package chemicraft; import net.minecraft.src.EntityPlayer; import net.minecraft.src.IInventory; import net.minecraft.src.ItemStack; import net.minecraft.src.TileEntity; public class TileEntityDecompose extends TileEntity implements IInventory { // 0:物質アイテム 1~:原子アイテム private ItemStack[] invContents; public TileEntityDecompose() { invContents = new ItemStack[36]; } @Override public int getSizeInventory() { return 17; } @Override public ItemStack getStackInSlot(int var1) { return null; } @Override public ItemStack decrStackSize(int var1, int var2) { return null; } @Override public ItemStack getStackInSlotOnClosing(int var1) { return null; } @Override public void setInventorySlotContents(int var1, ItemStack var2) { } @Override public String getInvName() { return null; } @Override public int getInventoryStackLimit() { return 0; } @Override public boolean isUseableByPlayer(EntityPlayer var1) { return false; } @Override public void openChest() { } @Override public void closeChest() { } }