1 package pcc.chemicraft.container;
3 import net.minecraft.entity.player.EntityPlayer;
4 import net.minecraft.inventory.Container;
5 import net.minecraft.inventory.Slot;
6 import net.minecraft.world.World;
7 import pcc.chemicraft.inventory.InventoryElectrolysisFuel;
8 import pcc.chemicraft.inventory.InventoryElectrolysisMaterial;
9 import pcc.chemicraft.inventory.InventoryElectrolysisResult;
10 import pcc.chemicraft.slot.SlotElectrolysisMaterial;
11 import pcc.chemicraft.slot.SlotElectrolysisResult;
12 import pcc.chemicraft.tileentity.TileEntityElectrolysisTable;
14 public class ContainerElectrolysisTable extends Container
17 private World worldObj;
23 private TileEntityElectrolysisTable tileEntity;
25 private InventoryElectrolysisMaterial invm;
26 private InventoryElectrolysisResult invr;
27 private InventoryElectrolysisFuel invf;
29 public ContainerElectrolysisTable(EntityPlayer par1EntityPlayer, TileEntityElectrolysisTable par2) {
31 this.worldObj = par2.worldObj;
32 this.posX = par2.xCoord;
33 this.posY = par2.yCoord;
34 this.posZ = par2.zCoord;
35 this.invm = (InventoryElectrolysisMaterial) this.tileEntity.getInvMaterial();
36 this.invr = (InventoryElectrolysisResult) this.tileEntity.getInvResult();
37 this.invf = (InventoryElectrolysisFuel) this.tileEntity.getInvFuel();
39 this.addSlotToContainer(new SlotElectrolysisMaterial(invm, 0, 123, 34));
40 for (int i = 0; i < 16; i++) {
41 this.addSlotToContainer(new SlotElectrolysisResult(invr, i, 123, 34));
43 this.addSlotToContainer(new SlotElectrolysisResult(invf, 0, 123, 34));
46 for (var3 = 0; var3 < 3; ++var3)
48 for (int var4 = 0; var4 < 9; ++var4)
50 this.addSlotToContainer(new Slot(par1EntityPlayer.inventory, var4 + var3 * 9 + 9, 8 + var4 * 18, 85 + var3 * 18));
54 for (var3 = 0; var3 < 9; ++var3)
56 this.addSlotToContainer(new Slot(par1EntityPlayer.inventory, var3, 8 + var3 * 18, 143));
62 public boolean canInteractWith(EntityPlayer par1EntityPlayer)
65 //return this.worldObj.getBlockId(this.posX, this.posY, this.posZ) != ChemiCraft.instance.electrolysisTableID ? false : par1EntityPlayer.getDistanceSq((double) this.posX + 0.5D, (double) this.posY + 0.5D, (double) this.posZ + 0.5D) <= 64.0D;