Character.valueOf('A'), new ItemStack(this.itemAtoms, 1, 0),
});
- //鉱石を追加します
- api.addAtomsOre(Block.blockDiamond.blockID, 0, 5, 5, 20); //テスト用。ダイヤモンドブロックを生成します
-
- //鉱石の生成
- for (int i = 0; i < api.getAtomsOreIDList().size(); i++) {
- GameRegistry.registerWorldGenerator(new WorldGenAtomsOre(api.getAtomsOreIDList().get(i), api.getAtomsOreMetaList().get(i), api.getAtomsOreSizeList().get(i), api.getAtomsOreFrequencyList().get(i), api.getAtomsOrePosYList().get(i)));
- }
-
//化合物を追加します
api.addLangCompound("ja_JP", "ChlorousAcid", "亜塩素酸");
for (int i = 0; i < api.getCompoundsLang().size(); i++) {
this.nameAuxiliary.addName(itemCompounds, api.getCompoundsLang().get(i), api.getCompoundsLangName().toArray());
}
+
+ //鉱石の生成
+ for (int i = 0; i < api.getAtomsOreIDList().size(); i++) {
+ GameRegistry.registerWorldGenerator(new WorldGenAtomsOre(api.getAtomsOreIDList().get(i), api.getAtomsOreMetaList().get(i), api.getAtomsOreSizeList().get(i), api.getAtomsOreFrequencyList().get(i), api.getAtomsOrePosYList().get(i)));
+ }
+
}
private void debug(final FMLPostInitializationEvent event) {
new ItemStack(Block.stone, 1, 1)
},
new ItemStack(Block.dirt, 1, 0));
+
+ //鉱石を追加します
+ api.addAtomsOre(Block.blockDiamond.blockID, 0, 5, 5, 20);
}
}