\r
@Mod.PostInit\r
public void chemiPostLoadMethod(FMLPostInitializationEvent event) {\r
- // API用の処理\r
- this.NameAuxiliary.addName(itemCompounds, ChemiCraftAPI.instance.getCompoundsName().toArray());\r
- this.NameAuxiliary.addName(itemCompounds, "ja_JP", ChemiCraftAPI.instance.getCompoundsLangName().toArray());\r
+ this.settingProcessing(event);\r
+ this.apiProcessing(event);\r
+ }\r
\r
+ private void settingProcessing(FMLPostInitializationEvent event){\r
// Blockを追加します\r
this.blockDecompositionTable = new BlockDecompositionTable(this.decompositionTableID, 0, Material.ground).setHardness(2.0F).setResistance(0.0F).setStepSound(Block.soundStoneFootstep).setBlockName("DecompositionTable");\r
this.blockChemicalCombinationTable = new BlockChemicalCombinationTable(this.chemicalConbinationTableID, 0, Material.ground).setHardness(2.0F).setResistance(0.0F).setStepSound(Block.soundStoneFootstep).setBlockName("ChemicalCombinationTable");\r
\r
}\r
\r
+ private void apiProcessing(FMLPostInitializationEvent event){\r
+ // API用の処理\r
+ this.NameAuxiliary.addName(itemCompounds, ChemiCraftAPI.instance.getCompoundsName().toArray());\r
+ this.NameAuxiliary.addName(itemCompounds, "ja_JP", ChemiCraftAPI.instance.getCompoundsLangName().toArray());\r
+ }\r
+\r
public final static int HYDROGEN = 0;\r
public final static int HELIUM = 1;\r
public final static int LITHIUM = 2;\r