import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
+/**
+ * 粉塵です。<br>
+ * 時間差で爆発します。
+ * @author mozipi,ponkotate
+ */
public class EntityDust extends Entity {
private final float explodeSize = 2.0F;
this.rad += 0.5;
if (this.deadDelay % 4 == 0) {
this.explode(this.rad, false);
- } else if (this.deadDelay % 6 == 0){
+ } else if (this.deadDelay % 6 == 0) {
this.explode(this.rad, true);
}
} else {