel;
import chemicraft.inventory.InventoryPyrolysisTableMaterial;
import chemicraft.inventory.InventoryPyrolysisTableResult;
+import chemicraft.system.PacketHandler;
import com.google.common.io.ByteArrayDataInput;
+import cpw.mods.fml.common.network.PacketDispatcher;
+import cpw.mods.fml.relauncher.Side;
+import cpw.mods.fml.relauncher.SideOnly;
+
public class TileEntityPyrolysisTable extends TileEntity {
private InventoryPyrolysisTableMaterial invm = new InventoryPyrolysisTableMaterial();
private InventoryPyrolysisTableResult invr = new InventoryPyrolysisTableResult();
+ private InventoryPyrolysisTableFuel invf = new InventoryPyrolysisTableFuel();
+
+ /**
+ * 熱量
+ */
+ private float heat = 0;
+
+ /**
+ * 素材の加熱時間
+ */
+ private float burnTime = 0;
+
+ /**
+ * 燃料の残り燃焼時間
+ */
+ private float fuelRestTime = 0;
+
+ /**
+ * 最大熱量
+ */
+ private static final int MAX_HEAT = 1700;
+
+ /**
+ * 燃料が燃え始める最低熱量
+ */
+ private static final int MIN_HEAT = 400;
+
+ /**
+ * 燃料の燃焼速度比率・素材の燃焼速度比率の中心となる熱量
+ */
+ private static final int CENTER_HEAT = 1050;
+
+ /**
+ * 分解までの時間
+ */
+ private static final int MAX_BURN_TIME = 2000;
+
+ /**
+ * Random of instance.
+ */
+ public static final Random rand = new Random();
+
+ /**
+ * 燃料のリスト。
+ */
+ private static HashMap<ItemStack, Integer> fuelList = new HashMap<ItemStack, Integer>();
+
+ /**
+ * レシピのリスト
+ */
+ private static HashMap<ItemStack, ItemStack[]> recipeList = new HashMap<ItemStack, ItemStack[]>();
+
+ @Override
+ public void updateEntity() {
+
+ //boolean var2 = false;
+
+ boolean var1 = this.worldObj.canBlockSeeTheSky(xCoord, yCoord + 1, zCoord);
+ if (this.worldObj.getBlockId(xCoord, yCoord-1, zCoord) == Block.fire.blockID) {
+ if (this.heat < 1700) {
+ if (this.worldObj.isRaining() && var1 && !this.worldObj.isThundering()) {
+ this.heat += 0.1F;
+ } else if (this.worldObj.isThundering() && var1) {
+ this.heat += 0.25F;
+ } else {
+ this.heat += 3F;
+ }
+ } else {
+ this.heat = 1700;
+ }
+ } else {
+ if (this.heat > 0) {
+ if(this.worldObj.isRaining() && var1 && !this.worldObj.isThundering()) {
+ this.heat -= 0.25F;
+ } else if(this.worldObj.isThundering() && var1) {
+ this.heat -= 0.5F;
+ } else {
+ this.heat -= 0.05F;
+ }
+ } else {
+ this.heat = 0;
+ }
+ }
+
+ if (this.fuelRestTime >= 0) {
+ this.burnTime += 10 * CENTER_HEAT / this.heat;
+ this.fuelRestTime -= 10 * CENTER_HEAT / this.heat;
+ }
+
+ if (this.burnTime >= MAX_BURN_TIME) {
+ Iterator<ItemStack> itMaterial = recipeList.keySet().iterator();
+ while (itMaterial.hasNext()) {
+ ItemStack itemstackMaterial = itMaterial.next();
+ ItemStack materialItem = this.invm.getStackInSlot(0);
+ if (materialItem != null) {
+ if (this.isInItemCheck(itemstackMaterial)) {
+ //var2 = true;
+ if (itemstackMaterial.itemID == materialItem.itemID && itemstackMaterial.getItemDamage() == materialItem.getItemDamage()) {
+ this.inItem(itemstackMaterial);
+ if (materialItem.stackSize >= 1) {
+ this.invm.setInventorySlotContents(0, new ItemStack(materialItem.itemID, --materialItem.stackSize, materialItem.getItemDamage()));
+ } else {
+ this.invm.setInventorySlotContents(0, null);
+ }
+ break;
+ }
+ }
+ }
+ }
+ this.burnTime = 0;
+ }
+
+ boolean var3 = false;
+ if (this.heat > MIN_HEAT) {
+ Iterator<ItemStack> itMaterial = recipeList.keySet().iterator();
+ while (itMaterial.hasNext()) {
+ ItemStack itemstackMaterial = itMaterial.next();
+ ItemStack materialItem = this.invm.getStackInSlot(0);
+ if (materialItem != null) {
+ if (this.isInItemCheck(itemstackMaterial)) {
+ //var2 = true;
+ if (itemstackMaterial.itemID == materialItem.itemID && itemstackMaterial.getItemDamage() == materialItem.getItemDamage()) {
+ var3 = true;
+ if (this.fuelRestTime <= 0) {
+ Iterator<ItemStack> itFuel = fuelList.keySet().iterator();
+ while (itFuel.hasNext()) {
+ ItemStack itemstackFuel = itFuel.next();
+ ItemStack fuelItem = this.invf.getStackInSlot(0);
+ if (fuelItem != null) {
+ if (itemstackFuel.itemID == fuelItem.itemID && itemstackFuel.getItemDamage() == fuelItem.getItemDamage()) {
+ this.fuelRestTime = fuelList.get(itemstackFuel);
+ if (fuelItem.stackSize >= 1) {
+ this.invf.setInventorySlotContents(0, new ItemStack(fuelItem.itemID, --fuelItem.stackSize, fuelItem.getItemDamage()));
+ break;
+ } else {
+ this.invf.setInventorySlotContents(0, null);
