import java.util.Random;
-import net.minecraft.block.Block;
-import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenMinable;
public void generate(Random par1Random, int par2ChunkX, int par3ChunkZ, World par4World, IChunkProvider par5ChunkGenerator, IChunkProvider par6ChunkProvider)
{
for (int i = 0; i < this.frequency; i++) {
- this.generate(par4World, par1Random, par2ChunkX << 4, par1Random.nextInt(this.posY), par3ChunkZ << 4);
+ this.generate(par4World, par1Random, par2ChunkX * 16 + par1Random.nextInt(16), par1Random.nextInt(this.posY), par3ChunkZ * 16 + par1Random.nextInt(16));
}
}