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Merge branch 'master' of git.sourceforge.jp:/gitroot/chemicraft/chemicraft
[chemicraft/chemicraft.git] / src / AtomInfo.java
index c26a475..3254b85 100644 (file)
@@ -1,93 +1,93 @@
-package net.minecraft.src.ChemiCraft;\r
-\r
-import net.minecraft.src.EntityPlayer;\r
-import net.minecraft.src.ItemStack;\r
-import net.minecraft.src.World;\r
-\r
-public class AtomInfo {\r
-\r
-       protected static int posX;\r
-       protected static int posY;\r
-       protected static int posZ;\r
-       protected static String biomeName;\r
-       protected static String weather;\r
-\r
-       public AtomInfo(World par1World, EntityPlayer par2EntityPlayer){\r
-\r
-               this.biomeName = par1World.getBiomeGenForCoords(posX, posZ).biomeName;\r
-\r
-               this.posX = (int) par2EntityPlayer.posX; // X\8dÀ\95W\r
-               this.posY = (int) par2EntityPlayer.posY; // Y\8dÀ\95W\r
-               this.posZ = (int) par2EntityPlayer.posZ; // Z\8dÀ\95W\r
-\r
-               boolean rainy = par1World.isRaining();\r
-               boolean thunder = par1World.isThundering();\r
-               if (rainy && thunder){ // \89J\8a\8e\82Â\97\8b\r
-                       this.weather = "THUNDER";\r
-               }else if(rainy){ // \89J\82Ü\82½\82Í\90á\r
-                       this.weather = "RAINY";\r
-               }else{ //\90°\82ê\r
-                       this.weather = "SUNNY";\r
-               }\r
-       }\r
-\r
-       /**\r
-        * Y\8dÀ\95W\82Æ\82Ì\94ä\8ar\r
-        * @param EntityPlayer EntityPlayer\r
-        * @param y Y\8dÀ\95W\r
-        * @param biomeName \83o\83C\83I\81[\83\80\82Ì\96¼\91O(null\82Å\82à\89Â)\r
-        * @param weather \93V\8bC(null\82Å\82à\89Â)\r
-        * @param par1 \93ü\8eè\90\94\r
-        * @param par2 \8eí\97Þ(\83_\83\81\81[\83W\92l)\r
-        */\r
-       private boolean equivalentBiome(String biomeName){\r
-               boolean ver1 = biomeName != null ? ((this.biomeName == biomeName) ? true : false) : true;\r
-               return ver1;\r
-       }\r
-       private boolean equivalentWeather(String weather){\r
-               boolean ver1 = weather != null ? ((this.weather == weather) ? true : false) : true;\r
-               return ver1;\r
-       }\r
-\r
-       protected void overY(EntityPlayer EntityPlayer, int y, String biomeName, String weather, int par1, int par2){\r
-               if(this.posY >= y && this.equivalentBiome(biomeName) && this.equivalentWeather(weather)){\r
-                       if (!EntityPlayer.inventory.addItemStackToInventory(new ItemStack(ChemiCraft.itemAtoms, par1, par2)))\r
-                       {\r
-                               EntityPlayer.dropPlayerItem(new ItemStack(ChemiCraft.itemAtoms.shiftedIndex, par1, par2));\r
-                       }\r
-               }\r
-       }\r
-       protected void aboveY(EntityPlayer EntityPlayer, int y, String biomeName, String weather, int par1, int par2){\r
-               if(this.posY > y && this.equivalentBiome(biomeName) && this.equivalentWeather(weather)){\r
-                       if (!EntityPlayer.inventory.addItemStackToInventory(new ItemStack(ChemiCraft.itemAtoms, par1, par2)))\r
-                       {\r
-                               EntityPlayer.dropPlayerItem(new ItemStack(ChemiCraft.itemAtoms.shiftedIndex, par1, par2));\r
-                       }\r
-               }\r
-       }\r
-       protected void equivalentY(EntityPlayer EntityPlayer, int y, String biomeName, String weather, int par1, int par2){\r
-               if(this.posY == y && this.equivalentBiome(biomeName) && this.equivalentWeather(weather)){\r
-                       if (!EntityPlayer.inventory.addItemStackToInventory(new ItemStack(ChemiCraft.itemAtoms, par1, par2)))\r
-                       {\r
-                               EntityPlayer.dropPlayerItem(new ItemStack(ChemiCraft.itemAtoms.shiftedIndex, par1, par2));\r
-                       }\r
-               }\r
-       }\r
-       protected void lessY(EntityPlayer EntityPlayer, int y, String biomeName, String weather, int par1, int par2){\r
-               if(this.posY < y && this.equivalentBiome(biomeName) && this.equivalentWeather(weather)){\r
-                       if (!EntityPlayer.inventory.addItemStackToInventory(new ItemStack(ChemiCraft.itemAtoms, par1, par2)))\r
-                       {\r
-                               EntityPlayer.dropPlayerItem(new ItemStack(ChemiCraft.itemAtoms.shiftedIndex, par1, par2));\r
-                       }\r
-               }\r
-       }\r
-       protected void belowY(EntityPlayer EntityPlayer, int y, String biomeName, String weather, int par1, int par2){\r
-               if(this.posY <= y && this.equivalentBiome(biomeName) && this.equivalentWeather(weather)){\r
-                       if (!EntityPlayer.inventory.addItemStackToInventory(new ItemStack(ChemiCraft.itemAtoms, par1, par2)))\r