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ } else {
+ this.burnTime = 0;
+ //var2 = false;
+ }
+ }
+ if (!var3) {
+ this.burnTime = 0;
+ }
+ }
+
+ /*
+ DebugTick.setDebugData("PyrolysisTable" +
+ "(x:" + this.xCoord +
+ " y:" + this.yCoord +
+ " z:" + this.zCoord + ")",
+ new DebugData("Heat", this.heat),
+ new DebugData("FuelRestTime", this.fuelRestTime),
+ new DebugData("BurnTime", this.burnTime),
+ new DebugData("アイテムが入るか", var2)
+ );
+ */
+ }
@Override
public void readFromNBT(NBTTagCompound par1) {
super.readFromNBT(par1);
+ this.heat = par1.getFloat("Heat");
+ this.burnTime = par1.getFloat("BurnTime");
+ this.fuelRestTime = par1.getFloat("FuelRestTime");
+
+ NBTTagList var2 = par1.getTagList("Items");
+ for (int var3 = 0; var3 < var2.tagCount(); ++var3)
+ {
+ NBTTagCompound var4 = (NBTTagCompound)var2.tagAt(var3);
+ int var5 = var4.getByte("Slot") & 255;
+
+ if (var5 >= 0 && var5 < this.invm.getSizeInventory())
+ {
+ this.invm.setInventorySlotContents(var5, ItemStack.loadItemStackFromNBT(var4));
+ }
+ }
+
+ NBTTagList var6 = par1.getTagList("Items2");
+ for (int var3 = 0; var3 < var6.tagCount(); ++var3)
+ {
+ NBTTagCompound var7 = (NBTTagCompound)var6.tagAt(var3);
+ int var8 = var7.getByte("Slot2") & 255;
+
+ if (var8 >= 0 && var8 < this.invr.getSizeInventory())
+ {
+ this.invr.setInventorySlotContents(var8, ItemStack.loadItemStackFromNBT(var7));
+ }
+ }
+
+ NBTTagList var9 = par1.getTagList("Items3");
+ for (int var3 = 0; var3 < var9.tagCount(); ++var3)
+ {
+ NBTTagCompound var10 = (NBTTagCompound)var9.tagAt(var3);
+ int var11 = var10.getByte("Slot3") & 255;
+
+ if (var11 >= 0 && var11 < this.invf.getSizeInventory())
+ {
+ this.invf.setInventorySlotContents(var11, ItemStack.loadItemStackFromNBT(var10));
+ }
+ }
}
@Override
public void writeToNBT(NBTTagCompound par1) {
super.writeToNBT(par1);
+ par1.setFloat("Heat", this.heat);
+ par1.setFloat("BurnTime", this.burnTime);
+ par1.setFloat("FuelRestTime", this.fuelRestTime);
+
+ NBTTagList var2 = new NBTTagList();
+ for (int var3 = 0; var3 < this.invm.getSizeInventory(); ++var3)
+ {
+ if (this.invm.getStackInSlot(var3) != null)
+ {
+ NBTTagCompound var4 = new NBTTagCompound();
+ var4.setByte("Slot", (byte)var3);
+ this.invm.getStackInSlot(var3).writeToNBT(var4);
+ var2.appendTag(var4);
+ }
+ }
+ par1.setTag("Items", var2);
+
+ NBTTagList var5 = new NBTTagList();
+ for (int var6 = 0; var6 < this.invr.getSizeInventory(); ++var6)
+ {
+ if (this.invr.getStackInSlot(var6) != null)
+ {
+ NBTTagCompound var7 = new NBTTagCompound();
+ var7.setByte("Slot2", (byte)var6);
+ this.invr.getStackInSlot(var6).writeToNBT(var7);
+ var5.appendTag(var7);
+ }
+ }
+ par1.setTag("Items2", var5);
+
+ NBTTagList var8 = new NBTTagList();
+ for (int var9 = 0; var9 < this.invf.getSizeInventory(); ++var9)
+ {
+ if (this.invf.getStackInSlot(var9) != null)
+ {
+ NBTTagCompound var10 = new NBTTagCompound();
+ var10.setByte("Slot3", (byte)var9);
+ this.invf.getStackInSlot(var9).writeToNBT(var10);
+ var8.appendTag(var10);
+ }
+ }
+ par1.setTag("Items3", var8);
+ }
+
+ @Override
+ public Packet getDescriptionPacket() {
+ return PacketHandler.getPacket(this);
}
public void readPacket(ByteArrayDataInput data) {
try {
+ this.heat = data.readFloat();
+ this.burnTime = data.readInt();
+ this.fuelRestTime = data.readFloat();
+ for(int i = 0;i < this.invm.getSizeInventory();i++){
+ int id = data.readInt();
+ int size = data.readByte();
+ int damage = data.readInt();
+ if (id != 0 && size != 0){
+ this.invm.setInventorySlotContents(i, new ItemStack(id, size, damage));
+ }else{
+ this.invm.setInventorySlotContents(i, null);
+ }
+ }
+
+ for(int i = 0;i < this.invr.getSizeInventory();i++){
+ int id = data.readInt();
+ int size = data.readByte();
+ int damage = data.readInt();
+ if (id != 0 && size != 0){
+ this.invr.setInventorySlotContents(i, new ItemStack(id, size, damage));
+ }else{
+ this.invr.setInventorySlotContents(i, null);
+ }
+ }
+
+ for(int i = 0;i < this.invf.getSizeInventory();i++){
+ int id = data.readInt();
+ int size = data.readByte();
+ int damage = data.readInt();
+ if (id != 0 && size != 0){
+ this.invf.setInventorySlotContents(i, new ItemStack(id, size, damage));
+ }else{
+ this.invf.setInventorySlotContents(i, null);
+ }
+ }
} catch (Exception e) {
e.printStackTrace();
}
public void writePacket(DataOutputStream dos){
