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音声修正
authormozipi <mozipi@users.sourceforge.jp>
Thu, 21 Mar 2013 17:26:58 +0000 (02:26 +0900)
committermozipi <mozipi@users.sourceforge.jp>
Thu, 21 Mar 2013 17:26:58 +0000 (02:26 +0900)
SE/raditionGun.ogg
common/pcc/chemicraft/item/ItemRadiationGun.java

index ac0bac6..75759af 100644 (file)
Binary files a/SE/raditionGun.ogg and b/SE/raditionGun.ogg differ
index 9623918..887fd5a 100644 (file)
@@ -51,6 +51,14 @@ public class ItemRadiationGun extends Item {
                                                        1.0F,
                                                        1.3F,
                                                        false);
+
+                                       par2World.playSound(par3EntityPlayer.posX,
+                                                       par3EntityPlayer.posY,
+                                                       par3EntityPlayer.posZ,
+                                                       "ChemiCraft.raditionGun",
+                                                       1.0F,
+                                                       1.3F,
+                                                       false);
                                        if (!par2World.isRemote) {
                                                this.delay = 100;
                                        }
@@ -64,6 +72,14 @@ public class ItemRadiationGun extends Item {
                                                1.0F,
                                                1.3F,
                                                false);
+
+                               par2World.playSound(par3EntityPlayer.posX,
+                                               par3EntityPlayer.posY,
+                                               par3EntityPlayer.posZ,
+                                               "ChemiCraft.raditionGun",
+                                               1.0F,
+                                               1.3F,
+                                               false);
                                if (!par2World.isRemote) {
                                        this.delay = 100;
                                }