1 package chemicraft.inventory;
3 import net.minecraft.src.EntityPlayer;
4 import net.minecraft.src.IInventory;
5 import net.minecraft.src.ItemStack;
7 public class InventoryToolAndWeaponCraftingTableResult implements IInventory {
10 public int getSizeInventory() {
15 public ItemStack getStackInSlot(int var1) {
20 public ItemStack decrStackSize(int var1, int var2) {
25 public ItemStack getStackInSlotOnClosing(int var1) {
30 public void setInventorySlotContents(int var1, ItemStack var2) {
34 public String getInvName() {
39 public int getInventoryStackLimit() {
44 public void onInventoryChanged() {
48 public boolean isUseableByPlayer(EntityPlayer var1) {
53 public void openChest() {
57 public void closeChest() {