try {
+ dos.writeFloat(this.heat);
+ dos.writeFloat(this.burnTime);
+ dos.writeFloat(this.fuelRestTime);
+ for(int i = 0;i < this.invm.getSizeInventory();i++){
+ int id = 0;
+ int size = 0;
+ int damage = 0;
+ ItemStack itemstack = this.invm.getStackInSlot(i);
+ if (itemstack != null){
+ id = itemstack.itemID;
+ size = itemstack.stackSize;
+ damage = itemstack.getItemDamage();
+ dos.writeInt(id);
+ dos.writeByte(size);
+ dos.writeInt(damage);
+ }else{
+ dos.writeInt(0);
+ dos.writeByte(0);
+ dos.writeInt(0);
+ }
+ }
+
+ for(int i = 0;i < this.invr.getSizeInventory();i++){
+ int id = 0;
+ int size = 0;
+ int damage = 0;
+ ItemStack itemstack = this.invr.getStackInSlot(i);
+ if (itemstack != null){
+ id = itemstack.itemID;
+ size = itemstack.stackSize;
+ damage = itemstack.getItemDamage();
+ dos.writeInt(id);
+ dos.writeByte(size);
+ dos.writeInt(damage);
+ }else{
+ dos.writeInt(0);
+ dos.writeByte(0);
+ dos.writeInt(0);
+ }
+ }
+
+ for(int i = 0;i < this.invf.getSizeInventory();i++){
+ int id = 0;
+ int size = 0;
+ int damage = 0;
+ ItemStack itemstack = this.invf.getStackInSlot(i);
+ if (itemstack != null){
+ id = itemstack.itemID;
+ size = itemstack.stackSize;
+ damage = itemstack.getItemDamage();
+ dos.writeInt(id);
+ dos.writeByte(size);
+ dos.writeInt(damage);
+ }else{
+ dos.writeInt(0);
+ dos.writeByte(0);
+ dos.writeInt(0);
+ }
+ }
} catch (Exception e) {
e.printStackTrace();
}
}
+ public float getBurnTime() {
+ return this.burnTime;
+ }
+
+ public float getHeat() {
+ return this.heat;
+ }
+
public InventoryPyrolysisTableMaterial getInvMaterial() {
return this.invm;
}
return this.invr;
}
+ public InventoryPyrolysisTableFuel getInvFuel() {
+ return this.invf;
+ }
+
+ public boolean isInItemCheck(ItemStack key) {
+ ItemStack[] results = recipeList.get(key).clone();
+ ItemStack[] containerResults = new ItemStack[this.invr.getSizeInventory()];
+ for (int i = 0; i < this.invr.getSizeInventory(); i++) {
+ containerResults[i] = this.invr.getStackInSlot(i);
+ }
+
+ for (int i = 0; i < results.length; i++) {
+ int var1 = results[i].itemID;
+ int var3 = results[i].getItemDamage();
+ int var5 = results[i].stackSize;
+ for (int j = 0; j < containerResults.length; j++) {
+ if (containerResults[j] == null) {
+ results[i] = null;
+ break;
+ } else {
+ int var2 = containerResults[j].itemID;
+ int var4 = containerResults[j].getItemDamage();
+ int var6 = containerResults[j].stackSize;
+ int var7 = containerResults[j].getMaxStackSize();
+ if (var1 == var2 && var3 == var4) {
+ if (var5 + var6 <= var7) {
+ results[i] = null;
+ break;
+ } else {
+ var5 -= var7 - var6;
+ }
+ }
+ }
+ }
+ }
+ for (int i = 0; i < results.length; i++) {
+ if (results[i] != null) {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ public void inItem(ItemStack key) {
+ ItemStack[] results = recipeList.get(key);
+ ItemStack[] containerResults = new ItemStack[this.invr.getSizeInventory()];
+ for (int i = 0; i < this.invr.getSizeInventory(); i++) {
+ containerResults[i] = this.invr.getStackInSlot(i);
+ }
+
+ for (int i = 0; i < results.length; i++) {
+ int var1 = results[i].itemID;
+ int var3 = results[i].getItemDamage();
+ int var5 = results[i].stackSize;
+ for (int j = 0; j < containerResults.length; j++) {
+ if (containerResults[j] == null) {
+ this.invr.setInventorySlotContents(j, results[i]);
+ break;
+ } else {
+ int var2 = containerResults[j].itemID;
+ int var4 = containerResults[j].getItemDamage();
+ int var6 = containerResults[j].stackSize;
+ int var7 = containerResults[j].getMaxStackSize();
+ if (var1 == var2 && var3 == var4) {
+ if (var5 + var6 <= var7) {
+ System.out.println(var5);
+ System.out.println(var6);
+ System.out.println(var5 + var6);
+ System.out.println(i);
+ System.out.println(j);
+ this.invr.setInventorySlotContents(j, new ItemStack(results[i].itemID, var5 + var6, results[i].getItemDamage()));
+ break;
+ } else {
+ this.invr.setInventorySlotContents(j, new ItemStack(results[i].itemID, var7, results[i].getItemDamage()));
+ var5 -= var7 - var6;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ public static void addFuel(ItemStack itemstack, int burnTime) {
+ fuelList.put(itemstack, burnTime);
+ }
+
+ public static void addRecipe(ItemStack material, ItemStack[] result) {
+ recipeList.put(material, result);
+ }
+
}
--- /dev/null
