import net.minecraft.src.Material;\r
import net.minecraftforge.common.Configuration;\r
import net.minecraftforge.common.Property;\r
-import chemicraft.Auxiliary.NameAuxiliary;\r
+import chemicraft.block.BlockChemicalCombinationTable;\r
+import chemicraft.block.BlockChemicalCraftingTable;\r
+import chemicraft.block.BlockDecompositionTable;\r
+import chemicraft.block.BlockToolAndWeaponCraftingTable;\r
+import chemicraft.debug.CommandDeleteItem;\r
+import chemicraft.debug.CommandSetTile;\r
+import chemicraft.debug.CompoundHandlerTest;\r
+import chemicraft.item.ItemAtomGrenade;\r
+import chemicraft.item.ItemAtoms;\r
+import chemicraft.item.ItemCompounds;\r
+import chemicraft.item.ItemGasCollectingBottle;\r
+import chemicraft.system.CommonProxy;\r
+import chemicraft.system.PacketHandler;\r
+import chemicraft.tileentity.TileEntityChemicalCombinationTable;\r
+import chemicraft.tileentity.TileEntityChemicalCraftingTable;\r
+import chemicraft.tileentity.TileEntityDecompositionTable;\r
+import chemicraft.tileentity.TileEntityToolAndWeaponCraftingTable;\r
+import chemicraft.util.Auxiliary;\r
+import chemicraft.util.Auxiliary.ArrayAuxiliary;\r
+import chemicraft.util.Auxiliary.NameAuxiliary;\r
+import chemicraft.util.CreativeTabAtoms;\r
+import chemicraft.util.NBTRecipeGrenade;\r
import cpw.mods.fml.common.Mod;\r
import cpw.mods.fml.common.SidedProxy;\r
import cpw.mods.fml.common.event.FMLPostInitializationEvent;\r
import cpw.mods.fml.common.event.FMLPreInitializationEvent;\r
+import cpw.mods.fml.common.event.FMLServerStartingEvent;\r
import cpw.mods.fml.common.network.NetworkMod;\r
import cpw.mods.fml.common.network.NetworkRegistry;\r
import cpw.mods.fml.common.registry.GameRegistry;\r
public int decompositionTableID;\r
public int chemicalConbinationTableID;\r
public int toolAndWeaponCraftingTableID;\r
- public int materialCraftingTableID;\r
+ public int ChemicalCraftingTableID;\r
\r
/**\r
* GUIID\r
public int guiDecompositionTableID;\r
public int guiChemicalCombinationTableID;\r
public int guiToolAndWeaponCraftingTableID;\r
- public int guiMaterialCraftingTableID;\r
+ public int guiChemicalCraftingTableID;\r
\r
/**\r
* Block型変数\r
public static Block blockDecompositionTable;\r
public static Block blockChemicalCombinationTable;\r
public static Block blockToolAndWeaponCraftingTable;\r
- public static Block blockMaterialCraftingTable;\r
+ public static Block blockChemicalCraftingTable;\r
\r
/**\r
* Item型変数\r
public String guiDecompositionTexture = "/chemicraft/guis/Decomposition.png";\r
public String guiChemicalCombinationTexture = "/chemicraft/guis/ChemicalCombination.png";\r
public String guiToolAndWeaponCraftingTexture = "/chemicraft/guis/ToolAndWeaponCrafting.png";\r
- public String guiMaterialCraftingTexture = "/chemicraft/guis/MaterialCrafting.png";\r
+ public String guiChemicalCraftingTexture = "/chemicraft/guis/MaterialCrafting.png";\r
\r
/**\r
* このmodに必要な補助クラスのインスタンス\r
*/\r
- private Auxiliary Auxiliary = new Auxiliary();\r
- private NameAuxiliary NameAuxiliary = Auxiliary.new NameAuxiliary();\r
+ public Auxiliary auxiliary = new Auxiliary();\r
+ public NameAuxiliary nameAuxiliary = auxiliary.new NameAuxiliary();\r
+ public ArrayAuxiliary arrayAuxiliary = auxiliary.new ArrayAuxiliary();\r
\r
@Mod.PreInit\r
public void chemiPreLoadMethod(FMLPreInitializationEvent event) {\r
Property decompositionTableIDProp = cfg.getBlock("DecompositionTable", 2400);\r
