});
//化合物を追加します
- api.addLangCompound("ja_JP", "ChlorousAcid", "亜塩素酸");
+ this.api.addLangCompound("ja_JP", "ChlorousAcid", "亜塩素酸");
- api.addLangCompound("ja_JP", "CarbonMonoxide", "一酸化炭素");
- api.addLangCompound("ja_JP", "CarbonDioxide", "二酸化炭素");
- api.addLangCompound("ja_JP", "Water", "水");
+ this.api.addLangCompound("ja_JP", "CarbonMonoxide", "一酸化炭素");
+ this.api.addLangCompound("ja_JP", "CarbonDioxide", "二酸化炭素");
+ this.api.addLangCompound("ja_JP", "Water", "水");
//化合物のHandlerを設定します
- api.settingCompoundHandler("Water", new CompoundWater());
+ this.api.settingCompoundHandler("Water", new CompoundWater());
//化合物のレシピを追加します
- api.addChemicalCombinationRecipe(new String[]{"H", "O", "Cl"}, new Integer[]{1, 2, 1}, new ItemStack(this.itemCompounds, 1, api.getCompound("ChlorousAcid")));
+ this.api.addChemicalCombinationRecipe(new String[]{"H", "O", "Cl"}, new Integer[]{1, 2, 1}, new ItemStack(this.itemCompounds, 1, this.api.getCompound("ChlorousAcid")));
- api.addChemicalCombinationRecipe(new String[]{"H", "O"}, new Integer[]{2, 1}, new ItemStack(this.itemCompounds, 1, api.getCompound("Water")));
+ this.api.addChemicalCombinationRecipe(new String[]{"H", "O"}, new Integer[]{2, 1}, new ItemStack(this.itemCompounds, 1, this.api.getCompound("Water")));
//手榴弾の追加
- api.addMaterialRecipe(new ItemStack[] {
+ this.api.addMaterialRecipe(new ItemStack[] {
null,
new ItemStack(Block.stone),
null,
new NBTRecipeGrenade()
);
- api.addDecompositionRecipe(new ItemStack(Item.potion, 1, 0),
+ this.api.addDecompositionRecipe(new ItemStack(Item.potion, 1, 0),
new int[] {ChemiCraftData.HYDROGEN, ChemiCraftData.OXYGEN},
new int[] {2, 1});
- api.addDecompositionRecipe(new ItemStack(this.itemCompounds, 1, api.getCompound("Water")),
+ this.api.addDecompositionRecipe(new ItemStack(this.itemCompounds, 1, this.api.getCompound("Water")),
new int[] {ChemiCraftData.HYDROGEN, ChemiCraftData.OXYGEN},
new int[] {2, 1});
- api.addDecompositionFuel(new ItemStack(Item.coal), 2000*8);
+ this.api.addDecompositionFuel(new ItemStack(Item.coal), 2000*8);
}
private void apiProcessing(final FMLPostInitializationEvent event) {
// API用の処理
- this.nameAuxiliary.addName(itemCompounds, api.getCompoundsName().toArray());
- for (int i = 0; i < api.getCompoundsLang().size(); i++) {
- this.nameAuxiliary.addName(itemCompounds, api.getCompoundsLang().get(i), api.getCompoundsLangName().toArray());
+ this.nameAuxiliary.addName(itemCompounds, this.api.getCompoundsName().toArray());
+ for (int i = 0; i < this.api.getCompoundsLang().size(); i++) {
+ this.nameAuxiliary.addName(itemCompounds, this.api.getCompoundsLang().get(i), this.api.getCompoundsLangName().toArray());
}
//鉱石の生成
- for (int i = 0; i < api.getAtomsOreIDList().size(); i++) {
- GameRegistry.registerWorldGenerator(new WorldGenAtomsOre(api.getAtomsOreIDList().get(i), api.getAtomsOreMetaList().get(i), api.getAtomsOreSizeList().get(i), api.getAtomsOreFrequencyList().get(i), api.getAtomsOrePosYList().get(i)));
+ for (int i = 0; i < this.api.getAtomsOreIDList().size(); i++) {
+ GameRegistry.registerWorldGenerator(new WorldGenAtomsOre(this.api.getAtomsOreIDList().get(i), this.api.getAtomsOreMetaList().get(i), this.api.getAtomsOreSizeList().get(i), this.api.getAtomsOreFrequencyList().get(i), this.api.getAtomsOrePosYList().get(i)));
}
}
/*
* TWDebug
*/
- api.addToolAndWeaponRecipe(new ItemStack[] {
+ this.api.addToolAndWeaponRecipe(new ItemStack[] {
new ItemStack(Block.stone, 1, 1)
},
new ItemStack(Block.dirt, 1, 0));
//鉱石を追加します
- api.addAtomsOre(Block.blockDiamond.blockID, 0, 5, 5, 20);
+ this.api.addAtomsOre(Block.blockDiamond.blockID, 0, 5, 5, 20);
}
}