+package chemicraft.util;
+
+import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.CAVE;
+import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.MINESHAFT;
+import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.RAVINE;
+import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.SCATTERED_FEATURE;
+import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.STRONGHOLD;
+import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.VILLAGE;
+import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON;
+import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ICE;
+import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE;
+import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAVA;
+
+import java.util.List;
+import java.util.Random;
+
+import net.minecraft.block.Block;
+import net.minecraft.block.BlockSand;
+import net.minecraft.entity.EnumCreatureType;
+import net.minecraft.util.IProgressUpdate;
+import net.minecraft.util.MathHelper;
+import net.minecraft.world.ChunkPosition;
+import net.minecraft.world.SpawnerAnimals;
+import net.minecraft.world.World;
+import net.minecraft.world.biome.BiomeGenBase;
+import net.minecraft.world.chunk.Chunk;
+import net.minecraft.world.chunk.IChunkProvider;
+import net.minecraft.world.gen.MapGenBase;
+import net.minecraft.world.gen.MapGenCaves;
+import net.minecraft.world.gen.MapGenRavine;
+import net.minecraft.world.gen.NoiseGeneratorOctaves;
+import net.minecraft.world.gen.feature.MapGenScatteredFeature;
+import net.minecraft.world.gen.feature.WorldGenDungeons;
+import net.minecraft.world.gen.feature.WorldGenLakes;
+import net.minecraft.world.gen.structure.MapGenMineshaft;
+import net.minecraft.world.gen.structure.MapGenStronghold;
+import net.minecraft.world.gen.structure.MapGenVillage;
+import net.minecraftforge.common.MinecraftForge;
+import net.minecraftforge.event.Event.Result;
+import net.minecraftforge.event.terraingen.ChunkProviderEvent;
+import net.minecraftforge.event.terraingen.PopulateChunkEvent;
+import net.minecraftforge.event.terraingen.TerrainGen;
+
+public class ChunkProviderChemical implements IChunkProvider
+{
+ /** RNG. */
+ private Random rand;
+
+ /** A NoiseGeneratorOctaves used in generating terrain */
+ private NoiseGeneratorOctaves noiseGen1;
+
+ /** A NoiseGeneratorOctaves used in generating terrain */
+ private NoiseGeneratorOctaves noiseGen2;
+
+ /** A NoiseGeneratorOctaves used in generating terrain */
+ private NoiseGeneratorOctaves noiseGen3;
+
+ /** A NoiseGeneratorOctaves used in generating terrain */
+ private NoiseGeneratorOctaves noiseGen4;
+
+ /** A NoiseGeneratorOctaves used in generating terrain */
+ public NoiseGeneratorOctaves noiseGen5;
+
+ /** A NoiseGeneratorOctaves used in generating terrain */
+ public NoiseGeneratorOctaves noiseGen6;
+ public NoiseGeneratorOctaves mobSpawnerNoise;
+
+ /** Reference to the World object. */
+ private World worldObj;
+
+ /** are map structures going to be generated (e.g. strongholds) */
+ private final boolean mapFeaturesEnabled;
+
+ /** Holds the overall noise array used in chunk generation */
+ private double[] noiseArray;
+ private double[] stoneNoise = new double[256];
+ private MapGenBase caveGenerator = new MapGenCaves();
+
+ /** Holds Stronghold Generator */
+ private MapGenStronghold strongholdGenerator = new MapGenStronghold();
+
+ /** Holds Village Generator */
+ private MapGenVillage villageGenerator = new MapGenVillage();
+
+ /** Holds Mineshaft Generator */
+ private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();
+ private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature();
+
+ /** Holds ravine generator */
+ private MapGenBase ravineGenerator = new MapGenRavine();
+
+ /** The biomes that are used to generate the chunk */
+ private BiomeGenBase[] biomesForGeneration;
+
+ /** A double array that hold terrain noise from noiseGen3 */
+ double[] noise3;
+
+ /** A double array that hold terrain noise */
+ double[] noise1;
+
+ /** A double array that hold terrain noise from noiseGen2 */
+ double[] noise2;
+
+ /** A double array that hold terrain noise from noiseGen5 */
+ double[] noise5;
+
+ /** A double array that holds terrain noise from noiseGen6 */
+ double[] noise6;
+
+ /**
+ * Used to store the 5x5 parabolic field that is used during terrain generation.
