+++ /dev/null
-package chemicraft.inventory;
-
-import net.minecraft.entity.player.EntityPlayer;
-import net.minecraft.inventory.Container;
-import net.minecraft.inventory.IInventory;
-import net.minecraft.item.ItemStack;
-
-public class InventoryToolAndWeaponCraftingTableResult implements IInventory {
-
- private ItemStack[] inventory = new ItemStack[16];
- private Container eventHandler;
-
- public void setEventHandler(Container par1){
- this.eventHandler = par1;
- }
-
- @Override
- public int getSizeInventory() {
- return this.inventory.length;
- }
-
- @Override
- public ItemStack getStackInSlot(int var1) {
- return this.inventory[var1];
- }
-
- @Override
- public ItemStack decrStackSize(int var1, int var2) {
- if (this.inventory[var1] != null)
- {
- ItemStack var3;
-
- if (this.inventory[var1].stackSize <= var2)
- {
- var3 = this.inventory[var1];
- this.inventory[var1] = null;
- this.onInventoryChanged();
- return var3;
- }
- else
- {
- var3 = this.inventory[var1].splitStack(var2);
-
- if (this.inventory[var1].stackSize == 0)
- {
- this.inventory[var1] = null;
- }
-
- this.onInventoryChanged();
- return var3;
- }
- }
- else
- {
- return null;
- }
- }
-
- @Override
- public ItemStack getStackInSlotOnClosing(int var1) {
- if (this.inventory[var1] != null)
- {
- ItemStack var2 = this.inventory[var1];
- this.inventory[var1] = null;
- return var2;
- }
- else
- {
- return null;
- }
- }
-
- @Override
- public void setInventorySlotContents(int var1, ItemStack var2) {
- this.inventory[var1] = var2;
-
- if (var2 != null && var2.stackSize > this.getInventoryStackLimit())
- {
- var2.stackSize = this.getInventoryStackLimit();
- }
-
- this.onInventoryChanged();
- }
-
- @Override
- public String getInvName() {
- return "ToolAndWeaponCraftingTableResult";
- }
-
- @Override
- public int getInventoryStackLimit() {
- return 64;
- }
-
- @Override
- public void onInventoryChanged() {
- if(this.eventHandler != null) this.eventHandler.onCraftMatrixChanged(this);
- }
-
- @Override
- public boolean isUseableByPlayer(EntityPlayer var1) {
- return true;
- }
-
- @Override
- public void openChest() {
- }
-
- @Override
- public void closeChest() {
- }
-
-
-}