Property chemicalCombinationTableIDProp = cfg.getBlock("ChemicalCombinationID", 2401);\r
Property toolAndWeaponCraftingTableIDProp = cfg.getBlock("ToolAndWeaponCraftingTableID", 2402);\r
- Property materialCraftingTableIDProp = cfg.getBlock("MaterialCraftingTableID", 2403);\r
+ Property ChemicalCraftingTableIDProp = cfg.getBlock("ChemicalCraftingTableID", 2403);\r
\r
Property atomsIDProp = cfg.getItem("AtomsID", 25000);\r
Property compoundsIDProp = cfg.getItem("CompoundsID", 25001);\r
Property guiDecompositionTableIDProp = cfg.get("GUI", "GUIChemicalCraftingTableID", 1000);\r
Property guiChemicalCombinationTableIDProp = cfg.get("GUI", "GUIChemicalCombinationTableID", 1001);\r
Property guiToolAndWeaponCraftingTableIDProp = cfg.get("GUI", "GUIToolAndWeaponCraftingTableID", 1002);\r
- Property guiMaterialCraftingTableIDProp = cfg.get("GUI", "GUIMaterialCraftingTableID", 1003);\r
+ Property guiChemicalCraftingTableIDProp = cfg.get("GUI", "GUIChemicalCraftingTableID", 1003);\r
\r
\r
this.decompositionTableID = decompositionTableIDProp.getInt();\r
this.chemicalConbinationTableID = chemicalCombinationTableIDProp.getInt();\r
this.toolAndWeaponCraftingTableID = toolAndWeaponCraftingTableIDProp.getInt();\r
- this.materialCraftingTableID = materialCraftingTableIDProp.getInt();\r
+ this.ChemicalCraftingTableID = ChemicalCraftingTableIDProp.getInt();\r
this.atomsID = atomsIDProp.getInt();\r
this.compoundsID = compoundsIDProp.getInt();\r
this.gasCollectingBottleID = gasCollectingBottleIDProp.getInt();\r
this.guiDecompositionTableID = guiDecompositionTableIDProp.getInt();\r
this.guiChemicalCombinationTableID = guiChemicalCombinationTableIDProp.getInt();\r
this.guiToolAndWeaponCraftingTableID = guiToolAndWeaponCraftingTableIDProp.getInt();\r
- this.guiMaterialCraftingTableID = guiMaterialCraftingTableIDProp.getInt();\r
+ this.guiChemicalCraftingTableID = guiChemicalCraftingTableIDProp.getInt();\r
\r
cfg.save();\r
\r
proxy.registerRenderInformation();\r
}\r
\r
+ @Mod.ServerStarting\r
+ public void serverStarting(FMLServerStartingEvent event){\r
+ event.registerServerCommand(new CommandSetTile());\r
+ event.registerServerCommand(new CommandDeleteItem());\r
+ }\r
\r
@Mod.PostInit\r
public void chemiPostLoadMethod(FMLPostInitializationEvent event) {\r
- // API用の処理\r
- this.NameAuxiliary.addName(itemCompounds, ChemiCraftAPI.instance.getCompoundsName().toArray());\r
- this.NameAuxiliary.addName(itemCompounds, "ja_JP", ChemiCraftAPI.instance.getCompoundsLangName().toArray());\r
+ this.settingProcessing(event);\r
+ this.apiProcessing(event);\r
+ }\r
+\r
+ private void settingProcessing(FMLPostInitializationEvent event){\r
+\r
+ ChemiCraftAPI.instance.addCompound("Test");\r
+ ChemiCraftAPI.instance.addCompound("Test2");\r
+ ChemiCraftAPI.instance.settingCompoundHandler("Test", new CompoundHandlerTest());\r
\r
// Blockを追加します\r
this.blockDecompositionTable = new BlockDecompositionTable(this.decompositionTableID, 0, Material.ground).setHardness(2.0F).setResistance(0.0F).setStepSound(Block.soundStoneFootstep).setBlockName("DecompositionTable");\r
this.blockChemicalCombinationTable = new BlockChemicalCombinationTable(this.chemicalConbinationTableID, 0, Material.ground).setHardness(2.0F).setResistance(0.0F).setStepSound(Block.soundStoneFootstep).setBlockName("ChemicalCombinationTable");\r
- this.blockToolAndWeaponCraftingTable = new BlockToolAndMaterialCraftingTable(this.toolAndWeaponCraftingTableID, 0, Material.ground).setHardness(2.0F).setResistance(0.0F).setStepSound(Block.soundStoneFootstep).setBlockName("ToolAndWeaponCraftingTable");\r