+ */
+ float[] parabolicField;
+ int[][] field_73219_j = new int[32][32];
+
+ {
+ caveGenerator = TerrainGen.getModdedMapGen(caveGenerator, CAVE);
+ strongholdGenerator = (MapGenStronghold) TerrainGen.getModdedMapGen(strongholdGenerator, STRONGHOLD);
+ villageGenerator = (MapGenVillage) TerrainGen.getModdedMapGen(villageGenerator, VILLAGE);
+ mineshaftGenerator = (MapGenMineshaft) TerrainGen.getModdedMapGen(mineshaftGenerator, MINESHAFT);
+ scatteredFeatureGenerator = (MapGenScatteredFeature) TerrainGen.getModdedMapGen(scatteredFeatureGenerator, SCATTERED_FEATURE);
+ ravineGenerator = TerrainGen.getModdedMapGen(ravineGenerator, RAVINE);
+ }
+
+ public ChunkProviderChemical(World par1World, long par2, boolean par4)
+ {
+ this.worldObj = par1World;
+ this.mapFeaturesEnabled = par4;
+ this.rand = new Random(par2);
+ this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);
+ this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);
+ this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 8);
+ this.noiseGen4 = new NoiseGeneratorOctaves(this.rand, 4);
+ this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
+ this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
+ this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);
+
+ NoiseGeneratorOctaves[] noiseGens = {noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5, noiseGen6, mobSpawnerNoise};
+ noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.rand, noiseGens);
+ this.noiseGen1 = noiseGens[0];
+ this.noiseGen2 = noiseGens[1];
+ this.noiseGen3 = noiseGens[2];
+ this.noiseGen4 = noiseGens[3];
+ this.noiseGen5 = noiseGens[4];
+ this.noiseGen6 = noiseGens[5];
+ this.mobSpawnerNoise = noiseGens[6];
+ }
+
+ /**
+ * Generates the shape of the terrain for the chunk though its all stone though the water is frozen if the
+ * temperature is low enough
+ */
+ public void generateTerrain(int par1, int par2, byte[] par3ArrayOfByte)
+ {
+ byte var4 = 4;
+ byte var5 = 16;
+ byte var6 = 63;
+ int var7 = var4 + 1;
+ byte var8 = 17;
+ int var9 = var4 + 1;
+ this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, par1 * 4 - 2, par2 * 4 - 2, var7 + 5, var9 + 5);
+ this.noiseArray = this.initializeNoiseField(this.noiseArray, par1 * var4, 0, par2 * var4, var7, var8, var9);
+
+ for (int var10 = 0; var10 < var4; ++var10)
+ {
+ for (int var11 = 0; var11 < var4; ++var11)
+ {
+ for (int var12 = 0; var12 < var5; ++var12)
+ {
+ double var13 = 0.125D;
+ double var15 = this.noiseArray[((var10 + 0) * var9 + var11 + 0) * var8 + var12 + 0];
+ double var17 = this.noiseArray[((var10 + 0) * var9 + var11 + 1) * var8 + var12 + 0];
+ double var19 = this.noiseArray[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 0];
+ double var21 = this.noiseArray[((var10 + 1) * var9 + var11 + 1) * var8 + var12 + 0];
+ double var23 = (this.noiseArray[((var10 + 0) * var9 + var11 + 0) * var8 + var12 + 1] - var15) * var13;
+ double var25 = (this.noiseArray[((var10 + 0) * var9 + var11 + 1) * var8 + var12 + 1] - var17) * var13;
+ double var27 = (this.noiseArray[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 1] - var19) * var13;
+ double var29 = (this.noiseArray[((var10 + 1) * var9 + var11 + 1) * var8 + var12 + 1] - var21) * var13;
+
+ for (int var31 = 0; var31 < 8; ++var31)
+ {
+ double var32 = 0.25D;
+ double var34 = var15;
+ double var36 = var17;
+ double var38 = (var19 - var15) * var32;
+ double var40 = (var21 - var17) * var32;
+
+ for (int var42 = 0; var42 < 4; ++var42)
+ {
+ int var43 = var42 + var10 * 4 << 11 | 0 + var11 * 4 << 7 | var12 * 8 + var31;
+ short var44 = 128;
+ var43 -= var44;
+ double var45 = 0.25D;
+ double var49 = (var36 - var34) * var45;
+ double var47 = var34 - var49;
+
+ for (int var51 = 0; var51 < 4; ++var51)
+ {
+ if ((var47 += var49) > 0.0D)
+ {
+ par3ArrayOfByte[var43 += var44] = (byte)Block.stone.blockID;
+ }
+ else if (var12 * 8 + var31 < var6)
+ {
+ //par3ArrayOfByte[var43 += var44] = (byte)Block.waterStill.blockID;
+ }
+ else
+ {
+ par3ArrayOfByte[var43 += var44] = 0;
+ }
+ }
+
+ var34 += var38;
+ var36 += var40;
+ }
+
+ var15 += var23;
+ var17 += var25;
+ var19 += var27;
+ var21 += var29;
+ }
+ }
+ }
+ }
+ }
+
+ /**
+ * Replaces the stone that was placed in with blocks that match the biome
+ */
+ public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)
+ {
+ ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, par1, par2, par3ArrayOfByte, par4ArrayOfBiomeGenBase);
+ MinecraftForge.EVENT_BUS.post(event);
+ if (event.getResult() == Result.DENY) return;
+
+ byte var5 = 63;
+ double var6 = 0.03125D;
+ this.stoneNoise = this.noiseGen4.generateNoiseOctaves(this.stoneNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, var6 * 2.0D, var6 * 2.0D, var6 * 2.0D);
+
+ for (int var8 = 0; var8 < 16; ++var8)
+ {
+ for (int var9 = 0; var9 < 16; ++var9)
+ {
+ BiomeGenBase var10 = par4ArrayOfBiomeGenBase[var9 + var8 * 16];
+ float var11 = var10.getFloatTemperature();
