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Gui系統全部作りなおすためファイル一新
[chemicraft/chemicraft.git] / common / chemicraft / container / ContainerChemicalCombinationTable.java
index 68a2cc4..882226e 100644 (file)
@@ -2,134 +2,15 @@ package chemicraft.container;
 
 import net.minecraft.src.Container;
 import net.minecraft.src.EntityPlayer;
-import net.minecraft.src.IInventory;
-import net.minecraft.src.ItemStack;
-import net.minecraft.src.Slot;
-import net.minecraft.src.World;
-import chemicraft.ChemiCraft;
-import chemicraft.ChemiCraftAPI;
-import chemicraft.inventory.InventoryChemicalCombination;
-import chemicraft.slot.SlotChemicalCombinationResult;
-import chemicraft.tileentity.TileEntityChemicalCombinationTable;
 
 public class ContainerChemicalCombinationTable extends Container {
 
-       /**
-        * Worldのインスタンス
-        */
-       private World worldObj;
-
-
-       /**
-        * BlockのX, Y, Z座標
-        */
-       private int posX;
-       private int posY;
-       private int posZ;
-
-
-       /**
-        * the TileEntity.
-        */
-       private TileEntityChemicalCombinationTable tileEntity;
-
-
-       /**
-        * the inventory.
-        */
-       private IInventory inv;
-
-
-
-       public ContainerChemicalCombinationTable(EntityPlayer par1EntityPlayer, TileEntityChemicalCombinationTable par2)
-       {
-               super();
-               this.worldObj = par2.worldObj;
-               this.posX = par2.xCoord;
-               this.posY = par2.yCoord;
-               this.posZ = par2.zCoord;
-               this.tileEntity = par2;
-               this.inv = par2.getInventorys();
-               //GenerateInventory
-               this.generateSlots("ChemicalCombination", par2.getInventorys());
-               //GeneratePlayerInventory
-               int var3;
-
-               for (var3 = 0; var3 < 3; ++var3)
-               {
-                       for (int var4 = 0; var4 < 9; ++var4)
-                       {
-                               this.addSlotToContainer(new Slot(par1EntityPlayer.inventory, var4 + var3 * 9 + 9, 8 + var4 * 18, 85 + var3 * 18));
-                       }
-               }
-
-               for (var3 = 0; var3 < 9; ++var3)
-               {
-                       this.addSlotToContainer(new Slot(par1EntityPlayer.inventory, var3, 8 + var3 * 18, 143));
-               }
-
-               this.tileEntity.getInventorys().setEventHandler(this);
-
-       }
-
-
-
-       @Override
-       public void onCraftMatrixChanged(IInventory par1IInventory){
-               this.putStackInSlot(16, ChemiCraftAPI.instance.getCraftingManager().getChemicalCombinationResult(par1IInventory));
-               ((InventoryChemicalCombination) par1IInventory).setFlag(true);
+       public ContainerChemicalCombinationTable() {
        }
 
-
-
-       @Override
-       public void onCraftGuiClosed(EntityPlayer par1EntityPlayer){
-               super.onCraftGuiClosed(par1EntityPlayer);
-       }
-
-
-
-       @Override
-       public boolean canInteractWith(EntityPlayer par1EntityPlayer){
-               return this.worldObj.getBlockId(this.posX, this.posY, this.posZ) != ChemiCraft.instance.chemicalConbinationTableID ? false : par1EntityPlayer.getDistanceSq((double)this.posX + 0.5D, (double)this.posY + 0.5D, (double)this.posZ + 0.5D) <= 64.0D;
-       }
-
-
-
        @Override
-       public ItemStack transferStackInSlot(int par1){
-               return null;
+       public boolean canInteractWith(EntityPlayer var1) {
+               return false;
        }
 
-       @Override
-       public ItemStack slotClick(int par1, int par2, boolean par3, EntityPlayer par4EntityPlayer)
-       {
-               super.slotClick(par1, par2, par3, par4EntityPlayer);
-               if(par1 == 16){
-                       if(this.inv.getStackInSlot(16) == null) return super.slotClick(par1, par2, par3, par4EntityPlayer);
-                       for(int i = 0;i < 16;i++){
-                               if(this.inv.getStackInSlot(i) != null){
-                                       if(this.inv.getStackInSlot(i).stackSize > 1){
-                                               this.putStackInSlot(i, new ItemStack(this.inv.getStackInSlot(i).itemID, --this.inv.getStackInSlot(i).stackSize, this.inv.getStackInSlot(i).getItemDamage()));
-                                       }else{
-                                               this.putStackInSlot(i, null);
-                                       }
-                               }
-                       }
-               }
-               return null;
-       }
-
-
-
-       private void generateSlots(String activeTabs, IInventory inventorys){
-               int count = 0;
-               for(int i = 0;i < 4;i++){
-                       for(int j = 0;j < 4;j++){
-                               this.addSlotToContainer(new Slot(inventorys, count, 16 + 18 * j, 8 + 18 * i));
-                               count++;
-                       }
-               }
-               this.addSlotToContainer(new SlotChemicalCombinationResult(inventorys, count, 123, 33));
-       }
 }