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Merge branch 'master' of git.sourceforge.jp:/gitroot/chemicraft/chemicraft
[chemicraft/chemicraft.git] / src / chemicraft / inventory / InventoryDecompositionTableMaterial.java
diff --git a/src/chemicraft/inventory/InventoryDecompositionTableMaterial.java b/src/chemicraft/inventory/InventoryDecompositionTableMaterial.java
deleted file mode 100644 (file)
index 8803c14..0000000
+++ /dev/null
@@ -1,113 +0,0 @@
-package chemicraft.inventory;
-
-import net.minecraft.entity.player.EntityPlayer;
-import net.minecraft.inventory.Container;
-import net.minecraft.inventory.IInventory;
-import net.minecraft.item.ItemStack;
-
-public class InventoryDecompositionTableMaterial implements IInventory {
-
-       private ItemStack[] inventory = new ItemStack[1];
-       private Container eventHandler;
-
-       public void setEventHandler(Container par1){
-               this.eventHandler = par1;
-       }
-
-       @Override
-       public int getSizeInventory() {
-               return this.inventory.length;
-       }
-
-       @Override
-       public ItemStack getStackInSlot(int var1) {
-               return this.inventory[var1];
-       }
-
-       @Override
-       public ItemStack decrStackSize(int var1, int var2) {
-               if (this.inventory[var1] != null)
-               {
-                       ItemStack var3;
-
-                       if (this.inventory[var1].stackSize <= var2)
-                       {
-                               var3 = this.inventory[var1];
-                               this.inventory[var1] = null;
-                               this.onInventoryChanged();
-                               return var3;
-                       }
-                       else
-                       {
-                               var3 = this.inventory[var1].splitStack(var2);
-
-                               if (this.inventory[var1].stackSize == 0)
-                               {
-                                       this.inventory[var1] = null;
-                               }
-
-                               this.onInventoryChanged();
-                               return var3;
-                       }
-               }
-               else
-               {
-                       return null;
-               }
-       }
-
-       @Override
-       public ItemStack getStackInSlotOnClosing(int var1) {
-               if (this.inventory[var1] != null)
-               {
-                       ItemStack var2 = this.inventory[var1];
-                       this.inventory[var1] = null;
-                       return var2;
-               }
-               else
-               {
-                       return null;
-               }
-       }
-
-       @Override
-       public void setInventorySlotContents(int var1, ItemStack var2) {
-               this.inventory[var1] = var2;
-
-               if (var2 != null && var2.stackSize > this.getInventoryStackLimit())
-               {
-                       var2.stackSize = this.getInventoryStackLimit();
-               }
-
-               this.onInventoryChanged();
-       }
-
-       @Override
-       public String getInvName() {
-               return "DecompositionTableMaterial";
-       }
-
-       @Override
-       public int getInventoryStackLimit() {
-               return 64;
-       }
-
-       @Override
-       public void onInventoryChanged() {
-               if(this.eventHandler != null) this.eventHandler.onCraftMatrixChanged(this);
-       }
-
-       @Override
-       public boolean isUseableByPlayer(EntityPlayer var1) {
-               return true;
-       }
-
-       @Override
-       public void openChest() {
-       }
-
-       @Override
-       public void closeChest() {
-       }
-
-}