+ int var12 = (int)(this.stoneNoise[var8 + var9 * 16] / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D);
+ int var13 = -1;
+ byte var14 = var10.topBlock;
+ byte var15 = var10.fillerBlock;
+
+ for (int var16 = 127; var16 >= 0; --var16)
+ {
+ int var17 = (var9 * 16 + var8) * 128 + var16;
+
+ if (var16 <= 0 + this.rand.nextInt(5))
+ {
+ par3ArrayOfByte[var17] = (byte)Block.bedrock.blockID;
+ }
+ else
+ {
+ byte var18 = par3ArrayOfByte[var17];
+
+ if (var18 == 0)
+ {
+ var13 = -1;
+ }
+ else if (var18 == Block.stone.blockID)
+ {
+ if (var13 == -1)
+ {
+ if (var12 <= 0)
+ {
+ var14 = 0;
+ var15 = (byte)Block.stone.blockID;
+ }
+ else if (var16 >= var5 - 4 && var16 <= var5 + 1)
+ {
+ var14 = var10.topBlock;
+ var15 = var10.fillerBlock;
+ }
+
+ if (var16 < var5 && var14 == 0)
+ {
+ if (var11 < 0.15F)
+ {
+ //var14 = (byte)Block.ice.blockID;
+ }
+ else
+ {
+ //var14 = (byte)Block.waterStill.blockID;
+ }
+ }
+
+ var13 = var12;
+
+ if (var16 >= var5 - 1)
+ {
+ par3ArrayOfByte[var17] = var14;
+ }
+ else
+ {
+ par3ArrayOfByte[var17] = var15;
+ }
+ }
+ else if (var13 > 0)
+ {
+ --var13;
+ par3ArrayOfByte[var17] = var15;
+
+ if (var13 == 0 && var15 == Block.sand.blockID)
+ {
+ var13 = this.rand.nextInt(4);
+ var15 = (byte)Block.sandStone.blockID;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ /**
+ * loads or generates the chunk at the chunk location specified
+ */
+ public Chunk loadChunk(int par1, int par2)
+ {
+ return this.provideChunk(par1, par2);
+ }
+
+ /**
+ * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
+ * specified chunk from the map seed and chunk seed
+ */
+ public Chunk provideChunk(int par1, int par2)
+ {
+ this.rand.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L);
+ byte[] var3 = new byte[32768];
+ this.generateTerrain(par1, par2, var3);
+ this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
+ this.replaceBlocksForBiome(par1, par2, var3, this.biomesForGeneration);
+ this.caveGenerator.generate(this, this.worldObj, par1, par2, var3);
+ this.ravineGenerator.generate(this, this.worldObj, par1, par2, var3);
+
+ if (this.mapFeaturesEnabled)
+ {
+ this.mineshaftGenerator.generate(this, this.worldObj, par1, par2, var3);
+ this.villageGenerator.generate(this, this.worldObj, par1, par2, var3);
+ this.strongholdGenerator.generate(this, this.worldObj, par1, par2, var3);
+ this.scatteredFeatureGenerator.generate(this, this.worldObj, par1, par2, var3);
+ }
+
+ Chunk var4 = new Chunk(this.worldObj, var3, par1, par2);
+ byte[] var5 = var4.getBiomeArray();
+
+ for (int var6 = 0; var6 < var5.length; ++var6)
+ {
+ var5[var6] = (byte)this.biomesForGeneration[var6].biomeID;
+ }
+
+ var4.generateSkylightMap();
+ return var4;
+ }
+
+ /**
+ * generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the
+ * size.
+ */
+ private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)
+ {
+ ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);
+ MinecraftForge.EVENT_BUS.post(event);
+ if (event.getResult() == Result.DENY) return event.noisefield;
+
+ if (par1ArrayOfDouble == null)
+ {
+ par1ArrayOfDouble = new double[par5 * par6 * par7];
+ }
+
+ if (this.parabolicField == null)
+ {
+ this.parabolicField = new float[25];
+
+ for (int var8 = -2; var8 <= 2; ++var8)
+ {
+ for (int var9 = -2; var9 <= 2; ++var9)
+ {
+ float var10 = 10.0F / MathHelper.sqrt_float((float)(var8 * var8 + var9 * var9) + 0.2F);
+ this.parabolicField[var8 + 2 + (var9 + 2) * 5] = var10;
+ }
+ }
+ }
+
+ double var44 = 684.412D;
+ double var45 = 684.412D;
+ this.noise5 = this.noiseGen5.generateNoiseOctaves(this.noise5, par2, par4, par5, par7, 1.121D, 1.121D, 0.5D);
+ this.noise6 = this.noiseGen6.generateNoiseOctaves(this.noise6, par2, par4, par5, par7, 200.0D, 200.0D, 0.5D);
+ this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, par2, par3, par4, par5, par6, par7, var44 / 80.0D, var45 / 160.0D, var44 / 80.0D);
+ this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, par2, par3, par4, par5, par6, par7, var44, var45, var44);
+ this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, par2, par3, par4, par5, par6, par7, var44, var45, var44);
+ boolean var43 = false;
+ boolean var42 = false;
+ int var12 = 0;
+ int var13 = 0;
+
+ for (int var14 = 0; var14 < par5; ++var14)
+ {
+ for (int var15 = 0; var15 < par7; ++var15)
+ {
+ float var16 = 0.0F;
+ float var17 = 0.0F;
+ float var18 = 0.0F;
+ byte var19 = 2;
+ BiomeGenBase var20 = this.biomesForGeneration[var14 + 2 + (var15 + 2) * (par5 + 5)];
+
+ for (int var21 = -var19; var21 <= var19; ++var21)
+ {
+ for (int var22 = -var19; var22 <= var19; ++var22)
+ {
+ BiomeGenBase var23 = this.biomesForGeneration[var14 + var21 + 2 + (var15 + var22 + 2) * (par5 + 5)];
+ float var24 = this.parabolicField[var21 + 2 + (var22 + 2) * 5] / (var23.minHeight + 2.0F);
+
+ if (var23.minHeight > var20.minHeight)
+ {
+ var24 /= 2.0F;
+ }
+
+ var16 += var23.maxHeight * var24;
+ var17 += var23.minHeight * var24;
+ var18 += var24;
+ }
+ }
+