- this.blockMaterialCraftingTable = new BlockMaterialCraftingTable(materialCraftingTableID, 0, Material.ground).setHardness(2.0F).setResistance(0.0F).setStepSound(Block.soundStoneFootstep).setBlockName("MaterialCraftingTable");\r
+ this.blockToolAndWeaponCraftingTable = new BlockToolAndWeaponCraftingTable(this.toolAndWeaponCraftingTableID, 0, Material.ground).setHardness(2.0F).setResistance(0.0F).setStepSound(Block.soundStoneFootstep).setBlockName("ToolAndWeaponCraftingTable");\r
+ this.blockChemicalCraftingTable = new BlockChemicalCraftingTable(ChemicalCraftingTableID, 0, Material.ground).setHardness(2.0F).setResistance(0.0F).setStepSound(Block.soundStoneFootstep).setBlockName("ChemicalCraftingTable");\r
\r
\r
// Itemを追加します\r
GameRegistry.registerBlock(this.blockDecompositionTable);\r
GameRegistry.registerBlock(this.blockChemicalCombinationTable);\r
GameRegistry.registerBlock(this.blockToolAndWeaponCraftingTable);\r
- GameRegistry.registerBlock(this.blockMaterialCraftingTable);\r
+ GameRegistry.registerBlock(this.blockChemicalCraftingTable);\r
\r
// Blockの名前を設定します\r
- this.NameAuxiliary.addName(this.blockDecompositionTable, "DecompositionTable");\r
- this.NameAuxiliary.addName(this.blockDecompositionTable, "ja_JP", "分解台");\r
- this.NameAuxiliary.addName(this.blockChemicalCombinationTable, "ChemicalCombinationTable");\r
- this.NameAuxiliary.addName(this.blockChemicalCombinationTable, "ja_JP", "化合台");\r
- this.NameAuxiliary.addName(blockToolAndWeaponCraftingTable, "ToolAndWeaponCraftingTable");\r
- this.NameAuxiliary.addName(blockToolAndWeaponCraftingTable, "ja_JP", "ツール&武器製作台");\r
- this.NameAuxiliary.addName(blockMaterialCraftingTable, "MaterialCraftingTable");\r
- this.NameAuxiliary.addName(blockMaterialCraftingTable, "ja_JP", "素材製作台");\r
+ this.nameAuxiliary.addName(this.blockDecompositionTable, "DecompositionTable");\r
+ this.nameAuxiliary.addName(this.blockDecompositionTable, "ja_JP", "分解台");\r
+ this.nameAuxiliary.addName(this.blockChemicalCombinationTable, "ChemicalCombinationTable");\r
+ this.nameAuxiliary.addName(this.blockChemicalCombinationTable, "ja_JP", "化合台");\r
+ this.nameAuxiliary.addName(blockToolAndWeaponCraftingTable, "ToolAndWeaponCraftingTable");\r
+ this.nameAuxiliary.addName(blockToolAndWeaponCraftingTable, "ja_JP", "ツール&武器製作台");\r
+ this.nameAuxiliary.addName(blockChemicalCraftingTable, "ChemicalCraftingTable");\r
+ this.nameAuxiliary.addName(blockChemicalCraftingTable, "ja_JP", "素材製作台");\r
\r
\r
// Itemの名前を設定します\r
- this.NameAuxiliary.addName(this.itemAtoms, atomsName);\r
- this.NameAuxiliary.addName(this.itemAtoms, "ja_JP", atomsNameJP);\r
- this.NameAuxiliary.addName(this.itemGasCollectingBottle, "GasCollectingBottle");\r
- this.NameAuxiliary.addName(this.itemGasCollectingBottle, "ja_JP", "集気瓶");\r
- this.NameAuxiliary.addName(this.itemAtomGrenade, "AtomGrenade");\r
- this.NameAuxiliary.addName(this.itemAtomGrenade, "元素手榴弾");\r
+ this.nameAuxiliary.addName(this.itemAtoms, atomsName);\r
+ this.nameAuxiliary.addName(this.itemAtoms, "ja_JP", atomsNameJP);\r
+ this.nameAuxiliary.addName(this.itemGasCollectingBottle, "GasCollectingBottle");\r
+ this.nameAuxiliary.addName(this.itemGasCollectingBottle, "ja_JP", "集気瓶");\r
+ this.nameAuxiliary.addName(this.itemAtomGrenade, "AtomGrenade");\r
+ this.nameAuxiliary.addName(this.itemAtomGrenade, "元素手榴弾");\r
\r
// TileEntityを追加します\r