-                       {\r
-                               EntityPlayer.dropPlayerItem(new ItemStack(ChemiCraft.itemAtoms.shiftedIndex, par1, par2));\r
-                       }\r
-               }\r
-       }\r
-\r
-}\r
+package net.minecraft.src.ChemiCraft;
+
+import net.minecraft.src.EntityPlayer;
+import net.minecraft.src.ItemStack;
+import net.minecraft.src.World;
+
+public class AtomInfo {
+
+       protected static int posX;
+       protected static int posY;
+       protected static int posZ;
+       protected static String biomeName;
+       protected static String weather;
+
+       public AtomInfo(World par1World, EntityPlayer par2EntityPlayer){
+
+               this.biomeName = par1World.getBiomeGenForCoords(posX, posZ).biomeName;
+
+               this.posX = (int) par2EntityPlayer.posX; // X\8dÀ\95W
+               this.posY = (int) par2EntityPlayer.posY; // Y\8dÀ\95W
+               this.posZ = (int) par2EntityPlayer.posZ; // Z\8dÀ\95W
+
+               boolean rainy = par1World.isRaining();
+               boolean thunder = par1World.isThundering();
+               if (rainy && thunder){ // \89J\8a\8e\82Â\97\8b
+                       this.weather = "THUNDER";
+               }else if(rainy){ // \89J\82Ü\82½\82Í\90á
+                       this.weather = "RAINY";
+               }else{ //\90°\82ê
+                       this.weather = "SUNNY";
+               }
+       }
+
+       /**
+        * Y\8dÀ\95W\82Æ\82Ì\94ä\8ar
+        * @param EntityPlayer EntityPlayer
+        * @param y Y\8dÀ\95W
+        * @param biomeName \83o\83C\83I\81[\83\80\82Ì\96¼\91O(null\82Å\82à\89Â)
+        * @param weather \93V\8bC(null\82Å\82à\89Â)
+        * @param par1 \93ü\8eè\90\94
+        * @param par2 \8eí\97Þ(\83_\83\81\81[\83W\92l)
+        */
+       private boolean equivalentBiome(String biomeName){
+               boolean ver1 = biomeName != null ? ((this.biomeName == biomeName) ? true : false) : true;
+               return ver1;
+       }
+       private boolean equivalentWeather(String weather){
+               boolean ver1 = weather != null ? ((this.weather == weather) ? true : false) : true;
+               return ver1;
+       }
+
+       protected void overY(EntityPlayer EntityPlayer, int y, String biomeName, String weather, int par1, int par2){
+               if(this.posY >= y && this.equivalentBiome(biomeName) && this.equivalentWeather(weather)){
+                       if (!EntityPlayer.inventory.addItemStackToInventory(new ItemStack(ChemiCraft.itemAtoms, par1, par2)))
+                       {
+                               EntityPlayer.dropPlayerItem(new ItemStack(ChemiCraft.itemAtoms.shiftedIndex, par1, par2));
+                       }
+               }
+       }
+       protected void aboveY(EntityPlayer EntityPlayer, int y, String biomeName, String weather, int par1, int par2){
+               if(this.posY > y && this.equivalentBiome(biomeName) && this.equivalentWeather(weather)){
+                       if (!EntityPlayer.inventory.addItemStackToInventory(new ItemStack(ChemiCraft.itemAtoms, par1, par2)))
+                       {
+                               EntityPlayer.dropPlayerItem(new ItemStack(ChemiCraft.itemAtoms.shiftedIndex, par1, par2));
+                       }
+               }
+       }
+       protected void equivalentY(EntityPlayer EntityPlayer, int y, String biomeName, String weather, int par1, int par2){
+               if(this.posY == y && this.equivalentBiome(biomeName) && this.equivalentWeather(weather)){
+                       if (!EntityPlayer.inventory.addItemStackToInventory(new ItemStack(ChemiCraft.itemAtoms, par1, par2)))
+                       {
+                               EntityPlayer.dropPlayerItem(new ItemStack(ChemiCraft.itemAtoms.shiftedIndex, par1, par2));
+                       }
+               }
+       }
+       protected void lessY(EntityPlayer EntityPlayer, int y, String biomeName, String weather, int par1, int par2){
+               if(this.posY < y && this.equivalentBiome(biomeName) && this.equivalentWeather(weather)){
+                       if (!EntityPlayer.inventory.addItemStackToInventory(new ItemStack(ChemiCraft.itemAtoms, par1, par2)))
+                       {
+                               EntityPlayer.dropPlayerItem(new ItemStack(ChemiCraft.itemAtoms.shiftedIndex, par1, par2));
+                       }
+               }
+       }
+       protected void belowY(EntityPlayer EntityPlayer, int y, String biomeName, String weather, int par1, int par2){
+               if(this.posY <= y && this.equivalentBiome(biomeName) && this.equivalentWeather(weather)){
+                       if (!EntityPlayer.inventory.addItemStackToInventory(new ItemStack(ChemiCraft.itemAtoms, par1, par2)))
+                       {
+                               EntityPlayer.dropPlayerItem(new ItemStack(ChemiCraft.itemAtoms.shiftedIndex, par1, par2));
+                       }
+               }
+       }
+
+}