--- /dev/null
+package chemicraft.inventory;
+
+import net.minecraft.entity.player.EntityPlayer;
+import net.minecraft.inventory.Container;
+import net.minecraft.inventory.IInventory;
+import net.minecraft.item.ItemStack;
+
+public class InventoryPyrolysisTableResult implements IInventory {
+
+ private ItemStack[] inventory = new ItemStack[16];
+ private Container eventHandler;
+
+ public void setEventHandler(Container par1){
+ this.eventHandler = par1;
+ }
+
+ @Override
+ public int getSizeInventory() {
+ return this.inventory.length;
+ }
+
+ @Override
+ public ItemStack getStackInSlot(int var1) {
+ return this.inventory[var1];
+ }
+
+ @Override
+ public ItemStack decrStackSize(int var1, int var2) {
+ if (this.inventory[var1] != null)
+ {
+ ItemStack var3;
+
+ if (this.inventory[var1].stackSize <= var2)
+ {
+ var3 = this.inventory[var1];
+ this.inventory[var1] = null;
+ this.onInventoryChanged();
+ return var3;
+ }
+ else
+ {
+ var3 = this.inventory[var1].splitStack(var2);
+
+ if (this.inventory[var1].stackSize == 0)
+ {
+ this.inventory[var1] = null;
+ }
+
+ this.onInventoryChanged();
+ return var3;
+ }
+ }
+ else
+ {
+ return null;
+ }
+ }
+
+ @Override
+ public ItemStack getStackInSlotOnClosing(int var1) {
+ if (this.inventory[var1] != null)
+ {
+ ItemStack var2 = this.inventory[var1];
+ this.inventory[var1] = null;
+ return var2;
+ }
+ else
+ {
+ return null;
+ }
+ }
+
+ @Override
+ public void setInventorySlotContents(int var1, ItemStack var2) {
+ this.inventory[var1] = var2;
+
+ if (var2 != null && var2.stackSize > this.getInventoryStackLimit())
+ {
+ var2.stackSize = this.getInventoryStackLimit();
+ }
+
+ this.onInventoryChanged();
+ }
+
+ @Override
+ public String getInvName() {
+ return "PyrolysisTableResult";
+ }
+
+ @Override
+ public int getInventoryStackLimit() {
+ return 64;
+ }
+
+ @Override
+ public void onInventoryChanged() {
+ }
+
+ @Override
+ public boolean isUseableByPlayer(EntityPlayer var1) {
+ return true;
+ }
+
+ @Override
+ public void openChest() {
+ }
+
+ @Override
+ public void closeChest() {
+ }
+
+}