+ var16 /= var18;
+ var17 /= var18;
+ var16 = var16 * 0.9F + 0.1F;
+ var17 = (var17 * 4.0F - 1.0F) / 8.0F;
+ double var47 = this.noise6[var13] / 8000.0D;
+
+ if (var47 < 0.0D)
+ {
+ var47 = -var47 * 0.3D;
+ }
+
+ var47 = var47 * 3.0D - 2.0D;
+
+ if (var47 < 0.0D)
+ {
+ var47 /= 2.0D;
+
+ if (var47 < -1.0D)
+ {
+ var47 = -1.0D;
+ }
+
+ var47 /= 1.4D;
+ var47 /= 2.0D;
+ }
+ else
+ {
+ if (var47 > 1.0D)
+ {
+ var47 = 1.0D;
+ }
+
+ var47 /= 8.0D;
+ }
+
+ ++var13;
+
+ for (int var46 = 0; var46 < par6; ++var46)
+ {
+ double var48 = (double)var17;
+ double var26 = (double)var16;
+ var48 += var47 * 0.2D;
+ var48 = var48 * (double)par6 / 16.0D;
+ double var28 = (double)par6 / 2.0D + var48 * 4.0D;
+ double var30 = 0.0D;
+ double var32 = ((double)var46 - var28) * 12.0D * 128.0D / 128.0D / var26;
+
+ if (var32 < 0.0D)
+ {
+ var32 *= 4.0D;
+ }
+
+ double var34 = this.noise1[var12] / 512.0D;
+ double var36 = this.noise2[var12] / 512.0D;
+ double var38 = (this.noise3[var12] / 10.0D + 1.0D) / 2.0D;
+
+ if (var38 < 0.0D)
+ {
+ var30 = var34;
+ }
+ else if (var38 > 1.0D)
+ {
+ var30 = var36;
+ }
+ else
+ {
+ var30 = var34 + (var36 - var34) * var38;
+ }
+
+ var30 -= var32;
+
+ if (var46 > par6 - 4)
+ {
+ double var40 = (double)((float)(var46 - (par6 - 4)) / 3.0F);
+ var30 = var30 * (1.0D - var40) + -10.0D * var40;
+ }
+
+ par1ArrayOfDouble[var12] = var30;
+ ++var12;
+ }
+ }
+ }
+
+ return par1ArrayOfDouble;
+ }
+
+ /**
+ * Checks to see if a chunk exists at x, y
+ */
+ public boolean chunkExists(int par1, int par2)
+ {
+ return true;
+ }
+
+ /**
+ * Populates chunk with ores etc etc
+ */
+ public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)
+ {
+ BlockSand.fallInstantly = true;
+ int var4 = par2 * 16;
+ int var5 = par3 * 16;
+ BiomeGenBase var6 = this.worldObj.getBiomeGenForCoords(var4 + 16, var5 + 16);
+ this.rand.setSeed(this.worldObj.getSeed());
+ long var7 = this.rand.nextLong() / 2L * 2L + 1L;
+ long var9 = this.rand.nextLong() / 2L * 2L + 1L;
+ this.rand.setSeed((long)par2 * var7 + (long)par3 * var9 ^ this.worldObj.getSeed());
+ boolean var11 = false;
+
+ MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, var11));
+
+ if (this.mapFeaturesEnabled)
+ {
+ this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
+ var11 = this.villageGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
+ this.strongholdGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
+ this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3);
+ }
+
+ int var12;
+ int var13;
+ int var14;
+
+ if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, var11, LAKE) &&
+ !var11 && this.rand.nextInt(4) == 0)
+ {
+ var12 = var4 + this.rand.nextInt(16) + 8;
+ var13 = this.rand.nextInt(128);
+ var14 = var5 + this.rand.nextInt(16) + 8;
+ //(new WorldGenLakes(Block.waterStill.blockID)).generate(this.worldObj, this.rand, var12, var13, var14);
+ }
+
+ if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, var11, LAVA) &&
+ !var11 && this.rand.nextInt(8) == 0)
+ {
+ var12 = var4 + this.rand.nextInt(16) + 8;
+ var13 = this.rand.nextInt(this.rand.nextInt(120) + 8);
+ var14 = var5 + this.rand.nextInt(16) + 8;
+
+ if (var13 < 63 || this.rand.nextInt(10) == 0)
+ {
+ (new WorldGenLakes(Block.lavaStill.blockID)).generate(this.worldObj, this.rand, var12, var13, var14);
+ }
+ }
+
+ boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, var11, DUNGEON);
+ for (var12 = 0; doGen && var12 < 8; ++var12)
+ {
+ var13 = var4 + this.rand.nextInt(16) + 8;
+ var14 = this.rand.nextInt(128);
+ int var15 = var5 + this.rand.nextInt(16) + 8;
+
+ if ((new WorldGenDungeons()).generate(this.worldObj, this.rand, var13, var14, var15))
+ {
+ ;
+ }
+ }
+
+ var6.decorate(this.worldObj, this.rand, var4, var5);
+ SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var4 + 8, var5 + 8, 16, 16, this.rand);
+ var4 += 8;
+ var5 += 8;
+
+ doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, var11, ICE);
+ for (var12 = 0; doGen && var12 < 16; ++var12)
+ {
+ for (var13 = 0; var13 < 16; ++var13)
+ {
+ var14 = this.worldObj.getPrecipitationHeight(var4 + var12, var5 + var13);
+
+ if (this.worldObj.isBlockFreezable(var12 + var4, var14 - 1, var13 + var5))
+ {
+ this.worldObj.setBlockWithNotify(var12 + var4, var14 - 1, var13 + var5, Block.ice.blockID);
+ }
+
+ if (this.worldObj.canSnowAt(var12 + var4, var14, var13 + var5))
+ {
+ this.worldObj.setBlockWithNotify(var12 + var4, var14, var13 + var5, Block.snow.blockID);
+ }
+ }
+ }
+
+ MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, var11));
+
+ BlockSand.fallInstantly = false;
+ }
+
+ /**
+ * Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks.
+ * Return true if all chunks have been saved.
+ */
+ public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
+ {
+ return true;
+ }
+
+ /**
+ * Unloads the 100 oldest chunks from memory, due to a bug with chunkSet.add() never being called it thinks the list
+ * is always empty and will not remove any chunks.