GameRegistry.registerTileEntity(TileEntityDecompositionTable.class, "DecompositionTable");\r
GameRegistry.registerTileEntity(TileEntityChemicalCombinationTable.class, "TileEntityChemicalCombinationTable");\r
GameRegistry.registerTileEntity(TileEntityToolAndWeaponCraftingTable.class, "TileEntityToolAndWeaponCraftingTable");\r
- GameRegistry.registerTileEntity(TileEntityMaterialCraftingTable.class, "TileEntityMaterialCraftingTable");\r
+ GameRegistry.registerTileEntity(TileEntityChemicalCraftingTable.class, "TileEntityChemicalCraftingTable");\r
\r
// GUIを追加します\r
NetworkRegistry.instance().registerGuiHandler(instance, proxy);\r
//Textureをpreloadします\r
proxy.registerTextures();\r
\r
- ChemiCraftAPI.instance.addMaterialRecipe(new ItemStack[]{new ItemStack(Block.dirt)}, new ItemStack(this.itemAtomGrenade), new NBTRecipeGrenade());\r
+ //化学作業台類のレシピを追加します\r
+ GameRegistry.addRecipe(new ItemStack(this.blockDecompositionTable),\r
+ new Object[]{\r
+ "XYX", "ZAZ", "ZZZ",\r
+ new Character('X'), new ItemStack(Item.ingotIron),\r
+ new Character('Y'), new ItemStack(Block.workbench),\r
+ new Character('Z'), new ItemStack(Block.stone),\r
+ new Character('A'), new ItemStack(Block.tnt),\r
+ });\r
+ GameRegistry.addRecipe(new ItemStack(this.blockChemicalCombinationTable),\r
+ new Object[]{\r
+ "XYX", "ZAZ", "ZZZ",\r
+ new Character('X'), new ItemStack(Item.ingotIron),\r
+ new Character('Y'), new ItemStack(Block.workbench),\r
+ new Character('Z'), new ItemStack(Block.stone),\r
+ new Character('A'), new ItemStack(Block.obsidian),\r
+ });\r
+ GameRegistry.addRecipe(new ItemStack(this.blockToolAndWeaponCraftingTable),\r
+ new Object[]{\r
+ "XYX", "ZAZ", "ZZZ",\r
+ new Character('X'), new ItemStack(Item.ingotIron),\r
+ new Character('Y'), new ItemStack(Block.workbench),\r
+ new Character('Z'), new ItemStack(Block.stone),\r
+ new Character('A'), new ItemStack(Item.pickaxeSteel),\r
+ });\r
+ GameRegistry.addRecipe(new ItemStack(this.blockChemicalCraftingTable),\r
+ new Object[]{\r
+ "XYX", "ZAZ", "ZZZ",\r
+ new Character('X'), new ItemStack(Item.ingotIron),\r
+ new Character('Y'), new ItemStack(Block.workbench),\r
+ new Character('Z'), new ItemStack(Block.stone),\r
+ new Character('A'), new ItemStack(this.itemAtoms, 1, 0),\r
+ });\r
+\r
+ //\r
+ ChemiCraftAPI.instance.addDecompositionRecipe(new ItemStack(Block.dirt), new ItemStack[]{new ItemStack(Block.stone)});\r
+\r
+ // 化合物を追加します\r
+ ChemiCraftAPI.instance.addLangCompound("ja_JP", "CarbonDioxide", "二酸化炭素");\r
+\r
+ // 化合物のレシピを追加します\r
+ ChemiCraftAPI.instance.addChemicalCombinationRecipe(new ItemStack[]{new ItemStack(this.itemAtoms, 5), new ItemStack(this.itemAtoms, 7)}, new ItemStack(this.itemCompounds, 0));\r
+\r
+ //手榴弾の追加\r
+ ChemiCraftAPI.instance.addMaterialRecipe(new ItemStack[]{new ItemStack(Item.gunpowder), new ItemStack(Block.stone)}, new ItemStack(this.itemAtomGrenade, 16, 0), new NBTRecipeGrenade());\r
+\r
+ }\r
\r
+ private void apiProcessing(FMLPostInitializationEvent event){\r
+ // API用の処理\r
+ this.nameAuxiliary.addName(itemCompounds, ChemiCraftAPI.instance.getCompoundsName().toArray());\r
+ this.nameAuxiliary.addName(itemCompounds, "ja_JP", ChemiCraftAPI.instance.getCompoundsLangName().toArray());\r
}\r
\r
public final static int HYDROGEN = 0;\r
public final static int BORON = 4;\r
public final static int CARBON = 5;\r
public final static int NITROGEN = 6;\r
+ public final static int OXYGEN = 7;\r
public final static int URANIUM = 91;\r
\r
}
\ No newline at end of file