1 package pcc.chemicraft.base.system;
3 import net.minecraft.network.INetworkManager;
4 import net.minecraft.network.packet.Packet250CustomPayload;
5 import cpw.mods.fml.common.network.IPacketHandler;
6 import cpw.mods.fml.common.network.Player;
9 * サーバーとクライアントのデータの同期に必要なクラス
12 public class PacketHandler implements IPacketHandler {
15 public void onPacketData(INetworkManager manager, Packet250CustomPayload packet, Player player) {