+ */
+ public boolean unload100OldestChunks()
+ {
+ return false;
+ }
+
+ /**
+ * Returns if the IChunkProvider supports saving.
+ */
+ public boolean canSave()
+ {
+ return true;
+ }
+
+ /**
+ * Converts the instance data to a readable string.
+ */
+ public String makeString()
+ {
+ return "RandomLevelSource";
+ }
+
+ /**
+ * Returns a list of creatures of the specified type that can spawn at the given location.
+ */
+ public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
+ {
+ BiomeGenBase var5 = this.worldObj.getBiomeGenForCoords(par2, par4);
+ return var5 == null ? null : (var5 == BiomeGenBase.swampland && par1EnumCreatureType == EnumCreatureType.monster && this.scatteredFeatureGenerator.hasStructureAt(par2, par3, par4) ? this.scatteredFeatureGenerator.getScatteredFeatureSpawnList() : var5.getSpawnableList(par1EnumCreatureType));
+ }
+
+ /**
+ * Returns the location of the closest structure of the specified type. If not found returns null.
+ */
+ public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
+ {
+ return "Stronghold".equals(par2Str) && this.strongholdGenerator != null ? this.strongholdGenerator.getNearestInstance(par1World, par3, par4, par5) : null;
+ }
+
+ public int getLoadedChunkCount()
+ {
+ return 0;
+ }
+
+ public void recreateStructures(int par1, int par2)
+ {
+ if (this.mapFeaturesEnabled)
+ {
+ this.mineshaftGenerator.generate(this, this.worldObj, par1, par2, (byte[])null);
+ this.villageGenerator.generate(this, this.worldObj, par1, par2, (byte[])null);
+ this.strongholdGenerator.generate(this, this.worldObj, par1, par2, (byte[])null);
+ this.scatteredFeatureGenerator.generate(this, this.worldObj, par1, par2, (byte[])null);
+ }
+ }
+}
import java.util.ArrayList;
import java.util.Random;
-public class MathHelperPlus
-{
+public class MathHelperPlus {
+
+ public static Random rand = new Random();
/**
* Return probability(0~).
*/
- public static int probability(double... par1)
- {
+ public static int probability(double... par1) {
ArrayList<Double> var1 = new ArrayList<Double>();
- for (int var2 = 0; var2 < par1.length; var2++){
+ for (int var2 = 0; var2 < par1.length; var2++) {
var1.add(par1[var2]);
}
return probability(var1);
}
- public static int probability(ArrayList<Double> par1)
- {
- Random var2 = new Random();
- int var3 = var2.nextInt(100);
- double var4 = 0.0D;
-
- for (int var5 = 0; var5 < par1.size(); var5++) {
- var4 += par1.get(var5);
- }
-
- ArrayList<Double> var6 = new ArrayList<Double>();
- for (int var7 = 0; var7 < par1.size(); var7++) {
- var6.add(par1.get(var7) / var4 * 100);
- }
-
- double var8 = 0.0D;
- for (int var9 = 0; var9 < var6.size(); var9++) {
- if (var3 < var6.get(var9) + var8) {
- return var9;
+ public static int probability(ArrayList<Double> par1) {
+ for (int i = 0; i < par1.size(); i++) {
+ double var1 = par1.get(i) / 100;
+ double var2 = Math.random();
+ if (var1 <= var2) {
+ return i;
} else {
- var8 += var6.get(var9);
+ continue;
}
}
return -1;
--- /dev/null
+package chemicraft.util;
+
+import net.minecraft.world.WorldProvider;
+
+public class WorldProviderChemical extends WorldProvider
+{
+
+ public WorldProviderChemical() {
+ }
+
+ public String getDimensionName()
+ {
+ return "Chemical";
+ }
+}
--- /dev/null
+package chemicraft.util;
+
+import net.minecraft.world.World;
+import net.minecraft.world.WorldType;
+import net.minecraft.world.biome.WorldChunkManager;
+import net.minecraft.world.chunk.IChunkProvider;
+
+public class WorldTypeChemical extends WorldType {
+
+ public WorldTypeChemical(int par1, String par2Str) {
+ super(par1, par2Str);
+ }
+
+ public WorldChunkManager getChunkManager(World par1) {
+ return new WorldChunkManager(par1);
+ }
+
+ public IChunkProvider getChunkGenerator(World par1) {
+ return new ChunkProviderChemical(par1, par1.getSeed(), par1.getWorldInfo().isMapFeaturesEnabled());
+ }
+
+ public int getSeaLevel(World par1) {
+ return 64;
+ }
+
+ public boolean hasVoidParticles(boolean var1) {
+ return false;
+ }
+
+ public double voidFadeMagnitude() {
+ return 1.0D;
+ }
+
+}
import net.minecraft.world.World;
import net.minecraftforge.client.MinecraftForgeClient;
import chemicraft.ChemiCraft;
+import chemicraft.debug.DebugTick;
import chemicraft.entity.EntityAtomsGrenade;
import chemicraft.gui.GuiChemicalCombinationTable;
import chemicraft.gui.GuiChemicalCraftingTable;
import chemicraft.tileentity.TileEntityToolAndWeaponCraftingTable;
import cpw.mods.fml.client.FMLClientHandler;
import cpw.mods.fml.client.registry.RenderingRegistry;
+import cpw.mods.fml.common.registry.TickRegistry;
+import cpw.mods.fml.relauncher.Side;
public class ClientProxy extends CommonProxy {
return FMLClientHandler.instance().getClient().theWorld;
}
+ @Override
+ public void registerTickHandler() {
+ TickRegistry.registerTickHandler(new DebugTick(), Side.CLIENT);
+ }
+
}